hgl: remove

Use EGL and glvnd instead on Haiku platform.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21079>
This commit is contained in:
X512
2022-11-13 18:13:21 +09:00
committed by Marge Bot
parent adbe8b6c17
commit da73bcac37
24 changed files with 1 additions and 2308 deletions

View File

@@ -44,7 +44,6 @@
- src/drm-shim/**/*
- src/gbm/**/*
- src/gtest/**/*
- src/hgl/**/*
- src/include/**/*
# Some src/util and src/compiler files use headers from mesa/ (e.g.
# mtypes.h). We should clean that up.

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@@ -79,12 +79,9 @@ meson.build @dbaker @eric
/src/glx/*glvnd* @kbrenneman
# Haiku
/include/HaikuGL/ @kallisti5
/src/egl/drivers/haiku/ @kallisti5
/src/gallium/frontends/hgl/ @kallisti5
/src/gallium/targets/haiku-softpipe/ @kallisti5
/src/gallium/winsys/sw/hgl/ @kallisti5
/src/hgl/ @kallisti5
# Loader - DRI/classic
/src/loader/ @xexaxo

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@@ -1,73 +0,0 @@
/*
* Copyright 2006, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
* This header defines BGLRenderer, the base class making up
* the Haiku GL renderer add-ons (essentially selfcontained C++
* shared libraries that do the actual rendering such as
* libswpipe.so and libswrast.so)
*/
#ifndef GLRENDERER_H
#define GLRENDERER_H
#include <BeBuild.h>
#include <GLView.h>
class BGLDispatcher;
class GLRendererRoster;
typedef unsigned long renderer_id;
class _EXPORT BGLRenderer
{
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options);
virtual ~BGLRenderer();
void Acquire();
void Release();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
inline int32 ReferenceCount() const { return fRefCount; };
inline ulong Options() const { return fOptions; };
inline BGLView* GLView() { return fView; };
private:
friend class GLRendererRoster;
virtual status_t _Reserved_Renderer_0(int32, void *);
virtual status_t _Reserved_Renderer_1(int32, void *);
virtual status_t _Reserved_Renderer_2(int32, void *);
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
int32 fRefCount; // How much we're still useful
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
GLRendererRoster* fOwningRoster;
renderer_id fID;
};
extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options);
#endif // GLRENDERER_H

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@@ -1,194 +0,0 @@
/*
* Copyright 2008-2013, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* This header defines BGLView, the base class making up
* the Haiku GL Kit.
*
*/
#ifndef BGLVIEW_H
#define BGLVIEW_H
#include <GL/gl.h>
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
#define BGL_INDIRECT 4
#define BGL_ACCUM 8
#define BGL_ALPHA 16
#define BGL_DEPTH 32
#define BGL_OVERLAY 64
#define BGL_UNDERLAY 128
#define BGL_STENCIL 512
#define BGL_SHARE_CONTEXT 1024
#ifdef __cplusplus
#include <AppKit.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <View.h>
#include <Window.h>
#include <WindowScreen.h>
struct glview_direct_info;
class BGLRenderer;
class GLRendererRoster;
class _EXPORT BGLView : public BView {
public:
BGLView(BRect rect, const char* name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers(bool vSync);
BView* EmbeddedView(); // deprecated, returns NULL
void* GetGLProcAddress(const char* procName);
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float newWidth, float newHeight);
virtual status_t Perform(perform_code d, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
void DirectConnected(direct_buffer_info *info);
void EnableDirectMode(bool enabled);
void* getGC() { return fGc; } // ???
virtual void GetPreferredSize(float* width, float* height);
private:
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
void _DitherFront();
bool _ConfirmDither();
void _Draw(BRect rect);
void _CallDirectConnected();
void* fGc;
uint32 fOptions;
uint32 fDitherCount;
BLocker fDrawLock;
BLocker fDisplayLock;
glview_direct_info* fClipInfo;
BGLRenderer* fRenderer;
GLRendererRoster* fRoster;
BBitmap* fDitherMap;
BRect fBounds;
int16* fErrorBuffer[2];
uint64 _reserved[8];
void _LockDraw();
void _UnlockDraw();
// BeOS compatibility
private:
BGLView(BRect rect, char* name,
ulong resizingMode, ulong mode,
ulong options);
};
class BGLScreen : public BWindowScreen {
public:
BGLScreen(char* name,
ulong screenMode, ulong options,
status_t *error, bool debug=false);
~BGLScreen();
void LockGL();
void UnlockGL();
void SwapBuffers();
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void ScreenConnected(bool connected);
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code code, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *message,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
private:
virtual void _ReservedGLScreen1();
virtual void _ReservedGLScreen2();
virtual void _ReservedGLScreen3();
virtual void _ReservedGLScreen4();
virtual void _ReservedGLScreen5();
virtual void _ReservedGLScreen6();
virtual void _ReservedGLScreen7();
virtual void _ReservedGLScreen8();
BGLScreen(const BGLScreen &);
BGLScreen &operator=(const BGLScreen &);
void* fGc;
long fOptions;
BLocker fDrawLock;
int32 fColorSpace;
uint32 fScreenMode;
uint64 _reserved[7];
};
#endif // __cplusplus
#endif // BGLVIEW_H

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@@ -1,10 +0,0 @@
/*
* Master include file for the Haiku OpenGL Kit.
*/
#include <GL/gl.h>
#include <GLView.h>
// Projects needing GL/glu.h and GL/glut.h should now
// include these headers independently as glu and glut
// are no longer core parts of mesa

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@@ -1,27 +0,0 @@
These headers make up the Haiku Op*nGL kit.
Headers in this directory preserve some BeOS™ compatibility
compatibility, so changes should be mentioned to the Haiku
project mailing list.
http://haiku-os.org
Normal Haiku Op*enGL layout:
* headers/os/OpenGLKit.h
* headers/os/opengl/GLView.h
* headers/os/opengl/GLRenderer.h
* headers/os/opengl/GL/gl.h
* headers/os/opengl/GL/glext.h
* headers/os/opengl/GL/osmesa.h (needed?)
Extras:
* headers/os/opengl/GL/glu.h
* headers/os/opengl/GL/glut.h
OpenGL™ is a trademark of SGI. The usage of this trademark
in the Haiku GL Kit is not a sign of any certification or
endorsement by SGI or its affiliates. Usage is purely to
allow legacy compatibility with the BeOS™ and its 3D GL
rendering subsystem.

