intel: Replace intel_renderbuffer::region with a miptree [v3]
Essentially, this patch just globally substitutes `irb->region` with `irb->mt->region` and then does some minor cleanups to avoid segfaults and other problems. This is in preparation for 1. Fixing scatter/gather for mipmapped separate stencil textures. 2. Supporting HiZ for mipmapped depth textures. As a nice benefit, this lays down some preliminary groundwork for easily texturing from any renderbuffer, even those of the window system. A future commit will replace intel_mipmap_tree::hiz_region with a miptree. v2: - Return early in intel_process_dri2_buffer_*() if region allocation fails. - Fix double semicolon. - Fix miptree reference leaks in the following functions: intel_process_dri2_buffer_with_separate_stencil() intel_image_target_renderbuffer_storage() v3: - [anholt] Fix check for hiz allocation failure. Replace ``if (!irb->mt)` with ``if(!irb->mt->hiz_region)``. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "intel_batchbuffer.h"
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#include "intel_fbo.h"
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#include "intel_mipmap_tree.h"
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#include "intel_regions.h"
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#include "brw_context.h"
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@@ -204,9 +205,14 @@ static void emit_depthbuffer(struct brw_context *brw)
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/* _NEW_BUFFERS */
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struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL;
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struct intel_region *hiz_region = NULL;
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unsigned int len;
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if (depth_irb &&
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depth_irb->mt) {
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hiz_region = depth_irb->mt->hiz_region;
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}
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/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
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* non-pipelined state that will need the PIPE_CONTROL workaround.
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*/
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@@ -272,6 +278,8 @@ static void emit_depthbuffer(struct brw_context *brw)
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* [DevGT]: This field must be set to the same value (enabled or
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* disabled) as Hierarchical Depth Buffer Enable
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*/
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struct intel_region *region = stencil_irb->mt->region;
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assert(intel->has_separate_stencil);
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assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
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@@ -283,8 +291,8 @@ static void emit_depthbuffer(struct brw_context *brw)
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(BRW_TILEWALK_YMAJOR << 26) |
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(BRW_SURFACE_2D << 29));
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OUT_BATCH(0);
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OUT_BATCH(((stencil_irb->region->width - 1) << 6) |
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(2 * stencil_irb->region->height - 1) << 19);
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OUT_BATCH(((region->width - 1) << 6) |
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(2 * region->height - 1) << 19);
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OUT_BATCH(0);
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OUT_BATCH(0);
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@@ -294,7 +302,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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ADVANCE_BATCH();
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} else {
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struct intel_region *region = depth_irb->region;
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struct intel_region *region = depth_irb->mt->region;
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unsigned int format;
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uint32_t tile_x, tile_y, offset;
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@@ -379,10 +387,11 @@ static void emit_depthbuffer(struct brw_context *brw)
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/* Emit stencil buffer. */
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if (stencil_irb) {
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struct intel_region *region = stencil_irb->mt->region;
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
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OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1);
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OUT_RELOC(stencil_irb->region->bo,
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OUT_BATCH(region->pitch * region->cpp - 1);
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OUT_RELOC(region->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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ADVANCE_BATCH();
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@@ -126,7 +126,7 @@ brw_update_draw_buffer(struct intel_context *intel)
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/* Check some stencil invariants. These should probably be in
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* emit_depthbuffer().
