mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
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@@ -55,6 +55,7 @@ static const struct {
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
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{ OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) },
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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@@ -230,6 +231,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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#if FEATURE_ARB_framebuffer_object
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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#endif
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#if FEATURE_ARB_geometry_shader4
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ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
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