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@@ -20,7 +20,6 @@
inc_include = [include_directories('.')]
inc_d3d9 = include_directories('D3D9')
inc_haikugl = include_directories('HaikuGL')
# Most things assume that Android headers are in the default include
# path when compiling for Android so add the stub headers to
@@ -111,13 +110,6 @@ if with_gallium_st_nine
)
endif
if with_platform_haiku
install_headers(
'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
subdir : 'opengl',
)
endif
opencl_headers = files(
'CL/cl.h',
'CL/cl.hpp',

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@@ -146,7 +146,6 @@ if with_dri2
endif
endif
elif with_platform_haiku
incs_for_egl += inc_haikugl
c_args_for_egl += [
'-D_EGL_BUILT_IN_DRIVER_HAIKU',
]

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@@ -34,7 +34,7 @@ libsthgl = static_library(
'sthgl',
files_libsthgl,
include_directories : [
inc_include, inc_haikugl, inc_util, inc_mesa, inc_mapi, inc_src,
inc_include, inc_util, inc_mesa, inc_mapi, inc_src,
inc_gallium, inc_gallium_aux
],
c_args : [libsthgl_c_args],

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@@ -218,7 +218,6 @@ if with_gallium_xa
endif
if with_platform_haiku
subdir('frontends/hgl')
subdir('targets/haiku-softpipe')
endif
if with_gallium_st_nine
subdir('frontends/nine')

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@@ -1,2 +0,0 @@
[*.{c,h,cpp,hpp}]
indent_style = tab