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*/
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if (irbStencil && irbStencil->region) {
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if (irbStencil && irbStencil->mt) {
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if (!intel->has_separate_stencil)
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assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
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if (fb_has_hiz || intel->must_use_separate_stencil)
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@@ -447,7 +447,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
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struct intel_context *intel = &brw->intel;
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struct gl_context *ctx = &intel->ctx;
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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struct intel_region *region = irb->region;
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struct intel_region *region = irb->mt->region;
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uint32_t *surf;
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uint32_t tile_x, tile_y;
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uint32_t format = 0;
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@@ -22,6 +22,7 @@
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*/
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#include "intel_batchbuffer.h"
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#include "intel_mipmap_tree.h"
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#include "intel_regions.h"
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#include "intel_fbo.h"
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#include "brw_context.h"
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@@ -38,7 +39,7 @@ gen7_depth_format(struct brw_context *brw)
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struct intel_region *region = NULL;
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if (drb)
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region = drb->region;
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region = drb->mt->region;
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else
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return BRW_DEPTHFORMAT_D32_FLOAT;
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@@ -78,7 +79,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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if (srb == NULL) {
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dw1 |= (BRW_SURFACE_NULL << 29);
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} else {
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struct intel_region *region = srb->region;
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struct intel_region *region = srb->mt->region;
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/* _NEW_STENCIL: enable stencil buffer writes */
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dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
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@@ -98,7 +99,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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OUT_BATCH(0);
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ADVANCE_BATCH();
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} else {
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struct intel_region *region = drb->region;
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struct intel_region *region = drb->mt->region;
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uint32_t tile_x, tile_y, offset;
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offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
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@@ -140,8 +141,8 @@ static void emit_depthbuffer(struct brw_context *brw)
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} else {
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
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OUT_BATCH(srb->region->pitch * srb->region->cpp - 1);
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OUT_RELOC(srb->region->bo,
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OUT_BATCH(srb->mt->region->pitch * srb->mt->region->cpp - 1);
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OUT_RELOC(srb->mt->region->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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ADVANCE_BATCH();
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@@ -192,7 +192,7 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
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struct intel_context *intel = &brw->intel;
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struct gl_context *ctx = &intel->ctx;
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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struct intel_region *region = irb->region;
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struct intel_region *region = irb->mt->region;
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struct gen7_surface_state *surf;
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uint32_t tile_x, tile_y;
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@@ -267,13 +267,18 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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int x1, y1, x2, y2;
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uint32_t clear_val;
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uint32_t BR13, CMD;
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struct intel_region *region;
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int pitch, cpp;
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drm_intel_bo *aper_array[2];
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mask &= ~(1 << buf);
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irb = intel_get_renderbuffer(fb, buf);
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if (irb == NULL || irb->region == NULL || irb->region->bo == NULL) {
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if (irb && irb->mt) {
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region = irb->mt->region;
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assert(region);
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assert(region->bo);
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} else {
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fail_mask |= 1 << buf;
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continue;
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}
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@@ -284,12 +289,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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x2 = cx + cw + irb->draw_x;
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y2 = cy + ch + irb->draw_y;
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pitch = irb->region->pitch;
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cpp = irb->region->cpp;
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pitch = region->pitch;
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cpp = region->cpp;
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DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
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__FUNCTION__,
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irb->region->bo, (pitch * cpp),
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region->bo, (pitch * cpp),
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x1, y1, x2 - x1, y2 - y1);
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BR13 = 0xf0 << 16;
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@@ -305,10 +310,10 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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}
