intel: Replace intel_renderbuffer::region with a miptree [v3]

Essentially, this patch just globally substitutes `irb->region` with
`irb->mt->region` and then does some minor cleanups to avoid segfaults
and other problems.

This is in preparation for
  1. Fixing scatter/gather for mipmapped separate stencil textures.
  2. Supporting HiZ for mipmapped depth textures.

As a nice benefit, this lays down some preliminary groundwork for easily
texturing from any renderbuffer, even those of the window system.

A future commit will replace intel_mipmap_tree::hiz_region with a miptree.

v2:
   - Return early in intel_process_dri2_buffer_*() if region allocation
     fails.
   - Fix double semicolon.
   - Fix miptree reference leaks in the following functions:
       intel_process_dri2_buffer_with_separate_stencil()
       intel_image_target_renderbuffer_storage()

v3:
   - [anholt] Fix check for hiz allocation failure. Replace
     ``if (!irb->mt)` with ``if(!irb->mt->hiz_region)``.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace
2011-11-16 14:04:25 -08:00
parent 005149d586
commit da2816a45e
16 changed files with 203 additions and 140 deletions

View File

@@ -33,6 +33,7 @@
#include "intel_batchbuffer.h" #include "intel_batchbuffer.h"
#include "intel_fbo.h" #include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h" #include "intel_regions.h"
#include "brw_context.h" #include "brw_context.h"
@@ -204,9 +205,14 @@ static void emit_depthbuffer(struct brw_context *brw)
/* _NEW_BUFFERS */ /* _NEW_BUFFERS */
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL; struct intel_region *hiz_region = NULL;
unsigned int len; unsigned int len;
if (depth_irb &&
depth_irb->mt) {
hiz_region = depth_irb->mt->hiz_region;
}
/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
* non-pipelined state that will need the PIPE_CONTROL workaround. * non-pipelined state that will need the PIPE_CONTROL workaround.
*/ */
@@ -272,6 +278,8 @@ static void emit_depthbuffer(struct brw_context *brw)
* [DevGT]: This field must be set to the same value (enabled or * [DevGT]: This field must be set to the same value (enabled or
* disabled) as Hierarchical Depth Buffer Enable * disabled) as Hierarchical Depth Buffer Enable
*/ */
struct intel_region *region = stencil_irb->mt->region;
assert(intel->has_separate_stencil); assert(intel->has_separate_stencil);
assert(stencil_irb->Base.Format == MESA_FORMAT_S8); assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
@@ -283,8 +291,8 @@ static void emit_depthbuffer(struct brw_context *brw)
(BRW_TILEWALK_YMAJOR << 26) | (BRW_TILEWALK_YMAJOR << 26) |
(BRW_SURFACE_2D << 29)); (BRW_SURFACE_2D << 29));
OUT_BATCH(0); OUT_BATCH(0);
OUT_BATCH(((stencil_irb->region->width - 1) << 6) | OUT_BATCH(((region->width - 1) << 6) |
(2 * stencil_irb->region->height - 1) << 19); (2 * region->height - 1) << 19);
OUT_BATCH(0); OUT_BATCH(0);
OUT_BATCH(0); OUT_BATCH(0);
@@ -294,7 +302,7 @@ static void emit_depthbuffer(struct brw_context *brw)
ADVANCE_BATCH(); ADVANCE_BATCH();
} else { } else {
struct intel_region *region = depth_irb->region; struct intel_region *region = depth_irb->mt->region;
unsigned int format; unsigned int format;
uint32_t tile_x, tile_y, offset; uint32_t tile_x, tile_y, offset;
@@ -379,10 +387,11 @@ static void emit_depthbuffer(struct brw_context *brw)
/* Emit stencil buffer. */ /* Emit stencil buffer. */
if (stencil_irb) { if (stencil_irb) {
struct intel_region *region = stencil_irb->mt->region;
BEGIN_BATCH(3); BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1); OUT_BATCH(region->pitch * region->cpp - 1);
OUT_RELOC(stencil_irb->region->bo, OUT_RELOC(region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0); 0);
ADVANCE_BATCH(); ADVANCE_BATCH();