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@@ -1,416 +0,0 @@
/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "GalliumContext.h"
#include <stdio.h>
#include <algorithm>
#include "GLView.h"
#include "bitmap_wrapper.h"
#include "glapi/glapi.h"
#include "util/format/u_formats.h"
//#include "state_tracker/st_cb_fbo.h"
//#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_context.h"
#include "frontend/sw_winsys.h"
#include "sw/hgl/hgl_sw_winsys.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
#include "util/u_framebuffer.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
#ifdef DEBUG
# define TRACE(x...) printf("GalliumContext: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("GalliumContext: " x)
int32 GalliumContext::fDisplayRefCount = 0;
hgl_display* GalliumContext::fDisplay = NULL;
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
fCurrentContext(0)
{
CALLED();
// Make all contexts a known value
for (context_id i = 0; i < CONTEXT_MAX; i++)
fContext[i] = NULL;
CreateDisplay();
(void) mtx_init(&fMutex, mtx_plain);
}
GalliumContext::~GalliumContext()
{
CALLED();
// Destroy our contexts
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++)
DestroyContext(i);
Unlock();
DestroyDisplay();
mtx_destroy(&fMutex);
}
status_t
GalliumContext::CreateDisplay()
{
CALLED();
if (atomic_add(&fDisplayRefCount, 1) > 0)
return B_OK;
// Allocate winsys and attach callback hooks
struct sw_winsys* winsys = hgl_create_sw_winsys();
if (!winsys) {
ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
return B_ERROR;
}
struct pipe_screen* screen = sw_screen_create(winsys);
if (screen == NULL) {
ERROR("%s: Couldn't create screen!\n", __func__);
winsys->destroy(winsys);
return B_ERROR;
}
debug_screen_wrap(screen);
const char* driverName = screen->get_name(screen);
ERROR("%s: Using %s driver.\n", __func__, driverName);
fDisplay = hgl_create_display(screen);
if (fDisplay == NULL) {
ERROR("%s: Couldn't create display!\n", __func__);
screen->destroy(screen); // will also destroy winsys
return B_ERROR;
}
return B_OK;
}
void
GalliumContext::DestroyDisplay()
{
if (atomic_add(&fDisplayRefCount, -1) > 1)
return;
if (fDisplay != NULL) {
struct pipe_screen* screen = fDisplay->fscreen->screen;
hgl_destroy_display(fDisplay); fDisplay = NULL;
screen->destroy(screen); // destroy will deallocate object
}
}
context_id
GalliumContext::CreateContext(HGLWinsysContext *wsContext)
{
CALLED();
struct hgl_context* context = CALLOC_STRUCT(hgl_context);
if (!context) {
ERROR("%s: Couldn't create pipe context!\n", __func__);
return 0;
}
// Set up the initial things our context needs
context->display = fDisplay;
// Create state tracker visual
context->stVisual = hgl_create_st_visual(fOptions);
// Create state tracker framebuffers
context->buffer = hgl_create_st_framebuffer(context, wsContext);
if (!context->buffer) {
ERROR("%s: Problem allocating framebuffer!\n", __func__);
FREE(context->stVisual);
return -1;
}
// Build state tracker attributes
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
attribs.options.force_glsl_extensions_warn = false;
attribs.profile = API_OPENGL_COMPAT;
attribs.visual = *context->stVisual;
attribs.major = 1;
attribs.minor = 0;
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
struct st_context *shared = NULL;
if (fOptions & BGL_SHARE_CONTEXT) {
shared = st_api_get_current();
TRACE("shared context: %p\n", shared);
}
// Create context using state tracker api call
enum st_context_error result;
context->st = st_api_create_context(fDisplay->fscreen,
&attribs, &result, shared);
if (!context->st) {
ERROR("%s: Couldn't create mesa state tracker context!\n",
__func__);
switch (result) {
case ST_CONTEXT_SUCCESS:
ERROR("%s: State tracker error: SUCCESS?\n", __func__);
break;
case ST_CONTEXT_ERROR_NO_MEMORY:
ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_VERSION:
ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
break;
}
hgl_destroy_st_visual(context->stVisual);
FREE(context);
return -1;
}
assert(!context->st->frontend_context);
context->st->frontend_context = (void*)context;
struct st_context *stContext = context->st;
// Init Gallium3D Post Processing
// TODO: no pp filters are enabled yet through postProcessEnable
context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
stContext->cso_context, stContext,
st_context_invalidate_state);
context_id contextNext = -1;
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] == NULL) {
fContext[i] = context;
contextNext = i;
break;
}
}
Unlock();
if (contextNext < 0) {
ERROR("%s: The next context is invalid... something went wrong!\n",
__func__);
//st_destroy_context(context->st);
FREE(context->stVisual);
FREE(context);
return -1;
}
TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
__func__, contextNext);
return contextNext;
}
void
GalliumContext::DestroyContext(context_id contextID)
{
// fMutex should be locked *before* calling DestoryContext
// See if context is used
if (!fContext[contextID])
return;
if (fContext[contextID]->st) {
st_context_flush(fContext[contextID]->st, 0, NULL, NULL, NULL);
st_destroy_context(fContext[contextID]->st);
}
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
// Delete state tracker framebuffer objects
if (fContext[contextID]->buffer)
hgl_destroy_st_framebuffer(fContext[contextID]->buffer);
if (fContext[contextID]->stVisual)
hgl_destroy_st_visual(fContext[contextID]->stVisual);
FREE(fContext[contextID]);
}
status_t
GalliumContext::SetCurrentContext(bool set, context_id contextID)
{
CALLED();
if (contextID < 0 || contextID > CONTEXT_MAX) {
ERROR("%s: Invalid context ID range!\n", __func__);
return B_ERROR;
}
Lock();
context_id oldContextID = fCurrentContext;
struct hgl_context* context = fContext[contextID];
if (!context) {
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
__func__, contextID);
Unlock();
return B_ERROR;
}
if (!set) {
st_api_make_current(NULL, NULL, NULL);
Unlock();
return B_OK;
}
// Everything seems valid, lets set the new context.
fCurrentContext = contextID;
if (oldContextID > 0 && oldContextID != contextID) {
st_context_flush(fContext[oldContextID]->st,
ST_FLUSH_FRONT, NULL, NULL, NULL);
}
// We need to lock and unlock framebuffers before accessing them
st_api_make_current(context->st, &context->buffer->base,
&context->buffer->base);
Unlock();
return B_OK;
}
status_t
GalliumContext::SwapBuffers(context_id contextID)
{
CALLED();
Lock();
struct hgl_context* context = fContext[contextID];
if (!context) {
ERROR("%s: context not found\n", __func__);
Unlock();
return B_ERROR;
}
// will flush front buffer if no double buffering is used
st_context_flush(context->st, ST_FLUSH_FRONT, NULL, NULL, NULL);
struct hgl_buffer* buffer = context->buffer;
// flush back buffer and swap buffers if double buffering is used
if (buffer->textures[ST_ATTACHMENT_BACK_LEFT] != NULL) {
buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_BACK_LEFT],
0, 0, buffer->winsysContext, NULL);
std::swap(buffer->textures[ST_ATTACHMENT_FRONT_LEFT], buffer->textures[ST_ATTACHMENT_BACK_LEFT]);
p_atomic_inc(&buffer->base.stamp);
}
/* TODO: remove this if the framebuffer state doesn't change. */
st_context_invalidate_state(context->st, ST_INVALIDATE_FB_STATE);
Unlock();
return B_OK;
}
void
GalliumContext::Draw(context_id contextID, BRect updateRect)
{
struct hgl_context *context = fContext[contextID];
if (!context) {
ERROR("%s: context not found\n", __func__);
return;
}
struct hgl_buffer* buffer = context->buffer;
if (buffer->textures[ST_ATTACHMENT_FRONT_LEFT] == NULL)
return;
buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_FRONT_LEFT],
0, 0, buffer->winsysContext, NULL);
}
bool
GalliumContext::Validate(uint32 width, uint32 height)
{
CALLED();
if (!fContext[fCurrentContext])
return false;
if (fContext[fCurrentContext]->width != width + 1
|| fContext[fCurrentContext]->height != height + 1) {
Invalidate(width, height);
return false;
}
return true;
}
void
GalliumContext::Invalidate(uint32 width, uint32 height)
{
CALLED();
assert(fContext[fCurrentContext]);
// Update st_context dimensions
fContext[fCurrentContext]->width = width + 1;
fContext[fCurrentContext]->height = height + 1;
// Is this the best way to invalidate?
p_atomic_inc(&fContext[fCurrentContext]->buffer->base.stamp);
}
void
GalliumContext::Lock()
{
CALLED();
mtx_lock(&fMutex);
}
void
GalliumContext::Unlock()
{
CALLED();
mtx_unlock(&fMutex);
}
/* vim: set tabstop=4: */

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@@ -1,59 +0,0 @@
/*
* Copyright 2009, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#ifndef GALLIUMCONTEXT_H
#define GALLIUMCONTEXT_H
#include <stddef.h>
#include <kernel/image.h>
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
#include "postprocess/filters.h"
#include "hgl_context.h"
#include "sw/hgl/hgl_sw_winsys.h"
class BBitmap;
class GalliumContext {
public:
GalliumContext(ulong options);
~GalliumContext();
void Lock();
void Unlock();
context_id CreateContext(HGLWinsysContext *wsContext);
void DestroyContext(context_id contextID);
context_id GetCurrentContext() { return fCurrentContext; };
status_t SetCurrentContext(bool set, context_id contextID);
status_t SwapBuffers(context_id contextID);
void Draw(context_id contextID, BRect updateRect);
bool Validate(uint32 width, uint32 height);
void Invalidate(uint32 width, uint32 height);
private:
status_t CreateDisplay();
void DestroyDisplay();
void Flush();
ulong fOptions;
static int32 fDisplayRefCount;
static hgl_display* fDisplay;
// Context Management
struct hgl_context* fContext[CONTEXT_MAX];
context_id fCurrentContext;
mtx_t fMutex;
};
#endif /* GALLIUMCONTEXT_H */