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}
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assert(irb->region->tiling != I915_TILING_Y);
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assert(region->tiling != I915_TILING_Y);
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#ifndef I915
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if (irb->region->tiling != I915_TILING_NONE) {
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if (region->tiling != I915_TILING_NONE) {
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CMD |= XY_DST_TILED;
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pitch /= 4;
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}
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@@ -357,7 +362,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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/* do space check before going any further */
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aper_array[0] = intel->batch.bo;
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aper_array[1] = irb->region->bo;
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aper_array[1] = region->bo;
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if (drm_intel_bufmgr_check_aperture_space(aper_array,
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ARRAY_SIZE(aper_array)) != 0) {
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@@ -369,7 +374,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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OUT_BATCH(BR13);
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OUT_BATCH((y1 << 16) | x1);
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OUT_BATCH((y2 << 16) | x2);
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OUT_RELOC_FENCED(irb->region->bo,
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OUT_RELOC_FENCED(region->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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OUT_BATCH(clear_val);
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@@ -766,10 +766,10 @@ intel_render_object_purgeable(struct gl_context * ctx,
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(void) option;
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intel = intel_renderbuffer(obj);
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if (intel->region == NULL)
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if (intel->mt == NULL)
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return GL_RELEASED_APPLE;
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return intel_buffer_purgeable(intel->region->bo);
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return intel_buffer_purgeable(intel->mt->region->bo);
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}
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static GLenum
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@@ -823,10 +823,10 @@ intel_render_object_unpurgeable(struct gl_context * ctx,
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(void) option;
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intel = intel_renderbuffer(obj);
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if (intel->region == NULL)
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if (intel->mt == NULL)
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return GL_UNDEFINED_APPLE;
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return intel_buffer_unpurgeable(intel->region->bo);
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return intel_buffer_unpurgeable(intel->mt->region->bo);
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}
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#endif
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@@ -28,6 +28,7 @@
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#include "intel_context.h"
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#include "intel_buffers.h"
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#include "intel_fbo.h"
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#include "intel_mipmap_tree.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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@@ -40,8 +41,8 @@ intel_drawbuf_region(struct intel_context *intel)
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{
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struct intel_renderbuffer *irbColor =
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intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
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if (irbColor)
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return irbColor->region;
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if (irbColor && irbColor->mt)
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return irbColor->mt->region;
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else
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return NULL;
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}
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@@ -54,8 +55,8 @@ intel_readbuf_region(struct intel_context *intel)
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{
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struct intel_renderbuffer *irb
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= intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
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if (irb)
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return irb->region;
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if (irb && irb->mt)
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return irb->mt->region;
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else
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return NULL;
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}
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@@ -53,6 +53,7 @@
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#include "intel_fbo.h"
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#include "intel_bufmgr.h"
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#include "intel_screen.h"
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#include "intel_mipmap_tree.h"
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#include "utils.h"
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#include "../glsl/ralloc.h"
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@@ -1153,7 +1154,9 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
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if (!rb)
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return;
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if (rb->region && rb->region->name == buffer->name)
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if (rb->mt &&
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rb->mt->region &&
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rb->mt->region->name == buffer->name)
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return;
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if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
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@@ -1167,23 +1170,34 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
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if (buffer->attachment == __DRI_BUFFER_STENCIL) {
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struct intel_renderbuffer *depth_rb =
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intel_get_renderbuffer(fb, BUFFER_DEPTH);
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identify_depth_and_stencil = depth_rb && depth_rb->region;
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identify_depth_and_stencil = depth_rb && depth_rb->mt;
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}
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if (identify_depth_and_stencil) {
