zink: split out nonseamless/inline shader module info calculation
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
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@@ -94,34 +94,46 @@ shader_module_hash(const struct zink_shader_module *zm)
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return _mesa_hash_data(zm->key, key_size);
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}
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ALWAYS_INLINE static void
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gather_shader_module_info(struct zink_context *ctx, struct zink_screen *screen,
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struct zink_shader *zs, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state,
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bool has_inline, //is inlining enabled?
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bool has_nonseamless, //is nonseamless ext present?
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unsigned *inline_size, unsigned *nonseamless_size)
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{
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gl_shader_stage stage = zs->nir->info.stage;
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struct zink_shader_key *key = &state->shader_keys.key[stage];
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if (has_inline && ctx && zs->nir->info.num_inlinable_uniforms &&
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ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(stage)) {
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if (zs->can_inline && (screen->is_cpu || prog->inlined_variant_count[stage] < ZINK_MAX_INLINED_VARIANTS))
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*inline_size = zs->nir->info.num_inlinable_uniforms;
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else
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key->inline_uniforms = false;
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}
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if (!has_nonseamless && key->base.nonseamless_cube_mask)
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*nonseamless_size = sizeof(uint32_t);
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}
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ALWAYS_INLINE static struct zink_shader_module *
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get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen,
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struct zink_shader *zs, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state,
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unsigned inline_size, unsigned nonseamless_size,
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bool has_inline, //is inlining enabled?
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bool has_nonseamless) //is nonseamless ext present?
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{
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gl_shader_stage stage = zs->nir->info.stage;
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VkShaderModule mod;
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struct zink_shader_module *zm = NULL;
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unsigned inline_size = 0, nonseamless_size = 0;
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struct zink_shader_key *key = &state->shader_keys.key[stage];
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/* non-generated tcs won't use the shader key */
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated;
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if (has_inline && ctx && zs->nir->info.num_inlinable_uniforms &&
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ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(stage)) {
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if (zs->can_inline && (screen->is_cpu || prog->inlined_variant_count[stage] < ZINK_MAX_INLINED_VARIANTS))
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inline_size = zs->nir->info.num_inlinable_uniforms;
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else
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key->inline_uniforms = false;
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}
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if (!has_nonseamless && key->base.nonseamless_cube_mask)
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nonseamless_size = sizeof(uint32_t);
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struct zink_shader_module *iter, *next;
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LIST_FOR_EACH_ENTRY_SAFE(iter, next, &prog->shader_cache[stage][!!nonseamless_size][!!inline_size], list) {
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LIST_FOR_EACH_ENTRY_SAFE(iter, next, &prog->shader_cache[stage][!has_nonseamless ? !!nonseamless_size : 0][has_inline ? !!inline_size : 0], list) {
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if (is_nongenerated_tcs) {
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if (!shader_key_matches_tcs_nongenerated(iter, key, inline_size))
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if (!shader_key_matches_tcs_nongenerated(iter, key, has_inline ? !!inline_size : 0))
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continue;
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} else {
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if (stage == MESA_SHADER_VERTEX && iter->key_size != key->size)
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@@ -175,7 +187,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
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if (inline_size)
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prog->inlined_variant_count[stage]++;
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}
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list_add(&zm->list, &prog->shader_cache[stage][!!nonseamless_size][!!inline_size]);
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list_add(&zm->list, &prog->shader_cache[stage][!has_nonseamless ? !!nonseamless_size : 0][has_inline ? !!inline_size : 0]);
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return zm;
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}
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@@ -213,7 +225,11 @@ update_gfx_shader_modules(struct zink_context *ctx,
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continue;
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assert(prog->shaders[i]);
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struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, state, has_inline, has_nonseamless);
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unsigned inline_size = 0, nonseamless_size = 0;
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gather_shader_module_info(ctx, screen, prog->shaders[i], prog, state, has_inline, has_nonseamless, &inline_size, &nonseamless_size);
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struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, state,
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inline_size, nonseamless_size, has_inline, has_nonseamless);
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state->modules[i] = zm->shader;
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if (prog->modules[i] == zm)
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continue;
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