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@@ -1,316 +0,0 @@
/*
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "SoftwareRenderer.h"
#include <Autolock.h>
#include <interface/DirectWindowPrivate.h>
#include <GraphicsDefs.h>
#include <Screen.h>
#include <stdio.h>
#include <sys/time.h>
#include <new>
#ifdef DEBUG
# define TRACE(x...) printf("SoftwareRenderer: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("SoftwareRenderer: " x)
extern const char* color_space_name(color_space space);
extern "C" _EXPORT BGLRenderer*
instantiate_gl_renderer(BGLView *view, ulong opts)
{
return new SoftwareRenderer(view, opts);
}
struct RasBuf32
{
int32 width, height, stride;
int32 orgX, orgY;
int32 *colors;
RasBuf32(int32 width, int32 height, int32 stride, int32 orgX, int32 orgY, int32 *colors):
width(width), height(height), stride(stride), orgX(orgX), orgY(orgY), colors(colors)
{}
RasBuf32(BBitmap *bmp)
{
width = bmp->Bounds().IntegerWidth() + 1;
height = bmp->Bounds().IntegerHeight() + 1;
stride = bmp->BytesPerRow()/4;
orgX = 0;
orgY = 0;
colors = (int32*)bmp->Bits();
}
RasBuf32(direct_buffer_info *info)
{
width = 0x7fffffff;
height = 0x7fffffff;
stride = info->bytes_per_row/4;
orgX = 0;
orgY = 0;
colors = (int32*)info->bits;
}
void ClipSize(int32 x, int32 y, int32 w, int32 h)
{
if (x < 0) {w += x; x = 0;}
if (y < 0) {h += y; y = 0;}
if (x + w > width) {w = width - x;}
if (y + h > height) {h = height - y;}
if ((w > 0) && (h > 0)) {
colors += y*stride + x;
width = w;
height = h;
} else {
width = 0; height = 0; colors = NULL;
}
if (x + orgX > 0) {orgX += x;} else {orgX = 0;}
if (y + orgY > 0) {orgY += y;} else {orgY = 0;}
}
void ClipRect(int32 l, int32 t, int32 r, int32 b)
{
ClipSize(l, t, r - l, b - t);
}
void Shift(int32 dx, int32 dy)
{
orgX += dx;
orgY += dy;
}
void Clear(int32 color)
{
RasBuf32 dst = *this;
dst.stride -= dst.width;
for (; dst.height > 0; dst.height--) {
for (int32 i = dst.width; i > 0; i--)
*dst.colors++ = color;
dst.colors += dst.stride;
}
}
void Blit(RasBuf32 src)
{
RasBuf32 dst = *this;
int32 x, y;
x = src.orgX - orgX;
y = src.orgY - orgY;
dst.ClipSize(x, y, src.width, src.height);
src.ClipSize(-x, -y, width, height);
for (; dst.height > 0; dst.height--) {
memcpy(dst.colors, src.colors, 4*dst.width);
dst.colors += dst.stride;
src.colors += src.stride;
}
}
};
SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options)
:
BGLRenderer(view, options),
fDirectModeEnabled(false),
fInfo(NULL),
fInfoLocker("info locker"),
fOptions(options),
fColorSpace(B_NO_COLOR_SPACE)
{
CALLED();
// Initialize the "Haiku Software GL Pipe"
time_t beg;
time_t end;
beg = time(NULL);
fContextObj = new GalliumContext(options);
end = time(NULL);
TRACE("Haiku Software GL Pipe initialization time: %f.\n",
difftime(end, beg));
BRect b = view->Bounds();
fColorSpace = BScreen(view->Window()).ColorSpace();
TRACE("%s: Colorspace:\t%s\n", __func__, color_space_name(fColorSpace));
fWidth = (GLint)b.IntegerWidth();
fHeight = (GLint)b.IntegerHeight();
// Initialize the first "Haiku Software GL Pipe" context
beg = time(NULL);
fContextID = fContextObj->CreateContext(this);
end = time(NULL);
if (fContextID < 0)
ERROR("%s: There was an error creating the context!\n", __func__);
else {
TRACE("%s: Haiku Software GL Pipe context creation time: %f.\n",
__func__, difftime(end, beg));
}
if (!fContextObj->GetCurrentContext())
LockGL();
}
SoftwareRenderer::~SoftwareRenderer()
{
CALLED();
if (fContextObj)
delete fContextObj;
}
void
SoftwareRenderer::LockGL()
{
// CALLED();
BGLRenderer::LockGL();
color_space cs = BScreen(GLView()->Window()).ColorSpace();
{
BAutolock lock(fInfoLocker);
if (fDirectModeEnabled && fInfo != NULL) {
fWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
fHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
}
fContextObj->Validate(fWidth, fHeight);
fColorSpace = cs;
}
// do not hold fInfoLocker here to avoid deadlock
fContextObj->SetCurrentContext(true, fContextID);
}
void
SoftwareRenderer::UnlockGL()
{
// CALLED();
if ((fOptions & BGL_DOUBLE) == 0) {
SwapBuffers();
}
fContextObj->SetCurrentContext(false, fContextID);
BGLRenderer::UnlockGL();
}
void
SoftwareRenderer::Display(BBitmap *bitmap, BRect *updateRect)
{
// CALLED();
if (!fDirectModeEnabled) {
// TODO: avoid timeout
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
GLView()->DrawBitmap(bitmap, B_ORIGIN);
GLView()->UnlockLooper();
}
} else {
BAutolock lock(fInfoLocker);
if (fInfo != NULL) {
RasBuf32 srcBuf(bitmap);
RasBuf32 dstBuf(fInfo);
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
clipping_rect *clip = &fInfo->clip_list[i];
RasBuf32 dstClip = dstBuf;
dstClip.ClipRect(clip->left, clip->top, clip->right + 1, clip->bottom + 1);
dstClip.Shift(-fInfo->window_bounds.left, -fInfo->window_bounds.top);
dstClip.Blit(srcBuf);
}
}
}
}
void
SoftwareRenderer::SwapBuffers(bool vsync)
{
BScreen screen(GLView()->Window());
fContextObj->SwapBuffers(fContextID);
fContextObj->Validate(fWidth, fHeight);
if (vsync)
screen.WaitForRetrace();
}
void
SoftwareRenderer::Draw(BRect updateRect)
{
// CALLED();
fContextObj->Draw(fContextID, updateRect);
}
status_t
SoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
{
CALLED();
// TODO: implement
return B_ERROR;
}
status_t
SoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
{
CALLED();
// TODO: implement
return B_ERROR;
}
void
SoftwareRenderer::EnableDirectMode(bool enabled)
{
fDirectModeEnabled = enabled;
}
void
SoftwareRenderer::DirectConnected(direct_buffer_info *info)
{
// CALLED();
BAutolock lock(fInfoLocker);
if (info) {
if (!fInfo) {
fInfo = (direct_buffer_info *)calloc(1,
DIRECT_BUFFER_INFO_AREA_SIZE);
}
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
} else if (fInfo) {
free(fInfo);
fInfo = NULL;
}
}
void
SoftwareRenderer::FrameResized(float width, float height)
{
TRACE("%s: %f x %f\n", __func__, width, height);
BAutolock lock(fInfoLocker);
fWidth = (GLuint)width;
fHeight = (GLuint)height;
}