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if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
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fprintf(stderr, "(reusing depth buffer as stencil)\n");
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}
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intel_region_reference(&rb->region, depth_rb->region);
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intel_miptree_reference(&rb->mt, depth_rb->mt);
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} else {
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intel_region_release(&rb->region);
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rb->region = intel_region_alloc_for_handle(intel->intelScreen,
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intel_miptree_release(&rb->mt);
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struct intel_region *region =
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intel_region_alloc_for_handle(intel->intelScreen,
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buffer->cpp,
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drawable->w,
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drawable->h,
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buffer->pitch / buffer->cpp,
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buffer->name,
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buffer_name);
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if (!region)
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return;
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rb->mt = intel_miptree_create_for_region(intel,
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GL_TEXTURE_2D,
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rb->Base.Format,
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region);
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intel_region_release(®ion);
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if (!rb->mt)
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return;
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}
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if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
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@@ -1196,7 +1210,7 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
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/* The rb passed in is the BUFFER_DEPTH attachment, and we need
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* to associate this region to BUFFER_STENCIL as well.
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*/
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intel_region_reference(&stencil_rb->region, rb->region);
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intel_miptree_reference(&stencil_rb->mt, rb->mt);
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}
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}
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@@ -1338,11 +1352,13 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
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/* If the renderbuffer's and DRIbuffer's regions match, then continue. */
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if ((buffer->attachment != __DRI_BUFFER_HIZ &&
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rb->region &&
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rb->region->name == buffer->name) ||
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rb->mt &&
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rb->mt->region &&
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rb->mt->region->name == buffer->name) ||
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(buffer->attachment == __DRI_BUFFER_HIZ &&
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rb->hiz_region &&
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rb->hiz_region->name == buffer->name)) {
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rb->mt &&
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rb->mt->hiz_region &&
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rb->mt->hiz_region->name == buffer->name)) {
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return;
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}
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@@ -1371,6 +1387,15 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
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buffer_height = drawable->h;
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}
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/* Release the buffer storage now in case we have to return early
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* due to region allocation failure.
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*/
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if (buffer->attachment == __DRI_BUFFER_HIZ) {
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intel_region_release(&rb->mt->hiz_region);
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} else {
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intel_miptree_release(&rb->mt);
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}
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struct intel_region *region =
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intel_region_alloc_for_handle(intel->intelScreen,
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buffer->cpp,
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@@ -1379,14 +1404,19 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
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buffer->pitch / buffer->cpp,
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buffer->name,
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buffer_name);
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if (!region)
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return;
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/* Associate buffer with new storage. */
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if (buffer->attachment == __DRI_BUFFER_HIZ) {
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intel_region_reference(&rb->hiz_region, region);
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rb->mt->hiz_region = region;
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} else {
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intel_region_reference(&rb->region, region);
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rb->mt = intel_miptree_create_for_region(intel,
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GL_TEXTURE_2D,
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rb->Base.Format,
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region);
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intel_region_release(®ion);
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}
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intel_region_release(®ion);
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}
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/**
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@@ -1463,7 +1493,7 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
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assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
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assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
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if (stencil_rb->region->tiling == I915_TILING_NONE) {
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if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
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/*
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* The stencil buffer is actually W tiled. The region's tiling is
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* I915_TILING_NONE, however, because the GTT is incapable of W
