r600: Update vertex fetch shader if necessary

This commit is contained in:
Cooper Yuan
2009-08-26 16:21:10 +08:00
parent 1664bc1a37
commit dadf138ddb
3 changed files with 19 additions and 6 deletions

View File

@@ -104,7 +104,8 @@ GLboolean r600DeleteShader(GLcontext * ctx,
struct radeon_bo * pbo = (struct radeon_bo *)shaderbo;
if (pbo) {
radeon_bo_unmap(pbo);
if (pbo->ptr)
radeon_bo_unmap(pbo);
radeon_bo_unref(pbo); /* when bo->cref <= 0, bo will be bo_free */
}

View File

@@ -301,6 +301,11 @@ void r700SelectVertexShader(GLcontext *ctx)
unsigned int unBit;
unsigned int i;
if (context->radeon.NewGLState & (_NEW_PROGRAM_CONSTANTS|_NEW_PROGRAM))
{
vpc->needUpdateVF = 1;
}
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
{
vpc->r700AsmCode.bR6xx = 1;
@@ -341,6 +346,14 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
unsigned int unNumParamData;
unsigned int ui;
if (vp->needUpdateVF)
{
vp->loaded = GL_FALSE;
vp->r700Shader.bNeedsAssembly = GL_TRUE;
Process_Vertex_Program_Vfetch_Instructions(vp, &(vp->mesa_program));
r600DeleteShader(ctx, vp->shaderbo);
}
if(GL_FALSE == vp->loaded)
{
if(vp->r700Shader.bNeedsAssembly == GL_TRUE)

View File

@@ -45,19 +45,18 @@ struct r700_vertex_program
{
struct gl_vertex_program mesa_program; /* Must be first */
struct r700_vertex_program *next;
struct r700_vertex_program *next;
r700_AssemblerBase r700AsmCode;
R700_Shader r700Shader;
GLboolean translated;
GLboolean translated;
GLboolean loaded;
GLboolean needUpdateVF;
/* ... */
void * shaderbo;
ArrayDesc aos_desc[VERT_ATTRIB_MAX];
ArrayDesc aos_desc[VERT_ATTRIB_MAX];
};
//Internal