View File

@@ -1,54 +0,0 @@
/*
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#ifndef SOFTWARERENDERER_H
#define SOFTWARERENDERER_H
#include <kernel/image.h>
#include "GLRenderer.h"
#include "GalliumContext.h"
class SoftwareRenderer : public BGLRenderer, public HGLWinsysContext {
public:
SoftwareRenderer(BGLView *view,
ulong bgl_options);
virtual ~SoftwareRenderer();
void LockGL();
void UnlockGL();
void Display(BBitmap* bitmap, BRect* updateRect);
void SwapBuffers(bool vsync = false);
void Draw(BRect updateRect);
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
void FrameResized(float width, float height);
void EnableDirectMode(bool enabled);
void DirectConnected(direct_buffer_info *info);
private:
GalliumContext* fContextObj;
context_id fContextID;
bool fDirectModeEnabled;
direct_buffer_info* fInfo;
BLocker fInfoLocker;
ulong fOptions;
GLuint fWidth;
GLuint fHeight;
color_space fColorSpace;
};
#endif // SOFTPIPERENDERER_H

View File

@@ -1,39 +0,0 @@
/*
* Copyright 2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
resource app_signature "application/x-vnd.Haiku-swpipe";
resource app_version {
major = 9,
middle = 0,
minor = 0,
variety = 0,
internal = 0,
short_info = "Software Renderer",
long_info = "Haiku Gallium Software GL Renderer"
};
resource vector_icon {
$"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7"
$"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
$"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
$"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
$"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
$"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
$"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
$"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
$"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
$"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
$"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
$"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
$"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
$"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
$"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
$"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
$"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
$"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
$"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
$"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
};

View File

@@ -1,40 +0,0 @@
# Copyright © 2017 Dylan Baker
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
libswpipe = shared_library(
'swpipe',
files('SoftwareRenderer.cpp', 'GalliumContext.cpp'),
include_directories : [
inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_util, inc_haikugl, inc_gallium_drivers, inc_gallium_winsys,
include_directories('../../frontends/hgl'),
include_directories('/boot/system/develop/headers/private')
],
gnu_symbol_visibility : 'hidden',
link_args : [ld_args_bsymbolic, ld_args_gc_sections],
link_with : [
libglapi, libswhgl, libsthgl, libcompiler,
libmesa, libglsl, libgallium, libgl
],
dependencies : [
driver_swrast, cpp.find_library('be'), cpp.find_library('translation'),
cpp.find_library('network'), dep_unwind, idep_mesautil, idep_nir,
],
install : true,
)

View File

@@ -1,2 +0,0 @@
[*.{cpp,h}]
indent_style = tab

View File

@@ -1,101 +0,0 @@
/*
* Copyright 2006-2008, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include <kernel/image.h>
#include "GLRenderer.h"
BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions)
:
fRefCount(1),
fView(view),
fOptions(glOptions)
{
}
BGLRenderer::~BGLRenderer()
{
}
void
BGLRenderer::Acquire()
{
atomic_add(&fRefCount, 1);
}
void
BGLRenderer::Release()
{
if (atomic_add(&fRefCount, -1) <= 1)
delete this;
}
void
BGLRenderer::LockGL()
{
}
void
BGLRenderer::UnlockGL()
{
}
void
BGLRenderer::SwapBuffers(bool VSync)
{
}
void
BGLRenderer::Draw(BRect updateRect)
{
}
status_t
BGLRenderer::CopyPixelsOut(BPoint source, BBitmap* dest)
{
return B_ERROR;
}
status_t
BGLRenderer::CopyPixelsIn(BBitmap* source, BPoint dest)
{
return B_ERROR;
}
void
BGLRenderer::FrameResized(float width, float height)
{
}
void
BGLRenderer::DirectConnected(direct_buffer_info* info)
{
}
void
BGLRenderer::EnableDirectMode(bool enabled)
{
}
status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void* p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void* p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void* p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void* p) { return B_ERROR; }
status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void* p) { return B_ERROR; }

