anv/blorp: Rework flushing around resolves

It turns out that the flushing required around resolves is a bit more
extensive than I first thought.  You actually need render cache flush
and a CS stall both before *and* after the resolve.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand
2016-11-19 08:25:28 -08:00
parent 8d1ccd6729
commit dae8e52030

View File

@@ -1349,6 +1349,21 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
att_state->aux_usage, &surf); att_state->aux_usage, &surf);
/* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
*
* "When performing a render target resolve, PIPE_CONTROL with end of
* pipe sync must be delivered."
*
* This comment is a bit cryptic and doesn't really tell you what's going
* or what's really needed. It appears that fast clear ops are not
* properly synchronized with other drawing. We need to use a PIPE_CONTROL
* to ensure that the contents of the previous draw hit the render target
* before we resolve and then use a second PIPE_CONTROL after the resolve
* to ensure that it is completed before any additional drawing occurs.
*/
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
for (uint32_t layer = 0; layer < fb->layers; layer++) { for (uint32_t layer = 0; layer < fb->layers; layer++) {
blorp_ccs_resolve(batch, &surf, blorp_ccs_resolve(batch, &surf,
iview->isl.base_level, iview->isl.base_level,
@@ -1356,6 +1371,9 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
iview->isl.format, iview->isl.format,
BLORP_FAST_CLEAR_OP_RESOLVE_FULL); BLORP_FAST_CLEAR_OP_RESOLVE_FULL);
} }
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
} }
void void
@@ -1368,13 +1386,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
struct blorp_batch batch; struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
/* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
*
* "When performing a render target resolve, PIPE_CONTROL with end of
* pipe sync must be delivered."
*/
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
for (uint32_t i = 0; i < subpass->color_count; ++i) { for (uint32_t i = 0; i < subpass->color_count; ++i) {
ccs_resolve_attachment(cmd_buffer, &batch, ccs_resolve_attachment(cmd_buffer, &batch,
subpass->color_attachments[i]); subpass->color_attachments[i]);
@@ -1418,13 +1429,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
render_area.offset.x, render_area.offset.y, render_area.offset.x, render_area.offset.y,
render_area.extent.width, render_area.extent.height); render_area.extent.width, render_area.extent.height);
/* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
*
* "When performing a render target resolve, PIPE_CONTROL with end
* of pipe sync must be delivered."
*/
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
ccs_resolve_attachment(cmd_buffer, &batch, dst_att); ccs_resolve_attachment(cmd_buffer, &batch, dst_att);
} }