View File

@@ -126,7 +126,7 @@ brw_update_draw_buffer(struct intel_context *intel)
/* Check some stencil invariants. These should probably be in /* Check some stencil invariants. These should probably be in
* emit_depthbuffer(). * emit_depthbuffer().
*/ */
if (irbStencil && irbStencil->region) { if (irbStencil && irbStencil->mt) {
if (!intel->has_separate_stencil) if (!intel->has_separate_stencil)
assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
if (fb_has_hiz || intel->must_use_separate_stencil) if (fb_has_hiz || intel->must_use_separate_stencil)

View File

@@ -447,7 +447,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
struct intel_context *intel = &brw->intel; struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx; struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb->region; struct intel_region *region = irb->mt->region;
uint32_t *surf; uint32_t *surf;
uint32_t tile_x, tile_y; uint32_t tile_x, tile_y;
uint32_t format = 0; uint32_t format = 0;

View File

@@ -22,6 +22,7 @@
*/ */
#include "intel_batchbuffer.h" #include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h" #include "intel_regions.h"
#include "intel_fbo.h" #include "intel_fbo.h"
#include "brw_context.h" #include "brw_context.h"
@@ -38,7 +39,7 @@ gen7_depth_format(struct brw_context *brw)
struct intel_region *region = NULL; struct intel_region *region = NULL;
if (drb) if (drb)
region = drb->region; region = drb->mt->region;
else else
return BRW_DEPTHFORMAT_D32_FLOAT; return BRW_DEPTHFORMAT_D32_FLOAT;
@@ -78,7 +79,7 @@ static void emit_depthbuffer(struct brw_context *brw)
if (srb == NULL) { if (srb == NULL) {
dw1 |= (BRW_SURFACE_NULL << 29); dw1 |= (BRW_SURFACE_NULL << 29);
} else { } else {
struct intel_region *region = srb->region; struct intel_region *region = srb->mt->region;
/* _NEW_STENCIL: enable stencil buffer writes */ /* _NEW_STENCIL: enable stencil buffer writes */
dw1 |= ((ctx->Stencil.WriteMask != 0) << 27); dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
@@ -98,7 +99,7 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(0); OUT_BATCH(0);
ADVANCE_BATCH(); ADVANCE_BATCH();
} else { } else {
struct intel_region *region = drb->region; struct intel_region *region = drb->mt->region;
uint32_t tile_x, tile_y, offset; uint32_t tile_x, tile_y, offset;
offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y); offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
@@ -140,8 +141,8 @@ static void emit_depthbuffer(struct brw_context *brw)
} else { } else {
BEGIN_BATCH(3); BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(srb->region->pitch * srb->region->cpp - 1); OUT_BATCH(srb->mt->region->pitch * srb->mt->region->cpp - 1);
OUT_RELOC(srb->region->bo, OUT_RELOC(srb->mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0); 0);
ADVANCE_BATCH(); ADVANCE_BATCH();

View File

@@ -192,7 +192,7 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
struct intel_context *intel = &brw->intel; struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx; struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb->region; struct intel_region *region = irb->mt->region;
struct gen7_surface_state *surf; struct gen7_surface_state *surf;
uint32_t tile_x, tile_y; uint32_t tile_x, tile_y;