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@@ -1544,11 +1574,21 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
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/ depth_stencil_buffer->cpp,
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depth_stencil_buffer->name,
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"dri2 depth / stencil buffer");
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intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->region,
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region);
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intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->region,
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region);
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if (!region)
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return;
|
||||
|
||||
struct intel_mipmap_tree *mt =
|
||||
intel_miptree_create_for_region(intel,
|
||||
GL_TEXTURE_2D,
|
||||
depth_stencil_rb->Base.Format,
|
||||
region);
|
||||
intel_region_release(®ion);
|
||||
if (!mt)
|
||||
return;
|
||||
|
||||
intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
|
||||
intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
|
||||
intel_miptree_release(&mt);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -61,15 +61,15 @@ intel_framebuffer_has_hiz(struct gl_framebuffer *fb)
|
||||
struct intel_renderbuffer *rb = NULL;
|
||||
if (fb)
|
||||
rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
|
||||
return rb && rb->hiz_region;
|
||||
return rb && rb->mt && rb->mt->hiz_region;
|
||||
}
|
||||
|
||||
struct intel_region*
|
||||
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
|
||||
{
|
||||
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
|
||||
if (irb)
|
||||
return irb->region;
|
||||
if (irb && irb->mt)
|
||||
return irb->mt->region;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
@@ -95,8 +95,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
|
||||
|
||||
ASSERT(irb);
|
||||
|
||||
intel_region_release(&irb->region);
|
||||
intel_region_release(&irb->hiz_region);
|
||||
intel_miptree_release(&irb->mt);
|
||||
|
||||
_mesa_reference_renderbuffer(&irb->wrapped_depth, NULL);
|
||||
_mesa_reference_renderbuffer(&irb->wrapped_stencil, NULL);
|
||||
@@ -122,7 +121,7 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
|
||||
GLubyte *map;
|
||||
int stride, flip_stride;
|
||||
|
||||
assert(irb->region);
|
||||
assert(irb->mt);
|
||||
|
||||
irb->map_mode = mode;
|
||||
irb->map_x = x;
|
||||
@@ -130,10 +129,10 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
|
||||
irb->map_w = w;
|
||||
irb->map_h = h;
|
||||
|
||||
stride = irb->region->pitch * irb->region->cpp;
|
||||
stride = irb->mt->region->pitch * irb->mt->region->cpp;
|
||||
|
||||
if (rb->Name == 0) {
|
||||
y = irb->region->height - 1 - y;
|
||||
y = irb->mt->region->height - 1 - y;
|
||||
flip_stride = -stride;
|
||||
} else {
|
||||
x += irb->draw_x;
|
||||
@@ -141,14 +140,14 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
|
||||
flip_stride = stride;
|
||||
}
|
||||
|
||||
if (drm_intel_bo_references(intel->batch.bo, irb->region->bo)) {
|
||||
if (drm_intel_bo_references(intel->batch.bo, irb->mt->region->bo)) {
|
||||
intel_batchbuffer_flush(intel);
|
||||
}
|
||||
|
||||
drm_intel_gem_bo_map_gtt(irb->region->bo);
|
||||
drm_intel_gem_bo_map_gtt(irb->mt->region->bo);
|
||||
|
||||
map = irb->region->bo->virtual;
|
||||
map += x * irb->region->cpp;
|
||||
map = irb->mt->region->bo->virtual;
|
||||
map += x * irb->mt->region->cpp;
|
||||
map += (int)y * stride;
|
||||
|
||||
*out_map = map;
|
||||
@@ -186,10 +185,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
|
||||
int src_x, src_y;
|
||||
int dst_stride;
|
||||
|
||||
assert(irb->region);
|
||||
assert(irb->mt->region);
|
||||
assert(intel->gen >= 6);
|
||||
assert(!(mode & GL_MAP_WRITE_BIT));
|
||||
assert(irb->region->tiling == I915_TILING_X);
|
||||
assert(irb->mt->region->tiling == I915_TILING_X);
|
||||
|
||||
irb->map_mode = mode;
|
||||
irb->map_x = x;
|
||||
@@ -197,14 +196,14 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
|
||||
irb->map_w = w;
|
||||
irb->map_h = h;
|
||||
|
||||
dst_stride = ALIGN(w * irb->region->cpp, 4);
|
||||
dst_stride = ALIGN(w * irb->mt->region->cpp, 4);
|
||||
|
||||
if (rb->Name) {
|
||||
src_x = x + irb->draw_x;
|
||||
src_y = y + irb->draw_y;
|
||||
} else {
|
||||
src_x = x;
|
||||
src_y = irb->region->height - y - h;
|
||||
src_y = irb->mt->region->height - y - h;
|
||||
}
|
||||
|
||||
irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp",
|
||||
@@ -215,10 +214,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
|
||||
*/
|
||||
if (irb->map_bo &&
|
||||
intelEmitCopyBlit(intel,
|
||||
irb->region->cpp,
|
||||
irb->region->pitch, irb->region->bo,
|
||||
0, irb->region->tiling,
|
||||
dst_stride / irb->region->cpp, irb->map_bo,
|
||||
irb->mt->region->cpp,
|
||||
irb->mt->region->pitch, irb->mt->region->bo,
|
||||
0, irb->mt->region->tiling,
|
||||
dst_stride / irb->mt->region->cpp, irb->map_bo,
|
||||
0, I915_TILING_NONE,
|
||||
src_x, src_y,
|
||||
0, 0,
|
||||
@@ -277,7 +276,7 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
|
||||
uint8_t *untiled_s8_map;
|
||||
|
||||
assert(rb->Format == MESA_FORMAT_S8);
|
||||
assert(irb->region);
|
||||
assert(irb->mt);
|
||||
|
||||
irb->map_mode = mode;
|
||||
irb->map_x = x;
|
||||
@@ -291,12 +290,12 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
|
||||
|
||||
irb->map_buffer = malloc(w * h);
|
||||
untiled_s8_map = irb->map_buffer;
|
||||
tiled_s8_map = intel_region_map(intel, irb->region, mode);
|
||||
tiled_s8_map = intel_region_map(intel, irb->mt->region, mode);
|
||||
|
||||
for (uint32_t pix_y = 0; pix_y < h; pix_y++) {
|
||||
for (uint32_t pix_x = 0; pix_x < w; pix_x++) {
|
||||
uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
|
||||
ptrdiff_t offset = intel_offset_S8(irb->region->pitch,
|
||||
ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
|
||||
x + pix_x,
|
||||
flipped_y);
|
||||
untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset];
|
||||
@@ -363,12 +362,12 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
|
||||
&s8z24_map, &s8z24_stride);
|
||||
|
||||
s8_irb = intel_renderbuffer(irb->wrapped_stencil);
|
||||
s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_READ_BIT);
|
||||
s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_READ_BIT);
|
||||
|
||||
/* Gather the stencil buffer into the depth buffer. */
|
||||
for (uint32_t pix_y = 0; pix_y < h; ++pix_y) {
|
||||
for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
|
||||
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch,
|
||||
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
|
||||
x + pix_x,
|
||||
y + pix_y);
|
||||
ptrdiff_t s8z24_offset = pix_y * s8z24_stride
|
||||
@@ -378,7 +377,7 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
intel_region_unmap(intel, s8_irb->region);
|
||||
intel_region_unmap(intel, s8_irb->mt->region);
|
||||
|
||||
*out_map = s8z24_map;
|
||||
*out_stride = s8z24_stride;
|
||||
@@ -399,7 +398,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
|
||||
/* We sometimes get called with this by our intel_span.c usage. */
|
||||
if (!irb->region && !irb->wrapped_depth) {
|
||||
if (!irb->mt && !irb->wrapped_depth) {
|
||||
*out_map = NULL;
|
||||
*out_stride = 0;
|
||||
return;
|
||||
@@ -413,7 +412,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
|
||||
out_map, out_stride);
|
||||
} else if (intel->gen >= 6 &&
|
||||
!(mode & GL_MAP_WRITE_BIT) &&
|
||||
irb->region->tiling == I915_TILING_X) {
|
||||
irb->mt->region->tiling == I915_TILING_X) {
|
||||
intel_map_renderbuffer_blit(ctx, rb, x, y, w, h, mode,
|
||||
out_map, out_stride);
|
||||
} else {
|
||||
@@ -445,7 +444,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
|
||||
* the real buffer.