View File

@@ -1,233 +0,0 @@
/*
* Copyright 2006-2012 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Philippe Houdoin <philippe.houdoin@free.fr>
* Alexander von Gluck IV <kallisti5@unixzen.com>
*/
#include <driver_settings.h>
#include <image.h>
#include <kernel/image.h>
#include <private/system/safemode_defs.h>
#include <Directory.h>
#include <FindDirectory.h>
#include <Path.h>
#include <strings.h>
#include "GLRendererRoster.h"
#include <new>
#include <string.h>
#include <stdio.h>
extern "C" status_t _kern_get_safemode_option(const char* parameter,
char* buffer, size_t* _bufferSize);
GLRendererRoster *GLRendererRoster::fInstance = NULL;
GLRendererRoster *GLRendererRoster::Roster()
{
if (fInstance == NULL) {
fInstance = new GLRendererRoster();
}
return fInstance;
}
GLRendererRoster::GLRendererRoster()
:
fSafeMode(false),
fABISubDirectory(NULL)
{
char parameter[32];
size_t parameterLength = sizeof(parameter);
if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE,
parameter, &parameterLength) == B_OK) {
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
fSafeMode = true;
}
if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS,
parameter, &parameterLength) == B_OK) {
if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
fSafeMode = true;
}
// We might run in compatibility mode on a system with a different ABI. The
// renderers matching our ABI can usually be found in respective
// subdirectories of the opengl add-ons directories.
system_info info;
if (get_system_info(&info) == B_OK
&& (info.abi & B_HAIKU_ABI_MAJOR)
!= (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR)) {
switch (B_HAIKU_ABI & B_HAIKU_ABI_MAJOR) {
case B_HAIKU_ABI_GCC_2:
fABISubDirectory = "gcc2";
break;
case B_HAIKU_ABI_GCC_4:
fABISubDirectory = "gcc4";
break;
}
}
AddDefaultPaths();
}
GLRendererRoster::~GLRendererRoster()
{
}
BGLRenderer*
GLRendererRoster::GetRenderer(BGLView *view, ulong options)
{
for (
RendererMap::const_iterator iterator = fRenderers.begin();
iterator != fRenderers.end();
iterator++
) {
renderer_item item = *iterator;
BGLRenderer* renderer;
renderer = item.entry(view, options);
return renderer;
}
return NULL;
}
void
GLRendererRoster::AddDefaultPaths()
{
// add user directories first, so that they can override system renderers
const directory_which paths[] = {
B_USER_NONPACKAGED_ADDONS_DIRECTORY,
B_USER_ADDONS_DIRECTORY,
B_SYSTEM_NONPACKAGED_ADDONS_DIRECTORY,
B_SYSTEM_ADDONS_DIRECTORY,
};
for (uint32 i = fSafeMode ? 4 : 0;
i < sizeof(paths) / sizeof(paths[0]); i++) {
BPath path;
status_t status = find_directory(paths[i], &path, true);
if (status == B_OK && path.Append("opengl") == B_OK)
AddPath(path.Path());
}
}
status_t
GLRendererRoster::AddPath(const char* path)
{
BDirectory directory(path);
status_t status = directory.InitCheck();
if (status < B_OK)
return status;
// if a subdirectory for our ABI exists, use that instead
if (fABISubDirectory != NULL) {
BEntry entry(&directory, fABISubDirectory);
if (entry.IsDirectory()) {
status = directory.SetTo(&entry);
if (status != B_OK)
return status;
}
}
node_ref nodeRef;
status = directory.GetNodeRef(&nodeRef);
if (status < B_OK)
return status;
int32 count = 0;
int32 files = 0;
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
entry.SetTo(&ref, true);
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
if (CreateRenderer(ref) == B_OK)
count++;
files++;
}
if (files != 0 && count == 0)
return B_BAD_VALUE;
return B_OK;
}
status_t
GLRendererRoster::AddRenderer(InstantiateRenderer entry,
image_id image, const entry_ref* ref, ino_t node)
{
renderer_item item;
item.entry = entry;
item.image = image;
item.node = node;
if (ref != NULL)
item.ref = *ref;
try {
fRenderers.push_back(item);
} catch (...) {
return B_NO_MEMORY;
}
return B_OK;
}
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
BEntry entry(&ref, true);
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)
return status;
BPath path(&ref);
printf("OpenGL load add-on: %s\n", path.Path());
image_id image = load_add_on(path.Path());
if (image < B_OK)
return image;
InstantiateRenderer instantiate_renderer;
status = get_image_symbol(
image, "instantiate_gl_renderer",
B_SYMBOL_TYPE_TEXT, (void**)&instantiate_renderer
);
if (status == B_OK) {
if ((status = AddRenderer(instantiate_renderer, image, &ref, nodeRef.node)) != B_OK) {
unload_add_on(image);
return status;
}
printf("OpenGL add-on registered: %s\n", path.Path());
return B_OK;
}
printf("OpenGL add-on failed to instantiate: %s\n", path.Path());
unload_add_on(image);
return status;
}

View File

@@ -1,52 +0,0 @@
/*
* Copyright 2006-2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Philippe Houdoin <philippe.houdoin@free.fr>
*/
#ifndef _GLRENDERER_ROSTER_H
#define _GLRENDERER_ROSTER_H
#include <GLRenderer.h>
#include <vector>
typedef BGLRenderer* (*InstantiateRenderer) (BGLView* view, ulong options);
struct renderer_item {
InstantiateRenderer entry;
entry_ref ref;
ino_t node;
image_id image;
};
typedef std::vector<renderer_item> RendererMap;
class GLRendererRoster {
public:
static GLRendererRoster *Roster();
BGLRenderer* GetRenderer(BGLView *view, ulong options);
private:
GLRendererRoster();
virtual ~GLRendererRoster();
void AddDefaultPaths();
status_t AddPath(const char* path);
status_t AddRenderer(InstantiateRenderer entry, image_id image,
const entry_ref* ref, ino_t node);
status_t CreateRenderer(const entry_ref& ref);
static GLRendererRoster* fInstance;
bool fSafeMode;
const char* fABISubDirectory;
RendererMap fRenderers;
};
#endif /* _GLRENDERER_ROSTER_H */

