v3d: Add missing macro for stvpmd instruction
stvpmd is like stvpmv but it scatters the output. It can be used with non-dynamically uniform offsets. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5621>
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@@ -1037,6 +1037,7 @@ VIR_A_ALU2(XOR)
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VIR_A_ALU2(VADD)
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VIR_A_ALU2(VSUB)
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VIR_A_NODST_2(STVPMV)
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VIR_A_NODST_2(STVPMD)
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VIR_A_ALU1(NOT)
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VIR_A_ALU1(NEG)
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VIR_A_ALU1(FLAPUSH)
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