|
||||
*/
|
||||
uint8_t *untiled_s8_map = irb->map_buffer;
|
||||
uint8_t *tiled_s8_map = irb->region->bo->virtual;
|
||||
uint8_t *tiled_s8_map = irb->mt->region->bo->virtual;
|
||||
|
||||
/* Flip the Y axis for the default framebuffer. */
|
||||
int y_flip = (rb->Name == 0) ? -1 : 1;
|
||||
@@ -454,7 +453,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
|
||||
for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
|
||||
for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {
|
||||
uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias;
|
||||
ptrdiff_t offset = intel_offset_S8(irb->region->pitch,
|
||||
ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
|
||||
pix_x + irb->map_x,
|
||||
flipped_y);
|
||||
tiled_s8_map[offset] =
|
||||
@@ -463,7 +462,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
intel_region_unmap(intel, irb->region);
|
||||
intel_region_unmap(intel, irb->mt->region);
|
||||
free(irb->map_buffer);
|
||||
irb->map_buffer = NULL;
|
||||
}
|
||||
@@ -501,16 +500,16 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
|
||||
uint8_t *s8_map;
|
||||
|
||||
s8_irb = intel_renderbuffer(irb->wrapped_stencil);
|
||||
s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_WRITE_BIT);
|
||||
s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_WRITE_BIT);
|
||||
|
||||
int32_t s8z24_stride = 4 * s8z24_irb->region->pitch;
|
||||
uint8_t *s8z24_map = s8z24_irb->region->bo->virtual
|
||||
int32_t s8z24_stride = 4 * s8z24_irb->mt->region->pitch;
|
||||
uint8_t *s8z24_map = s8z24_irb->mt->region->bo->virtual
|
||||
+ map_y * s8z24_stride
|
||||
+ map_x * 4;
|
||||
|
||||
for (uint32_t pix_y = 0; pix_y < map_h; ++pix_y) {
|
||||
for (uint32_t pix_x = 0; pix_x < map_w; ++pix_x) {
|
||||
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch,
|
||||
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
|
||||
map_x + pix_x,
|
||||
map_y + pix_y);
|
||||
ptrdiff_t s8z24_offset = pix_y * s8z24_stride
|
||||
@@ -520,10 +519,10 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
intel_region_unmap(intel, s8_irb->region);
|
||||
intel_region_unmap(intel, s8_irb->mt->region);
|
||||
}
|
||||
|
||||
drm_intel_gem_bo_unmap_gtt(s8z24_irb->region->bo);
|
||||
drm_intel_gem_bo_unmap_gtt(s8z24_irb->mt->region->bo);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -549,11 +548,11 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
|
||||
irb->map_bo = 0;
|
||||
} else {
|
||||
/* Paired with intel_map_renderbuffer_gtt(). */
|
||||
if (irb->region) {
|
||||
/* The region may be null when intel_map_renderbuffer() is
|
||||
if (irb->mt) {
|
||||
/* The miptree may be null when intel_map_renderbuffer() is
|
||||
* called from intel_span.c.
|
||||
*/
|
||||
drm_intel_gem_bo_unmap_gtt(irb->region->bo);
|
||||
drm_intel_gem_bo_unmap_gtt(irb->mt->region->bo);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -620,13 +619,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
|
||||
|
||||
intel_flush(ctx);
|
||||
|
||||
/* free old region */
|
||||
if (irb->region) {
|
||||
intel_region_release(&irb->region);
|
||||
}
|
||||
if (irb->hiz_region) {
|
||||
intel_region_release(&irb->hiz_region);
|
||||
}
|
||||
intel_miptree_release(&irb->mt);
|
||||
|
||||
DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
|
||||
_mesa_lookup_enum_by_nr(internalFormat),
|
||||
@@ -658,14 +651,15 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
|
||||
*
|
||||
* If we neglect to double the pitch, then render corruption occurs.
|
||||
*/
|
||||
irb->region = intel_region_alloc(intel->intelScreen,
|
||||
I915_TILING_NONE,
|
||||
cpp * 2,
|
||||
ALIGN(width, 64),
|
||||
ALIGN((height + 1) / 2, 64),
|
||||
true);
|
||||
if (!irb->region)
|
||||
return false;
|
||||
irb->mt = intel_miptree_create_for_renderbuffer(
|
||||
intel,
|
||||
rb->Format,
|
||||
I915_TILING_NONE,
|
||||
cpp * 2,
|
||||
ALIGN(width, 64),
|
||||
ALIGN((height + 1) / 2, 64));
|
||||
if (!irb->mt)
|
||||
return false;
|
||||
|
||||
} else if (irb->Base.Format == MESA_FORMAT_S8_Z24
|
||||
&& intel->must_use_separate_stencil) {
|
||||
@@ -702,20 +696,21 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
|
||||
_mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);
|
||||
|
||||
} else {
|
||||
irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
|
||||
width, height, true);
|
||||