View File

@@ -267,13 +267,18 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
int x1, y1, x2, y2; int x1, y1, x2, y2;
uint32_t clear_val; uint32_t clear_val;
uint32_t BR13, CMD; uint32_t BR13, CMD;
struct intel_region *region;
int pitch, cpp; int pitch, cpp;
drm_intel_bo *aper_array[2]; drm_intel_bo *aper_array[2];
mask &= ~(1 << buf); mask &= ~(1 << buf);
irb = intel_get_renderbuffer(fb, buf); irb = intel_get_renderbuffer(fb, buf);
if (irb == NULL || irb->region == NULL || irb->region->bo == NULL) { if (irb && irb->mt) {
region = irb->mt->region;
assert(region);
assert(region->bo);
} else {
fail_mask |= 1 << buf; fail_mask |= 1 << buf;
continue; continue;
} }
@@ -284,12 +289,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
x2 = cx + cw + irb->draw_x; x2 = cx + cw + irb->draw_x;
y2 = cy + ch + irb->draw_y; y2 = cy + ch + irb->draw_y;
pitch = irb->region->pitch; pitch = region->pitch;
cpp = irb->region->cpp; cpp = region->cpp;
DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n", DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
__FUNCTION__, __FUNCTION__,
irb->region->bo, (pitch * cpp), region->bo, (pitch * cpp),
x1, y1, x2 - x1, y2 - y1); x1, y1, x2 - x1, y2 - y1);
BR13 = 0xf0 << 16; BR13 = 0xf0 << 16;
@@ -305,10 +310,10 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
} }
} }
assert(irb->region->tiling != I915_TILING_Y); assert(region->tiling != I915_TILING_Y);
#ifndef I915 #ifndef I915
if (irb->region->tiling != I915_TILING_NONE) { if (region->tiling != I915_TILING_NONE) {
CMD |= XY_DST_TILED; CMD |= XY_DST_TILED;
pitch /= 4; pitch /= 4;
} }
@@ -357,7 +362,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
/* do space check before going any further */ /* do space check before going any further */
aper_array[0] = intel->batch.bo; aper_array[0] = intel->batch.bo;
aper_array[1] = irb->region->bo; aper_array[1] = region->bo;
if (drm_intel_bufmgr_check_aperture_space(aper_array, if (drm_intel_bufmgr_check_aperture_space(aper_array,
ARRAY_SIZE(aper_array)) != 0) { ARRAY_SIZE(aper_array)) != 0) {
@@ -369,7 +374,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
OUT_BATCH(BR13); OUT_BATCH(BR13);
OUT_BATCH((y1 << 16) | x1); OUT_BATCH((y1 << 16) | x1);
OUT_BATCH((y2 << 16) | x2); OUT_BATCH((y2 << 16) | x2);
OUT_RELOC_FENCED(irb->region->bo, OUT_RELOC_FENCED(region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0); 0);
OUT_BATCH(clear_val); OUT_BATCH(clear_val);

View File

@@ -766,10 +766,10 @@ intel_render_object_purgeable(struct gl_context * ctx,
(void) option; (void) option;
intel = intel_renderbuffer(obj); intel = intel_renderbuffer(obj);
if (intel->region == NULL) if (intel->mt == NULL)
return GL_RELEASED_APPLE; return GL_RELEASED_APPLE;
return intel_buffer_purgeable(intel->region->bo); return intel_buffer_purgeable(intel->mt->region->bo);
} }
static GLenum static GLenum
@@ -823,10 +823,10 @@ intel_render_object_unpurgeable(struct gl_context * ctx,
(void) option; (void) option;
intel = intel_renderbuffer(obj); intel = intel_renderbuffer(obj);
if (intel->region == NULL) if (intel->mt == NULL)
return GL_UNDEFINED_APPLE; return GL_UNDEFINED_APPLE;
return intel_buffer_unpurgeable(intel->region->bo); return intel_buffer_unpurgeable(intel->mt->region->bo);
} }
#endif #endif

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@@ -28,6 +28,7 @@
#include "intel_context.h" #include "intel_context.h"
#include "intel_buffers.h" #include "intel_buffers.h"
#include "intel_fbo.h" #include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "main/framebuffer.h" #include "main/framebuffer.h"
#include "main/renderbuffer.h" #include "main/renderbuffer.h"
@@ -40,8 +41,8 @@ intel_drawbuf_region(struct intel_context *intel)
{ {
struct intel_renderbuffer *irbColor = struct intel_renderbuffer *irbColor =
intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]); intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
if (irbColor) if (irbColor && irbColor->mt)
return irbColor->region; return irbColor->mt->region;
else else
return NULL; return NULL;
} }
@@ -54,8 +55,8 @@ intel_readbuf_region(struct intel_context *intel)
{ {
struct intel_renderbuffer *irb struct intel_renderbuffer *irb
= intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
if (irb) if (irb && irb->mt)
return irb->region; return irb->mt->region;
else else
return NULL; return NULL;
} }