View File

@@ -1,635 +0,0 @@
/*
* Copyright 2006-2012, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Stefano Ceccherini, burton666@libero.it
*/
#include <kernel/image.h>
#include <GLView.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <DirectWindow.h>
#include "GLRenderer.h"
#include <private/interface/DirectWindowPrivate.h>
#include "GLRendererRoster.h"
#include "glapi/glapi.h"
struct glview_direct_info {
direct_buffer_info* direct_info;
bool direct_connected;
bool enable_direct_mode;
glview_direct_info();
~glview_direct_info();
};
BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode,
ulong options)
:
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
fGc(NULL),
fOptions(options),
fDitherCount(0),
fDrawLock("BGLView draw lock"),
fDisplayLock("BGLView display lock"),
fClipInfo(NULL),
fRenderer(NULL),
fDitherMap(NULL)
{
fRenderer = GLRendererRoster::Roster()->GetRenderer(this, options);
}
BGLView::~BGLView()
{
delete fClipInfo;
if (fRenderer)
fRenderer->Release();
}
void
BGLView::LockGL()
{
// TODO: acquire the OpenGL API lock it on this glview
fDisplayLock.Lock();
if (fRenderer != NULL && fDisplayLock.CountLocks() == 1)
fRenderer->LockGL();
}
void
BGLView::UnlockGL()
{
thread_id lockerThread = fDisplayLock.LockingThread();
thread_id callerThread = find_thread(NULL);
if (lockerThread != B_ERROR && lockerThread != callerThread) {
printf("UnlockGL is called from wrong thread, lockerThread: %d, callerThread: %d\n",
(int)lockerThread, (int)callerThread);
debugger("[!]");
}
if (fRenderer != NULL && fDisplayLock.CountLocks() == 1)
fRenderer->UnlockGL();
fDisplayLock.Unlock();
// TODO: release the GL API lock to others glviews
}
void
BGLView::SwapBuffers()
{
SwapBuffers(false);
}
void
BGLView::SwapBuffers(bool vSync)
{
if (fRenderer) {
_LockDraw();
fRenderer->SwapBuffers(vSync);
_UnlockDraw();
}
}
BView*
BGLView::EmbeddedView()
{
return NULL;
}
void*
BGLView::GetGLProcAddress(const char* procName)
{
return (void*)_glapi_get_proc_address(procName);
}
status_t
BGLView::CopyPixelsOut(BPoint source, BBitmap* dest)
{
if (!fRenderer)
return B_ERROR;
if (!dest || !dest->Bounds().IsValid())
return B_BAD_VALUE;
return fRenderer->CopyPixelsOut(source, dest);
}
status_t
BGLView::CopyPixelsIn(BBitmap* source, BPoint dest)
{
if (!fRenderer)
return B_ERROR;
if (!source || !source->Bounds().IsValid())
return B_BAD_VALUE;
return fRenderer->CopyPixelsIn(source, dest);
}
/*! Mesa's GLenum is not ulong but uint, so we can't use GLenum
without breaking this method signature.
Instead, we have to use the effective BeOS's SGI OpenGL GLenum type:
unsigned long.
*/
void
BGLView::ErrorCallback(unsigned long errorCode)
{
char msg[32];
sprintf(msg, "GL: Error code $%04lx.", errorCode);
// TODO: under BeOS R5, it call debugger(msg);
fprintf(stderr, "%s\n", msg);
}
void
BGLView::Draw(BRect updateRect)
{
if (fRenderer) {
if (!fClipInfo || !fClipInfo->enable_direct_mode)
fRenderer->Draw(updateRect);
return;
}
// TODO: auto-size and center the string
MovePenTo(8, 32);
DrawString("No OpenGL renderer available!");
}
void
BGLView::AttachedToWindow()
{
BView::AttachedToWindow();
fBounds = Bounds();
for (BView* view = this; view != NULL; view = view->Parent())
view->ConvertToParent(&fBounds);
if (fRenderer != NULL) {
// Jackburton: The following code was commented because it doesn't look
// good in "direct" mode:
// when the window is moved, the app_server doesn't paint the view's
// background, and the stuff behind the window itself shows up.
// Setting the view color to black, instead, looks a bit more elegant.
#if 0
// Don't paint white window background when resized
SetViewColor(B_TRANSPARENT_32_BIT);
#else
SetViewColor(0, 0, 0);
#endif
// Set default OpenGL viewport:
LockGL();
glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
UnlockGL();
fRenderer->FrameResized(Bounds().IntegerWidth(),
Bounds().IntegerHeight());
if (fClipInfo) {
fRenderer->DirectConnected(fClipInfo->direct_info);
fRenderer->EnableDirectMode(fClipInfo->enable_direct_mode);
}
return;
}
fprintf(stderr, "no renderer found! \n");
// No Renderer, no rendering. Setup a minimal "No Renderer" string drawing
// context
SetFont(be_bold_font);
// SetFontSize(16);
}
void
BGLView::AllAttached()
{
BView::AllAttached();
}
void
BGLView::DetachedFromWindow()
{
BView::DetachedFromWindow();
}
void
BGLView::AllDetached()
{
BView::AllDetached();
}
void
BGLView::FrameResized(float width, float height)
{
fBounds = Bounds();
for (BView* v = this; v; v = v->Parent())
v->ConvertToParent(&fBounds);
if (fRenderer) {
//_LockDraw();
fRenderer->FrameResized(width, height);
//_UnlockDraw();
}
BView::FrameResized(width, height);
}
status_t
BGLView::Perform(perform_code d, void* arg)
{
return BView::Perform(d, arg);
}
status_t
BGLView::Archive(BMessage* data, bool deep) const
{
return BView::Archive(data, deep);
}
void
BGLView::MessageReceived(BMessage* msg)
{
BView::MessageReceived(msg);
}
void
BGLView::SetResizingMode(uint32 mode)
{
BView::SetResizingMode(mode);
}
void
BGLView::GetPreferredSize(float* _width, float* _height)
{
if (_width)
*_width = 0;
if (_height)
*_height = 0;
}
void
BGLView::Show()
{
BView::Show();
}
void
BGLView::Hide()
{
BView::Hide();
}
BHandler*
BGLView::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
int32 form, const char* property)
{
return BView::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t
BGLView::GetSupportedSuites(BMessage* data)
{
return BView::GetSupportedSuites(data);
}
void
BGLView::DirectConnected(direct_buffer_info* info)
{
printf("BGLView::DirectConnected\n");
if (fClipInfo == NULL) {
fClipInfo = new (std::nothrow) glview_direct_info();
if (fClipInfo == NULL)
return;
}
direct_buffer_info* localInfo = fClipInfo->direct_info;
_LockDraw();