if (!irb->region)
|
||||
irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
|
||||
tiling, cpp,
|
||||
width, height);
|
||||
if (!irb->mt)
|
||||
return false;
|
||||
|
||||
if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
|
||||
irb->hiz_region = intel_region_alloc(intel->intelScreen,
|
||||
I915_TILING_Y,
|
||||
irb->region->cpp,
|
||||
irb->region->width,
|
||||
irb->region->height,
|
||||
true);
|
||||
if (!irb->hiz_region) {
|
||||
intel_region_release(&irb->region);
|
||||
irb->mt->hiz_region = intel_region_alloc(intel->intelScreen,
|
||||
I915_TILING_Y,
|
||||
cpp,
|
||||
rb->Width,
|
||||
rb->Height,
|
||||
true);
|
||||
if (!irb->mt->hiz_region) {
|
||||
intel_miptree_release(&irb->mt);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -754,7 +749,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
|
||||
}
|
||||
|
||||
irb = intel_renderbuffer(rb);
|
||||
intel_region_reference(&irb->region, image->region);
|
||||
intel_miptree_release(&irb->mt);
|
||||
irb->mt = intel_miptree_create_for_region(intel,
|
||||
GL_TEXTURE_2D,
|
||||
image->format,
|
||||
image->region);
|
||||
if (!irb->mt)
|
||||
return;
|
||||
|
||||
rb->InternalFormat = image->internal_format;
|
||||
rb->Width = image->region->width;
|
||||
@@ -982,9 +983,8 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
|
||||
_mesa_reference_renderbuffer(&irb->wrapped_stencil,
|
||||
intel_image->stencil_rb);
|
||||
} else {
|
||||
intel_region_reference(&irb->region, intel_image->mt->region);
|
||||
intel_miptree_reference(&irb->mt, intel_image->mt);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1050,20 +1050,21 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
|
||||
uint32_t *tile_x,
|
||||
uint32_t *tile_y)
|
||||
{
|
||||
int cpp = irb->region->cpp;
|
||||
uint32_t pitch = irb->region->pitch * cpp;
|
||||
struct intel_region *region = irb->mt->region;
|
||||
int cpp = region->cpp;
|
||||
uint32_t pitch = region->pitch * cpp;
|
||||
|
||||
if (irb->region->tiling == I915_TILING_NONE) {
|
||||
if (region->tiling == I915_TILING_NONE) {
|
||||
*tile_x = 0;
|
||||
*tile_y = 0;
|
||||
return irb->draw_x * cpp + irb->draw_y * pitch;
|
||||
} else if (irb->region->tiling == I915_TILING_X) {
|
||||
} else if (region->tiling == I915_TILING_X) {
|
||||
*tile_x = irb->draw_x % (512 / cpp);
|
||||
*tile_y = irb->draw_y % 8;
|
||||
return ((irb->draw_y / 8) * (8 * pitch) +
|
||||
(irb->draw_x - *tile_x) / (512 / cpp) * 4096);
|
||||
} else {
|
||||
assert(irb->region->tiling == I915_TILING_Y);
|
||||
assert(region->tiling == I915_TILING_Y);
|
||||
*tile_x = irb->draw_x % (128 / cpp);
|
||||
*tile_y = irb->draw_y % 32;
|
||||
return ((irb->draw_y / 32) * (32 * pitch) +
|
||||
@@ -1164,7 +1165,7 @@ intel_render_texture(struct gl_context * ctx,
|
||||
intel_miptree_copy_teximage(intel, intel_image, new_mt);
|
||||
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
|
||||
|
||||
intel_region_reference(&irb->region, intel_image->mt->region);
|
||||
intel_miptree_reference(&irb->mt, intel_image->mt);
|
||||
intel_miptree_release(&new_mt);
|
||||
}
|
||||
#endif
|
||||
|
@@ -35,6 +35,7 @@
|
||||
#include "intel_screen.h"
|
||||
|
||||
struct intel_context;
|
||||
struct intel_mipmap_tree;
|
||||
struct intel_texture_image;
|
||||
|
||||
/**
|
||||
@@ -43,15 +44,13 @@ struct intel_texture_image;
|
||||
struct intel_renderbuffer
|
||||
{
|
||||
struct gl_renderbuffer Base;
|
||||
struct intel_region *region;
|
||||
struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
|
||||
drm_intel_bo *map_bo;
|
||||
|
||||
void *map_buffer;
|
||||
GLuint map_x, map_y, map_w, map_h;
|
||||
GLbitfield map_mode;
|
||||
|
||||
/** Only used by depth renderbuffers for which HiZ is enabled. */
|
||||
struct intel_region *hiz_region;
|
||||
|
||||
/**
|
||||
* \name Packed depth/stencil unwrappers
|
||||
*
|
||||
|
@@ -34,6 +34,7 @@
|
||||
|
||||
#include "intel_context.h"
|
||||
#include "intel_buffers.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_pixel.h"
|
||||
#include "intel_fbo.h"
|
||||
@@ -188,8 +189,8 @@ do_blit_copypixels(struct gl_context * ctx,
|
||||
dsty += draw_irb->draw_y;
|
||||
|
||||
if (!intel_region_copy(intel,
|
||||
draw_irb->region, 0, dstx, dsty,
|
||||
read_irb->region, 0, srcx, srcy,
|
||||
draw_irb->mt->region, 0, dstx, dsty,
|
||||
read_irb->mt->region, 0, srcx, srcy,
