radv: change use_aco -> use_llvm

We are about to make ACO the default backend.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5445>
This commit is contained in:
Daniel Schürmann
2020-06-11 10:43:02 +01:00
committed by Samuel Pitoiset
parent b78f64507e
commit db0afb3800
8 changed files with 49 additions and 49 deletions

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@@ -2953,7 +2953,7 @@ radv_dst_access_flush(struct radv_cmd_buffer *cmd_buffer,
flush_bits |= RADV_CMD_FLAG_INV_VCACHE;
/* Unlike LLVM, ACO uses SMEM for SSBOs and we have to
* invalidate the scalar cache. */
if (cmd_buffer->device->physical_device->use_aco)
if (!cmd_buffer->device->physical_device->use_llvm)
flush_bits |= RADV_CMD_FLAG_INV_SCACHE;
if (!image_is_coherent)

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@@ -433,7 +433,7 @@ radv_dump_shader(struct radv_pipeline *pipeline,
}
fprintf(f, "%s IR:\n%s\n",
pipeline->device->physical_device->use_aco ? "ACO" : "LLVM",
pipeline->device->physical_device->use_llvm ? "LLVM" : "ACO",
shader->ir_string);
fprintf(f, "DISASM:\n%s\n", shader->disasm_string);

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@@ -230,7 +230,7 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
static const char *
radv_get_compiler_string(struct radv_physical_device *pdevice)
{
if (pdevice->use_aco) {
if (!pdevice->use_llvm) {
/* Some games like SotTR apply shader workarounds if the LLVM
* version is too old or if the LLVM version string is
* missing. This gives 2-5% performance with SotTR and ACO.
@@ -338,7 +338,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
device->local_fd = fd;
device->ws->query_info(device->ws, &device->rad_info);
device->use_aco = instance->perftest_flags & RADV_PERFTEST_ACO;
device->use_llvm = !(instance->perftest_flags & RADV_PERFTEST_ACO);
snprintf(device->name, sizeof(device->name),
"AMD RADV %s (%s)",
@@ -351,7 +351,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
}
/* These flags affect shader compilation. */
uint64_t shader_env_flags = (device->use_aco ? 0x2 : 0);
uint64_t shader_env_flags = (device->use_llvm ? 0 : 0x2);
/* The gpu id is already embedded in the uuid so we just pass "radv"
* when creating the cache.
@@ -372,7 +372,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
device->dcc_msaa_allowed =
(device->instance->perftest_flags & RADV_PERFTEST_DCC_MSAA);
device->use_shader_ballot = (device->use_aco && device->rad_info.chip_class >= GFX8) ||
device->use_shader_ballot = (!device->use_llvm && device->rad_info.chip_class >= GFX8) ||
(device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT);
device->use_ngg = device->rad_info.chip_class >= GFX10 &&
@@ -380,7 +380,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
!(device->instance->debug_flags & RADV_DEBUG_NO_NGG);
/* TODO: Implement NGG GS with ACO. */
device->use_ngg_gs = device->use_ngg && !device->use_aco;
device->use_ngg_gs = device->use_ngg && device->use_llvm;
device->use_ngg_streamout = false;
/* Determine the number of threads per wave for all stages. */
@@ -976,7 +976,7 @@ radv_get_physical_device_features_1_1(struct radv_physical_device *pdevice,
f->storageBuffer16BitAccess = true;
f->uniformAndStorageBuffer16BitAccess = true;
f->storagePushConstant16 = true;
f->storageInputOutput16 = pdevice->rad_info.has_packed_math_16bit && (LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco);
f->storageInputOutput16 = pdevice->rad_info.has_packed_math_16bit && (LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm);
f->multiview = true;
f->multiviewGeometryShader = true;
f->multiviewTessellationShader = true;
@@ -998,8 +998,8 @@ radv_get_physical_device_features_1_2(struct radv_physical_device *pdevice,
f->storageBuffer8BitAccess = true;
f->uniformAndStorageBuffer8BitAccess = true;
f->storagePushConstant8 = true;
f->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
f->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
f->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
f->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
f->shaderFloat16 = pdevice->rad_info.has_packed_math_16bit;
f->shaderInt8 = true;
@@ -1217,7 +1217,7 @@ void radv_GetPhysicalDeviceFeatures2(
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT: {
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *features =
(VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *)ext;
features->shaderDemoteToHelperInvocation = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
features->shaderDemoteToHelperInvocation = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT: {