switch (info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
fClipInfo->direct_connected = true;
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
break;
case B_DIRECT_MODIFY:
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
break;
case B_DIRECT_STOP:
fClipInfo->direct_connected = false;
break;
}
if (fRenderer)
_CallDirectConnected();
_UnlockDraw();
}
void
BGLView::EnableDirectMode(bool enabled)
{
printf("BGLView::EnableDirectMode: %d\n", (int)enabled);
if (fRenderer)
fRenderer->EnableDirectMode(enabled);
if (fClipInfo == NULL) {
fClipInfo = new (std::nothrow) glview_direct_info();
if (fClipInfo == NULL)
return;
}
fClipInfo->enable_direct_mode = enabled;
}
void
BGLView::_LockDraw()
{
if (!fClipInfo || !fClipInfo->enable_direct_mode)
return;
fDrawLock.Lock();
}
void
BGLView::_UnlockDraw()
{
if (!fClipInfo || !fClipInfo->enable_direct_mode)
return;
fDrawLock.Unlock();
}
void
BGLView::_CallDirectConnected()
{
if (!fClipInfo || !fClipInfo->direct_connected) {
fRenderer->DirectConnected(NULL);
return;
}
direct_buffer_info* localInfo = fClipInfo->direct_info;
direct_buffer_info* info = (direct_buffer_info*)malloc(
DIRECT_BUFFER_INFO_AREA_SIZE);
if (info == NULL)
return;
memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
// Collect the rects into a BRegion, then clip to the view's bounds
BRegion region;
for (uint32 c = 0; c < localInfo->clip_list_count; c++)
region.Include(localInfo->clip_list[c]);
BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left,
localInfo->window_bounds.top);
info->window_bounds = boundsRegion.RectAtInt(0);
// window_bounds are now view bounds
region.IntersectWith(&boundsRegion);
info->clip_list_count = region.CountRects();
info->clip_bounds = region.FrameInt();
for (uint32 c = 0; c < info->clip_list_count; c++)
info->clip_list[c] = region.RectAtInt(c);
fRenderer->DirectConnected(info);
free(info);
}
//---- virtual reserved methods ----------
void BGLView::_ReservedGLView1() {}
void BGLView::_ReservedGLView2() {}
void BGLView::_ReservedGLView3() {}
void BGLView::_ReservedGLView4() {}
void BGLView::_ReservedGLView5() {}
void BGLView::_ReservedGLView6() {}
void BGLView::_ReservedGLView7() {}
void BGLView::_ReservedGLView8() {}
// #pragma mark -
// BeOS compatibility: contrary to others BView's contructors,
// BGLView one wants a non-const name argument.
BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
ulong options)
:
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
fGc(NULL),
fOptions(options),
fDitherCount(0),
fDrawLock("BGLView draw lock"),
fDisplayLock("BGLView display lock"),
fClipInfo(NULL),
fRenderer(NULL),
fDitherMap(NULL)
{
fRenderer = GLRendererRoster::Roster()->GetRenderer(this, options);
}
#if 0
// TODO: implement BGLScreen class...
BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options,
status_t* error, bool debug)
:
BWindowScreen(name, screenMode, error, debug)
{
}
BGLScreen::~BGLScreen()
{
}
void
BGLScreen::LockGL()
{
}
void
BGLScreen::UnlockGL()
{
}
void
BGLScreen::SwapBuffers()
{
}
void
BGLScreen::ErrorCallback(unsigned long errorCode)
{
// Mesa's GLenum is not ulong but uint!
char msg[32];
sprintf(msg, "GL: Error code $%04lx.", errorCode);
// debugger(msg);
fprintf(stderr, "%s\n", msg);
return;
}
void
BGLScreen::ScreenConnected(bool enabled)
{
}
void
BGLScreen::FrameResized(float width, float height)
{
return BWindowScreen::FrameResized(width, height);
}
status_t
BGLScreen::Perform(perform_code d, void* arg)
{
return BWindowScreen::Perform(d, arg);
}
status_t
BGLScreen::Archive(BMessage* data, bool deep) const
{
return BWindowScreen::Archive(data, deep);
}
void
BGLScreen::MessageReceived(BMessage* msg)
{
BWindowScreen::MessageReceived(msg);
}
void
BGLScreen::Show()
{
BWindowScreen::Show();
}
void
BGLScreen::Hide()
{
BWindowScreen::Hide();
}
BHandler*
BGLScreen::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
int32 form, const char* property)
{
return BWindowScreen::ResolveSpecifier(msg, index, specifier,
form, property);
}
status_t
BGLScreen::GetSupportedSuites(BMessage* data)
{
return BWindowScreen::GetSupportedSuites(data);
}
//---- virtual reserved methods ----------
void BGLScreen::_ReservedGLScreen1() {}
void BGLScreen::_ReservedGLScreen2() {}
void BGLScreen::_ReservedGLScreen3() {}
void BGLScreen::_ReservedGLScreen4() {}
void BGLScreen::_ReservedGLScreen5() {}
void BGLScreen::_ReservedGLScreen6() {}
void BGLScreen::_ReservedGLScreen7() {}
void BGLScreen::_ReservedGLScreen8() {}
#endif
const char* color_space_name(color_space space)
{
#define C2N(a) case a: return #a
switch (space) {
C2N(B_RGB24);
C2N(B_RGB32);
C2N(B_RGBA32);
C2N(B_RGB32_BIG);
C2N(B_RGBA32_BIG);
C2N(B_GRAY8);
C2N(B_GRAY1);
C2N(B_RGB16);
C2N(B_RGB15);
C2N(B_RGBA15);
C2N(B_CMAP8);
default:
return "Unknown!";
};
#undef C2N
};
glview_direct_info::glview_direct_info()
{
// TODO: See direct_window_data() in app_server's ServerWindow.cpp
direct_info = (direct_buffer_info*)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
direct_connected = false;
enable_direct_mode = false;
}
glview_direct_info::~glview_direct_info()
{
free(direct_info);
}

View File

@@ -1,37 +0,0 @@
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
libgl = shared_library(
'GL',
files(
'GLView.cpp', 'GLRenderer.cpp', 'GLRendererRoster.cpp',
),
link_args : [ld_args_bsymbolic, ld_args_gc_sections],
include_directories : [
inc_src, inc_mapi, inc_mesa, inc_include, inc_glapi, inc_haikugl,
include_directories('/system/develop/headers/private')
],
link_with : [libglapi_static, libglapi],
dependencies : cpp.find_library('be'),
version : '1.0.0',
install : true,
)
# TODO: We need some tests here

View File

@@ -112,9 +112,6 @@ endif
if with_gallium or with_gbm
subdir('loader')
endif
if with_platform_haiku
subdir('hgl')
endif
if with_gbm
subdir('gbm')
else