|
||||
width, height, flip,
|
||||
ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY)) {
|
||||
|
@@ -86,6 +86,7 @@ const GLuint __driNConfigOptions = 11;
|
||||
#include "intel_bufmgr.h"
|
||||
#include "intel_chipset.h"
|
||||
#include "intel_fbo.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_screen.h"
|
||||
#include "intel_tex.h"
|
||||
#include "intel_regions.h"
|
||||
@@ -201,7 +202,7 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
|
||||
image->format = rb->Format;
|
||||
image->data_type = rb->DataType;
|
||||
image->data = loaderPrivate;
|
||||
intel_region_reference(&image->region, irb->region);
|
||||
intel_region_reference(&image->region, irb->mt->region);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
@@ -39,6 +39,7 @@
|
||||
|
||||
#include "intel_buffers.h"
|
||||
#include "intel_fbo.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_screen.h"
|
||||
#include "intel_span.h"
|
||||
#include "intel_regions.h"
|
||||
@@ -58,7 +59,7 @@ intel_set_span_functions(struct intel_context *intel,
|
||||
int minx = 0, miny = 0; \
|
||||
int maxx = rb->Width; \
|
||||
int maxy = rb->Height; \
|
||||
int pitch = rb->RowStride * irb->region->cpp; \
|
||||
int pitch = rb->RowStride * irb->mt->region->cpp; \
|
||||
void *buf = rb->Data; \
|
||||
GLuint p; \
|
||||
(void) p;
|
||||
|
@@ -71,6 +71,7 @@ intel_copy_texsubimage(struct intel_context *intel,
|
||||
{
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
struct intel_renderbuffer *irb;
|
||||
struct intel_region *region;
|
||||
const GLenum internalFormat = intelImage->base.Base.InternalFormat;
|
||||
bool copy_supported = false;
|
||||
bool copy_supported_with_alpha_override = false;
|
||||
@@ -78,11 +79,14 @@ intel_copy_texsubimage(struct intel_context *intel,
|
||||
intel_prepare_render(intel);
|
||||
|
||||
irb = get_teximage_readbuffer(intel, internalFormat);
|
||||
if (!intelImage->mt || !irb || !irb->region) {
|
||||
if (!intelImage->mt || !irb || !irb->mt) {
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS))
|
||||
fprintf(stderr, "%s fail %p %p (0x%08x)\n",
|
||||
__FUNCTION__, intelImage->mt, irb, internalFormat);
|
||||
return false;
|
||||
} else {
|
||||
region = irb->mt->region;
|
||||
assert(region);
|
||||
}
|
||||
|
||||
copy_supported = intelImage->base.Base.TexFormat == irb->Base.Format;
|
||||
@@ -127,19 +131,19 @@ intel_copy_texsubimage(struct intel_context *intel,
|
||||
if (ctx->ReadBuffer->Name == 0) {
|
||||
/* Flip vertical orientation for system framebuffers */
|
||||
y = ctx->ReadBuffer->Height - (y + height);
|
||||
src_pitch = -irb->region->pitch;
|
||||
src_pitch = -region->pitch;
|
||||
} else {
|
||||
/* reading from a FBO, y is already oriented the way we like */
|
||||
src_pitch = irb->region->pitch;
|
||||
src_pitch = region->pitch;
|
||||
}
|
||||
|
||||
/* blit from src buffer to texture */
|
||||
if (!intelEmitCopyBlit(intel,
|
||||
intelImage->mt->cpp,
|
||||
src_pitch,
|
||||
irb->region->bo,
|
||||
region->bo,
|
||||
0,
|
||||
irb->region->tiling,
|
||||
region->tiling,
|
||||
intelImage->mt->region->pitch,
|
||||
intelImage->mt->region->bo,
|
||||
0,
|
||||
|
@@ -306,7 +306,7 @@ intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
|
||||
idrb = intel_renderbuffer(drb);
|
||||
isrb = intel_renderbuffer(srb);
|
||||
|
||||
intel_region_reference(&idrb->region, image->mt->region);
|
||||
intel_miptree_reference(&idrb->mt, image->mt);
|
||||
ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
|
||||
width, height);
|
||||
|
||||
@@ -471,7 +471,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
|
||||
/* If the region isn't set, then intel_update_renderbuffers was unable
|
||||
* to get the buffers for the drawable.
|
||||
*/
|
||||
if (rb->region == NULL)
|
||||
if (!rb || !rb->mt)
|
||||
return;
|
||||
|
||||
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
|
||||
@@ -485,7 +485,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
|
||||
|
||||
_mesa_lock_texture(&intel->ctx, texObj);
|
||||
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
||||
intel_set_texture_image_region(ctx, texImage, rb->region, target,
|
||||
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
|
||||
internalFormat, texFormat);
|
||||
_mesa_unlock_texture(&intel->ctx, texObj);
|
||||
}
|
||||
|
Reference in New Issue
Block a user