View File

@@ -53,6 +53,7 @@
#include "intel_fbo.h" #include "intel_fbo.h"
#include "intel_bufmgr.h" #include "intel_bufmgr.h"
#include "intel_screen.h" #include "intel_screen.h"
#include "intel_mipmap_tree.h"
#include "utils.h" #include "utils.h"
#include "../glsl/ralloc.h" #include "../glsl/ralloc.h"
@@ -1153,7 +1154,9 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
if (!rb) if (!rb)
return; return;
if (rb->region && rb->region->name == buffer->name) if (rb->mt &&
rb->mt->region &&
rb->mt->region->name == buffer->name)
return; return;
if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
@@ -1167,23 +1170,34 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
if (buffer->attachment == __DRI_BUFFER_STENCIL) { if (buffer->attachment == __DRI_BUFFER_STENCIL) {
struct intel_renderbuffer *depth_rb = struct intel_renderbuffer *depth_rb =
intel_get_renderbuffer(fb, BUFFER_DEPTH); intel_get_renderbuffer(fb, BUFFER_DEPTH);
identify_depth_and_stencil = depth_rb && depth_rb->region; identify_depth_and_stencil = depth_rb && depth_rb->mt;
} }
if (identify_depth_and_stencil) { if (identify_depth_and_stencil) {
if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
fprintf(stderr, "(reusing depth buffer as stencil)\n"); fprintf(stderr, "(reusing depth buffer as stencil)\n");
} }
intel_region_reference(&rb->region, depth_rb->region); intel_miptree_reference(&rb->mt, depth_rb->mt);
} else { } else {
intel_region_release(&rb->region); intel_miptree_release(&rb->mt);
rb->region = intel_region_alloc_for_handle(intel->intelScreen, struct intel_region *region =
intel_region_alloc_for_handle(intel->intelScreen,
buffer->cpp, buffer->cpp,
drawable->w, drawable->w,
drawable->h, drawable->h,
buffer->pitch / buffer->cpp, buffer->pitch / buffer->cpp,
buffer->name, buffer->name,
buffer_name); buffer_name);
if (!region)
return;
rb->mt = intel_miptree_create_for_region(intel,
GL_TEXTURE_2D,
rb->Base.Format,
region);
intel_region_release(&region);
if (!rb->mt)
return;
} }
if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) { if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
@@ -1196,7 +1210,7 @@ intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
/* The rb passed in is the BUFFER_DEPTH attachment, and we need /* The rb passed in is the BUFFER_DEPTH attachment, and we need
* to associate this region to BUFFER_STENCIL as well. * to associate this region to BUFFER_STENCIL as well.
*/ */
intel_region_reference(&stencil_rb->region, rb->region); intel_miptree_reference(&stencil_rb->mt, rb->mt);
} }
} }
@@ -1338,11 +1352,13 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
/* If the renderbuffer's and DRIbuffer's regions match, then continue. */ /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
if ((buffer->attachment != __DRI_BUFFER_HIZ && if ((buffer->attachment != __DRI_BUFFER_HIZ &&
rb->region && rb->mt &&
rb->region->name == buffer->name) || rb->mt->region &&
rb->mt->region->name == buffer->name) ||
(buffer->attachment == __DRI_BUFFER_HIZ && (buffer->attachment == __DRI_BUFFER_HIZ &&
rb->hiz_region && rb->mt &&
rb->hiz_region->name == buffer->name)) { rb->mt->hiz_region &&
rb->mt->hiz_region->name == buffer->name)) {
return; return;
} }
@@ -1371,6 +1387,15 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
buffer_height = drawable->h; buffer_height = drawable->h;
} }
/* Release the buffer storage now in case we have to return early
* due to region allocation failure.
*/
if (buffer->attachment == __DRI_BUFFER_HIZ) {
intel_region_release(&rb->mt->hiz_region);
} else {
intel_miptree_release(&rb->mt);
}
struct intel_region *region = struct intel_region *region =
intel_region_alloc_for_handle(intel->intelScreen, intel_region_alloc_for_handle(intel->intelScreen,
buffer->cpp, buffer->cpp,
@@ -1379,15 +1404,20 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
buffer->pitch / buffer->cpp, buffer->pitch / buffer->cpp,
buffer->name, buffer->name,
buffer_name); buffer_name);
if (!region)
return;
/* Associate buffer with new storage. */
if (buffer->attachment == __DRI_BUFFER_HIZ) { if (buffer->attachment == __DRI_BUFFER_HIZ) {
intel_region_reference(&rb->hiz_region, region); rb->mt->hiz_region = region;
} else { } else {
intel_region_reference(&rb->region, region); rb->mt = intel_miptree_create_for_region(intel,
} GL_TEXTURE_2D,
rb->Base.Format,
region);
intel_region_release(&region); intel_region_release(&region);
} }
}
/** /**
* \brief Verify that the X driver supports hiz and separate stencil. * \brief Verify that the X driver supports hiz and separate stencil.
@@ -1463,7 +1493,7 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
assert(stencil_rb->Base.Format == MESA_FORMAT_S8); assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24); assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
if (stencil_rb->region->tiling == I915_TILING_NONE) { if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
/* /*
* The stencil buffer is actually W tiled. The region's tiling is * The stencil buffer is actually W tiled. The region's tiling is
* I915_TILING_NONE, however, because the GTT is incapable of W * I915_TILING_NONE, however, because the GTT is incapable of W
@@ -1544,11 +1574,21 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
/ depth_stencil_buffer->cpp, / depth_stencil_buffer->cpp,
depth_stencil_buffer->name, depth_stencil_buffer->name,
"dri2 depth / stencil buffer"); "dri2 depth / stencil buffer");
intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->region, if (!region)
region); return;
intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->region,
struct intel_mipmap_tree *mt =
intel_miptree_create_for_region(intel,
GL_TEXTURE_2D,
depth_stencil_rb->Base.Format,
region); region);
intel_region_release(&region); intel_region_release(&region);
if (!mt)
return;
intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
intel_miptree_release(&mt);
} }
} }

