check if deleting _Current texobj in _mesa_DeleteTextures (Bart Barenbrug)

This commit is contained in:
Brian Paul
2001-07-27 14:30:50 +00:00
parent 086f1b8428
commit dae1774e20

View File

@@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.49 2001/06/13 14:56:14 brianp Exp $ */
/* $Id: texobj.c,v 1.50 2001/07/27 14:30:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -495,18 +495,26 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
if (delObj == unit->Current1D) {
unit->Current1D = ctx->Shared->Default1D;
ctx->Shared->Default1D->RefCount++;
if (delObj == unit->_Current)
unit->_Current = unit->Current1D;
}
else if (delObj == unit->Current2D) {
unit->Current2D = ctx->Shared->Default2D;
ctx->Shared->Default2D->RefCount++;
if (delObj == unit->_Current)
unit->_Current = unit->Current2D;
}
else if (delObj == unit->Current3D) {
unit->Current3D = ctx->Shared->Default3D;
ctx->Shared->Default3D->RefCount++;
if (delObj == unit->_Current)
unit->_Current = unit->Current3D;
}
else if (delObj == unit->CurrentCubeMap) {
unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
ctx->Shared->DefaultCubeMap->RefCount++;
if (delObj == unit->_Current)
unit->_Current = unit->CurrentCubeMap;
}
}
ctx->NewState |= _NEW_TEXTURE;