radv: change use_aco -> use_llvm
We are about to make ACO the default backend. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5445>
This commit is contained in:

committed by
Samuel Pitoiset

parent
b78f64507e
commit
db0afb3800
@@ -2953,7 +2953,7 @@ radv_dst_access_flush(struct radv_cmd_buffer *cmd_buffer,
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flush_bits |= RADV_CMD_FLAG_INV_VCACHE;
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/* Unlike LLVM, ACO uses SMEM for SSBOs and we have to
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* invalidate the scalar cache. */
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if (cmd_buffer->device->physical_device->use_aco)
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if (!cmd_buffer->device->physical_device->use_llvm)
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flush_bits |= RADV_CMD_FLAG_INV_SCACHE;
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if (!image_is_coherent)
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@@ -433,7 +433,7 @@ radv_dump_shader(struct radv_pipeline *pipeline,
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}
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fprintf(f, "%s IR:\n%s\n",
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pipeline->device->physical_device->use_aco ? "ACO" : "LLVM",
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pipeline->device->physical_device->use_llvm ? "LLVM" : "ACO",
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shader->ir_string);
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fprintf(f, "DISASM:\n%s\n", shader->disasm_string);
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@@ -230,7 +230,7 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
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static const char *
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radv_get_compiler_string(struct radv_physical_device *pdevice)
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{
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if (pdevice->use_aco) {
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if (!pdevice->use_llvm) {
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/* Some games like SotTR apply shader workarounds if the LLVM
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* version is too old or if the LLVM version string is
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* missing. This gives 2-5% performance with SotTR and ACO.
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@@ -338,7 +338,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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device->local_fd = fd;
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device->ws->query_info(device->ws, &device->rad_info);
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device->use_aco = instance->perftest_flags & RADV_PERFTEST_ACO;
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device->use_llvm = !(instance->perftest_flags & RADV_PERFTEST_ACO);
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snprintf(device->name, sizeof(device->name),
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"AMD RADV %s (%s)",
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@@ -351,7 +351,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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}
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/* These flags affect shader compilation. */
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uint64_t shader_env_flags = (device->use_aco ? 0x2 : 0);
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uint64_t shader_env_flags = (device->use_llvm ? 0 : 0x2);
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/* The gpu id is already embedded in the uuid so we just pass "radv"
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* when creating the cache.
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@@ -372,7 +372,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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device->dcc_msaa_allowed =
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(device->instance->perftest_flags & RADV_PERFTEST_DCC_MSAA);
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device->use_shader_ballot = (device->use_aco && device->rad_info.chip_class >= GFX8) ||
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device->use_shader_ballot = (!device->use_llvm && device->rad_info.chip_class >= GFX8) ||
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(device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT);
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device->use_ngg = device->rad_info.chip_class >= GFX10 &&
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@@ -380,7 +380,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
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!(device->instance->debug_flags & RADV_DEBUG_NO_NGG);
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/* TODO: Implement NGG GS with ACO. */
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device->use_ngg_gs = device->use_ngg && !device->use_aco;
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device->use_ngg_gs = device->use_ngg && device->use_llvm;
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device->use_ngg_streamout = false;
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/* Determine the number of threads per wave for all stages. */
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@@ -976,7 +976,7 @@ radv_get_physical_device_features_1_1(struct radv_physical_device *pdevice,
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f->storageBuffer16BitAccess = true;
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f->uniformAndStorageBuffer16BitAccess = true;
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f->storagePushConstant16 = true;
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f->storageInputOutput16 = pdevice->rad_info.has_packed_math_16bit && (LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco);
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f->storageInputOutput16 = pdevice->rad_info.has_packed_math_16bit && (LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm);
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f->multiview = true;
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f->multiviewGeometryShader = true;
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f->multiviewTessellationShader = true;
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@@ -998,8 +998,8 @@ radv_get_physical_device_features_1_2(struct radv_physical_device *pdevice,
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f->storageBuffer8BitAccess = true;
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f->uniformAndStorageBuffer8BitAccess = true;
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f->storagePushConstant8 = true;
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f->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
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f->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
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f->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
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f->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
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f->shaderFloat16 = pdevice->rad_info.has_packed_math_16bit;
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f->shaderInt8 = true;
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@@ -1217,7 +1217,7 @@ void radv_GetPhysicalDeviceFeatures2(
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT: {
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VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *features =
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(VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *)ext;
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features->shaderDemoteToHelperInvocation = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
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features->shaderDemoteToHelperInvocation = LLVM_VERSION_MAJOR >= 9 || !pdevice->use_llvm;
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break;
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}
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT: {
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@@ -94,7 +94,7 @@ EXTENSIONS = [
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Extension('VK_KHR_sampler_mirror_clamp_to_edge', 1, True),
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Extension('VK_KHR_sampler_ycbcr_conversion', 1, True),
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Extension('VK_KHR_separate_depth_stencil_layouts', 1, True),
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Extension('VK_KHR_shader_atomic_int64', 1, 'LLVM_VERSION_MAJOR >= 9 || device->use_aco'),
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Extension('VK_KHR_shader_atomic_int64', 1, 'LLVM_VERSION_MAJOR >= 9 || !device->use_llvm'),
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Extension('VK_KHR_shader_clock', 1, True),
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Extension('VK_KHR_shader_draw_parameters', 1, True),
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Extension('VK_KHR_shader_float_controls', 1, True),
