hgl: remove
Use EGL and glvnd instead on Haiku platform. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21079>
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@@ -20,7 +20,6 @@
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inc_include = [include_directories('.')]
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inc_d3d9 = include_directories('D3D9')
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inc_haikugl = include_directories('HaikuGL')
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# Most things assume that Android headers are in the default include
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# path when compiling for Android so add the stub headers to
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@@ -111,13 +110,6 @@ if with_gallium_st_nine
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)
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endif
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if with_platform_haiku
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install_headers(
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'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
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subdir : 'opengl',
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)
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endif
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opencl_headers = files(
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'CL/cl.h',
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'CL/cl.hpp',
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