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@@ -94,7 +94,7 @@ EXTENSIONS = [
Extension('VK_KHR_sampler_mirror_clamp_to_edge', 1, True),
Extension('VK_KHR_sampler_ycbcr_conversion', 1, True),
Extension('VK_KHR_separate_depth_stencil_layouts', 1, True),
Extension('VK_KHR_shader_atomic_int64', 1, 'LLVM_VERSION_MAJOR >= 9 || device->use_aco'),
Extension('VK_KHR_shader_atomic_int64', 1, 'LLVM_VERSION_MAJOR >= 9 || !device->use_llvm'),
Extension('VK_KHR_shader_clock', 1, True),
Extension('VK_KHR_shader_draw_parameters', 1, True),
Extension('VK_KHR_shader_float_controls', 1, True),
@@ -151,7 +151,7 @@ EXTENSIONS = [
Extension('VK_EXT_sample_locations', 1, 'device->rad_info.chip_class < GFX10'),
Extension('VK_EXT_sampler_filter_minmax', 1, True),
Extension('VK_EXT_scalar_block_layout', 1, 'device->rad_info.chip_class >= GFX7'),
Extension('VK_EXT_shader_demote_to_helper_invocation',1, 'LLVM_VERSION_MAJOR >= 9 || device->use_aco'),
Extension('VK_EXT_shader_demote_to_helper_invocation',1, 'LLVM_VERSION_MAJOR >= 9 || !device->use_llvm'),
Extension('VK_EXT_shader_viewport_index_layer', 1, True),
Extension('VK_EXT_shader_stencil_export', 1, True),
Extension('VK_EXT_shader_subgroup_ballot', 1, True),

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@@ -222,8 +222,8 @@ static uint32_t get_hash_flags(struct radv_device *device)
hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
if (device->physical_device->ge_wave_size == 32)
hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
if (device->physical_device->use_aco)
hash_flags |= RADV_HASH_SHADER_ACO;
if (device->physical_device->use_llvm)
hash_flags |= RADV_HASH_SHADER_LLVM;
return hash_flags;
}
@@ -2521,7 +2521,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
pipeline->layout,
&keys[MESA_SHADER_FRAGMENT],
&infos[MESA_SHADER_FRAGMENT],
pipeline->device->physical_device->use_aco);
pipeline->device->physical_device->use_llvm);
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
@@ -2573,7 +2573,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
radv_nir_shader_info_pass(combined_nir[i],
pipeline->layout, &key,
&infos[MESA_SHADER_TESS_CTRL],
pipeline->device->physical_device->use_aco);
pipeline->device->physical_device->use_llvm);
}
keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
@@ -2597,7 +2597,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
pipeline->layout,
&keys[pre_stage],
&infos[MESA_SHADER_GEOMETRY],
pipeline->device->physical_device->use_aco);
pipeline->device->physical_device->use_llvm);
}
filled_stages |= (1 << pre_stage);
@@ -2622,7 +2622,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
radv_nir_shader_info_init(&infos[i]);
radv_nir_shader_info_pass(nir[i], pipeline->layout,
&keys[i], &infos[i], pipeline->device->physical_device->use_aco);
&keys[i], &infos[i], pipeline->device->physical_device->use_llvm);
}
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -2832,14 +2832,15 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
/* do this again since information such as outputs_read can be out-of-date */
nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
if (device->physical_device->use_aco) {
if (device->physical_device->use_llvm) {
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
} else {
NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
nir_lower_non_uniform_ubo_access |
nir_lower_non_uniform_ssbo_access |
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access);
} else
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
}
}
@@ -2888,7 +2889,7 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
pipeline->layout, &key,
&info, pipeline->device->physical_device->use_aco);
&info, pipeline->device->physical_device->use_llvm);
info.wave_size = 64; /* Wave32 not supported. */
info.ballot_bit_size = 64;
@@ -5744,12 +5745,12 @@ VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
/* backend IR */
if (p < end) {
p->isText = true;
if (pipeline->device->physical_device->use_aco) {
desc_copy(p->name, "ACO IR");
desc_copy(p->description, "The ACO IR after some optimizations");
} else {
if (pipeline->device->physical_device->use_llvm) {
desc_copy(p->name, "LLVM IR");
desc_copy(p->description, "The LLVM IR after some optimizations");
} else {
desc_copy(p->name, "ACO IR");
desc_copy(p->description, "The ACO IR after some optimizations");
}
if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
result = VK_INCOMPLETE;