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@@ -151,7 +151,7 @@ EXTENSIONS = [
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Extension('VK_EXT_sample_locations', 1, 'device->rad_info.chip_class < GFX10'),
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Extension('VK_EXT_sampler_filter_minmax', 1, True),
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Extension('VK_EXT_scalar_block_layout', 1, 'device->rad_info.chip_class >= GFX7'),
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Extension('VK_EXT_shader_demote_to_helper_invocation',1, 'LLVM_VERSION_MAJOR >= 9 || device->use_aco'),
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Extension('VK_EXT_shader_demote_to_helper_invocation',1, 'LLVM_VERSION_MAJOR >= 9 || !device->use_llvm'),
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Extension('VK_EXT_shader_viewport_index_layer', 1, True),
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Extension('VK_EXT_shader_stencil_export', 1, True),
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Extension('VK_EXT_shader_subgroup_ballot', 1, True),
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@@ -222,8 +222,8 @@ static uint32_t get_hash_flags(struct radv_device *device)
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hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
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if (device->physical_device->ge_wave_size == 32)
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hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
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if (device->physical_device->use_aco)
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hash_flags |= RADV_HASH_SHADER_ACO;
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if (device->physical_device->use_llvm)
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hash_flags |= RADV_HASH_SHADER_LLVM;
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return hash_flags;
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}
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@@ -2521,7 +2521,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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pipeline->layout,
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&keys[MESA_SHADER_FRAGMENT],
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&infos[MESA_SHADER_FRAGMENT],
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pipeline->device->physical_device->use_aco);
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pipeline->device->physical_device->use_llvm);
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/* TODO: These are no longer used as keys we should refactor this */
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keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
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@@ -2573,7 +2573,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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radv_nir_shader_info_pass(combined_nir[i],
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pipeline->layout, &key,
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&infos[MESA_SHADER_TESS_CTRL],
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pipeline->device->physical_device->use_aco);
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pipeline->device->physical_device->use_llvm);
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}
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keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
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@@ -2597,7 +2597,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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pipeline->layout,
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&keys[pre_stage],
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&infos[MESA_SHADER_GEOMETRY],
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pipeline->device->physical_device->use_aco);
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pipeline->device->physical_device->use_llvm);
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}
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filled_stages |= (1 << pre_stage);
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@@ -2622,7 +2622,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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radv_nir_shader_info_init(&infos[i]);
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radv_nir_shader_info_pass(nir[i], pipeline->layout,
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&keys[i], &infos[i], pipeline->device->physical_device->use_aco);
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&keys[i], &infos[i], pipeline->device->physical_device->use_llvm);
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}
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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@@ -2832,14 +2832,15 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
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/* do this again since information such as outputs_read can be out-of-date */
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nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
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if (device->physical_device->use_aco) {
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if (device->physical_device->use_llvm) {
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NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
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} else {
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NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
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nir_lower_non_uniform_ubo_access |
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nir_lower_non_uniform_ssbo_access |
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nir_lower_non_uniform_texture_access |
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nir_lower_non_uniform_image_access);
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} else
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NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
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}
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}
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}
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@@ -2888,7 +2889,7 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
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radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
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pipeline->layout, &key,
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&info, pipeline->device->physical_device->use_aco);
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&info, pipeline->device->physical_device->use_llvm);
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info.wave_size = 64; /* Wave32 not supported. */
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info.ballot_bit_size = 64;
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@@ -5744,12 +5745,12 @@ VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
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/* backend IR */
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if (p < end) {
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p->isText = true;
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if (pipeline->device->physical_device->use_aco) {
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desc_copy(p->name, "ACO IR");
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desc_copy(p->description, "The ACO IR after some optimizations");
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} else {
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if (pipeline->device->physical_device->use_llvm) {
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desc_copy(p->name, "LLVM IR");
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desc_copy(p->description, "The LLVM IR after some optimizations");
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} else {
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desc_copy(p->name, "ACO IR");
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desc_copy(p->description, "The ACO IR after some optimizations");
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}
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if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
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result = VK_INCOMPLETE;
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@@ -311,8 +311,8 @@ struct radv_physical_device {
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uint8_t cs_wave_size;
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uint8_t ge_wave_size;
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/* Whether to use the experimental compiler backend */
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bool use_aco;
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/* Whether to use the LLVM compiler backend */
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bool use_llvm;
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/* This is the drivers on-disk cache used as a fallback as opposed to
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* the pipeline cache defined by apps.
