Performance fix for unfilled triangles on mga and i810 hardware.

This commit is contained in:
Keith Whitwell
2000-06-24 11:57:35 +00:00
parent 39103d2e20
commit daf3778e86

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.17 2000/06/23 20:28:30 brianp Exp $ */ /* $Id: state.c,v 1.18 2000/06/24 11:57:35 keithw Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -1063,11 +1063,6 @@ void gl_update_state( GLcontext *ctx )
ctx->Polygon.OffsetLine || ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill) ctx->Polygon.OffsetFill)
ctx->TriangleCaps |= DD_TRI_OFFSET; ctx->TriangleCaps |= DD_TRI_OFFSET;
/* reset Z offsets now */
ctx->PointZoffset = 0.0;
ctx->LineZoffset = 0.0;
ctx->PolygonZoffset = 0.0;
} }
} }