r600: Update vertex fetch shader if necessary
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@@ -104,7 +104,8 @@ GLboolean r600DeleteShader(GLcontext * ctx,
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struct radeon_bo * pbo = (struct radeon_bo *)shaderbo;
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struct radeon_bo * pbo = (struct radeon_bo *)shaderbo;
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if (pbo) {
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if (pbo) {
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radeon_bo_unmap(pbo);
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if (pbo->ptr)
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radeon_bo_unmap(pbo);
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radeon_bo_unref(pbo); /* when bo->cref <= 0, bo will be bo_free */
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radeon_bo_unref(pbo); /* when bo->cref <= 0, bo will be bo_free */
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}
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}
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@@ -301,6 +301,11 @@ void r700SelectVertexShader(GLcontext *ctx)
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unsigned int unBit;
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unsigned int unBit;
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unsigned int i;
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unsigned int i;
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if (context->radeon.NewGLState & (_NEW_PROGRAM_CONSTANTS|_NEW_PROGRAM))
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{
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vpc->needUpdateVF = 1;
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}
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if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
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if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
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{
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{
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vpc->r700AsmCode.bR6xx = 1;
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vpc->r700AsmCode.bR6xx = 1;
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@@ -341,6 +346,14 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
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unsigned int unNumParamData;
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unsigned int unNumParamData;
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unsigned int ui;
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unsigned int ui;
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if (vp->needUpdateVF)
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{
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vp->loaded = GL_FALSE;
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vp->r700Shader.bNeedsAssembly = GL_TRUE;
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Process_Vertex_Program_Vfetch_Instructions(vp, &(vp->mesa_program));
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r600DeleteShader(ctx, vp->shaderbo);
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}
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if(GL_FALSE == vp->loaded)
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if(GL_FALSE == vp->loaded)
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{
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{
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if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
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if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
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@@ -45,19 +45,18 @@ struct r700_vertex_program
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{
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{
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struct gl_vertex_program mesa_program; /* Must be first */
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struct gl_vertex_program mesa_program; /* Must be first */
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struct r700_vertex_program *next;
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struct r700_vertex_program *next;
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r700_AssemblerBase r700AsmCode;
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r700_AssemblerBase r700AsmCode;
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R700_Shader r700Shader;
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R700_Shader r700Shader;
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GLboolean translated;
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GLboolean translated;
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GLboolean loaded;
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GLboolean loaded;
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GLboolean needUpdateVF;
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/* ... */
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void * shaderbo;
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void * shaderbo;
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ArrayDesc aos_desc[VERT_ATTRIB_MAX];
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ArrayDesc aos_desc[VERT_ATTRIB_MAX];
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};
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};
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//Internal
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//Internal
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