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@@ -1581,7 +1581,7 @@ struct radv_shader_module;
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#define RADV_HASH_SHADER_CS_WAVE32 (1 << 1)
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#define RADV_HASH_SHADER_PS_WAVE32 (1 << 2)
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#define RADV_HASH_SHADER_GE_WAVE32 (1 << 3)
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#define RADV_HASH_SHADER_ACO (1 << 4)
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#define RADV_HASH_SHADER_LLVM (1 << 4)
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void
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radv_hash_shaders(unsigned char *hash,
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@@ -2396,7 +2396,7 @@ void radv_nir_shader_info_pass(const struct nir_shader *nir,
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const struct radv_pipeline_layout *layout,
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const struct radv_shader_variant_key *key,
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struct radv_shader_info *info,
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bool use_aco);
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bool use_llvm);
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void radv_nir_shader_info_init(struct radv_shader_info *info);
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@@ -309,8 +309,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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{
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nir_shader *nir;
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const nir_shader_compiler_options *nir_options =
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device->physical_device->use_aco ? &nir_options_aco :
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&nir_options_llvm;
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device->physical_device->use_llvm ? &nir_options_llvm :
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&nir_options_aco;
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if (module->nir) {
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/* Some things such as our meta clear/blit code will give us a NIR
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@@ -458,7 +458,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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NIR_PASS_V(nir, nir_split_per_member_structs);
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if (nir->info.stage == MESA_SHADER_FRAGMENT &&
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device->physical_device->use_aco)
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!device->physical_device->use_llvm)
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NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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NIR_PASS_V(nir, nir_lower_input_attachments, true);
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@@ -1166,14 +1166,14 @@ shader_variant_compile(struct radv_device *device,
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shader_count >= 2 ? shaders[shader_count - 2]->info.stage
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: MESA_SHADER_VERTEX);
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if (!device->physical_device->use_aco ||
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if (device->physical_device->use_llvm ||
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options->dump_shader || options->record_ir)
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ac_init_llvm_once();
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if (device->physical_device->use_aco) {
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aco_compile_shader(shader_count, shaders, &binary, &args);
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} else {
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if (device->physical_device->use_llvm) {
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llvm_compile_shader(device, shader_count, shaders, &binary, &args);
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} else {
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aco_compile_shader(shader_count, shaders, &binary, &args);
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}
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binary->info = *info;
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@@ -1234,7 +1234,7 @@ radv_shader_variant_compile(struct radv_device *device,
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if (key)
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options.key = *key;
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options.explicit_scratch_args = device->physical_device->use_aco;
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options.explicit_scratch_args = !device->physical_device->use_llvm;
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options.robust_buffer_access = device->robust_buffer_access;
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return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
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@@ -1251,7 +1251,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
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{
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struct radv_nir_compiler_options options = {0};
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options.explicit_scratch_args = device->physical_device->use_aco;
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options.explicit_scratch_args = !device->physical_device->use_llvm;
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options.key.has_multiview_view_index = multiview;
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return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
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@@ -668,7 +668,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
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const struct radv_pipeline_layout *layout,
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const struct radv_shader_variant_key *key,
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struct radv_shader_info *info,
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bool use_aco)
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bool use_llvm)
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{
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struct nir_function *func =
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(struct nir_function *)exec_list_get_head_const(&nir->functions);
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@@ -822,13 +822,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
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struct radv_es_output_info *es_info =
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nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
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if (use_aco) {
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/* The outputs don't contain gaps, se we can use the number of outputs */
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uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
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? info->vs.num_linked_outputs
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: info->tes.num_linked_outputs;
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es_info->esgs_itemsize = num_outputs_written * 16;
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} else {
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if (use_llvm) {
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/* The outputs may contain gaps, use the highest output index + 1 */
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uint32_t max_output_written = 0;
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uint64_t output_mask = nir->info.outputs_written;
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@@ -839,8 +833,13 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
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max_output_written = MAX2(param_index, max_output_written);
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}
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es_info->esgs_itemsize = (max_output_written + 1) * 16;
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} else {
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/* The outputs don't contain gaps, se we can use the number of outputs */
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uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
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? info->vs.num_linked_outputs
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: info->tes.num_linked_outputs;
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es_info->esgs_itemsize = num_outputs_written * 16;
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}
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}
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