Performance fix for unfilled triangles on mga and i810 hardware.
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.17 2000/06/23 20:28:30 brianp Exp $ */
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/* $Id: state.c,v 1.18 2000/06/24 11:57:35 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -1063,11 +1063,6 @@ void gl_update_state( GLcontext *ctx )
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ctx->Polygon.OffsetLine ||
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ctx->Polygon.OffsetLine ||
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ctx->Polygon.OffsetFill)
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ctx->Polygon.OffsetFill)
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ctx->TriangleCaps |= DD_TRI_OFFSET;
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ctx->TriangleCaps |= DD_TRI_OFFSET;
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/* reset Z offsets now */
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ctx->PointZoffset = 0.0;
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ctx->LineZoffset = 0.0;
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ctx->PolygonZoffset = 0.0;
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}
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}
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}
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}
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