mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
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@@ -2299,3 +2299,25 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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mask, filter);
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}
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#endif /* FEATURE_EXT_framebuffer_blit */
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#if FEATURE_ARB_geometry_shader4
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void GLAPIENTRY
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_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glFramebufferTextureARB "
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"not implemented!");
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}
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void GLAPIENTRY
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_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLenum face)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glFramebufferTextureFaceARB "
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"not implemented!");
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}
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#endif /* FEATURE_ARB_geometry_shader4 */
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