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@@ -311,8 +311,8 @@ struct radv_physical_device {
uint8_t cs_wave_size;
uint8_t ge_wave_size;
/* Whether to use the experimental compiler backend */
bool use_aco;
/* Whether to use the LLVM compiler backend */
bool use_llvm;
/* This is the drivers on-disk cache used as a fallback as opposed to
* the pipeline cache defined by apps.
@@ -1581,7 +1581,7 @@ struct radv_shader_module;
#define RADV_HASH_SHADER_CS_WAVE32 (1 << 1)
#define RADV_HASH_SHADER_PS_WAVE32 (1 << 2)
#define RADV_HASH_SHADER_GE_WAVE32 (1 << 3)
#define RADV_HASH_SHADER_ACO (1 << 4)
#define RADV_HASH_SHADER_LLVM (1 << 4)
void
radv_hash_shaders(unsigned char *hash,
@@ -2396,7 +2396,7 @@ void radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
struct radv_shader_info *info,
bool use_aco);
bool use_llvm);
void radv_nir_shader_info_init(struct radv_shader_info *info);

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@@ -309,8 +309,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
{
nir_shader *nir;
const nir_shader_compiler_options *nir_options =
device->physical_device->use_aco ? &nir_options_aco :
&nir_options_llvm;
device->physical_device->use_llvm ? &nir_options_llvm :
&nir_options_aco;
if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR
@@ -458,7 +458,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
device->physical_device->use_aco)
!device->physical_device->use_llvm)
NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true);
@@ -1166,14 +1166,14 @@ shader_variant_compile(struct radv_device *device,
shader_count >= 2 ? shaders[shader_count - 2]->info.stage
: MESA_SHADER_VERTEX);
if (!device->physical_device->use_aco ||
if (device->physical_device->use_llvm ||
options->dump_shader || options->record_ir)
ac_init_llvm_once();
if (device->physical_device->use_aco) {
aco_compile_shader(shader_count, shaders, &binary, &args);
} else {
if (device->physical_device->use_llvm) {
llvm_compile_shader(device, shader_count, shaders, &binary, &args);
} else {
aco_compile_shader(shader_count, shaders, &binary, &args);
}
binary->info = *info;
@@ -1234,7 +1234,7 @@ radv_shader_variant_compile(struct radv_device *device,
if (key)
options.key = *key;
options.explicit_scratch_args = device->physical_device->use_aco;
options.explicit_scratch_args = !device->physical_device->use_llvm;
options.robust_buffer_access = device->robust_buffer_access;
return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
@@ -1251,7 +1251,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
{
struct radv_nir_compiler_options options = {0};
options.explicit_scratch_args = device->physical_device->use_aco;
options.explicit_scratch_args = !device->physical_device->use_llvm;
options.key.has_multiview_view_index = multiview;
return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,

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@@ -668,7 +668,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
struct radv_shader_info *info,
bool use_aco)
bool use_llvm)
{
struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&nir->functions);
@@ -822,13 +822,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
struct radv_es_output_info *es_info =
nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
if (use_aco) {
/* The outputs don't contain gaps, se we can use the number of outputs */
uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
? info->vs.num_linked_outputs
: info->tes.num_linked_outputs;
es_info->esgs_itemsize = num_outputs_written * 16;
} else {
if (use_llvm) {
/* The outputs may contain gaps, use the highest output index + 1 */
uint32_t max_output_written = 0;
uint64_t output_mask = nir->info.outputs_written;
@@ -839,8 +833,13 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
max_output_written = MAX2(param_index, max_output_written);
}
es_info->esgs_itemsize = (max_output_written + 1) * 16;
} else {
/* The outputs don't contain gaps, se we can use the number of outputs */
uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
? info->vs.num_linked_outputs
: info->tes.num_linked_outputs;
es_info->esgs_itemsize = num_outputs_written * 16;
}
}