View File

@@ -61,15 +61,15 @@ intel_framebuffer_has_hiz(struct gl_framebuffer *fb)
struct intel_renderbuffer *rb = NULL; struct intel_renderbuffer *rb = NULL;
if (fb) if (fb)
rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
return rb && rb->hiz_region; return rb && rb->mt && rb->mt->hiz_region;
} }
struct intel_region* struct intel_region*
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{ {
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
if (irb) if (irb && irb->mt)
return irb->region; return irb->mt->region;
else else
return NULL; return NULL;
} }
@@ -95,8 +95,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb); ASSERT(irb);
intel_region_release(&irb->region); intel_miptree_release(&irb->mt);
intel_region_release(&irb->hiz_region);
_mesa_reference_renderbuffer(&irb->wrapped_depth, NULL); _mesa_reference_renderbuffer(&irb->wrapped_depth, NULL);
_mesa_reference_renderbuffer(&irb->wrapped_stencil, NULL); _mesa_reference_renderbuffer(&irb->wrapped_stencil, NULL);
@@ -122,7 +121,7 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
GLubyte *map; GLubyte *map;
int stride, flip_stride; int stride, flip_stride;
assert(irb->region); assert(irb->mt);
irb->map_mode = mode; irb->map_mode = mode;
irb->map_x = x; irb->map_x = x;
@@ -130,10 +129,10 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
irb->map_w = w; irb->map_w = w;
irb->map_h = h; irb->map_h = h;
stride = irb->region->pitch * irb->region->cpp; stride = irb->mt->region->pitch * irb->mt->region->cpp;
if (rb->Name == 0) { if (rb->Name == 0) {
y = irb->region->height - 1 - y; y = irb->mt->region->height - 1 - y;
flip_stride = -stride; flip_stride = -stride;
} else { } else {
x += irb->draw_x; x += irb->draw_x;
@@ -141,14 +140,14 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
flip_stride = stride; flip_stride = stride;
} }
if (drm_intel_bo_references(intel->batch.bo, irb->region->bo)) { if (drm_intel_bo_references(intel->batch.bo, irb->mt->region->bo)) {
intel_batchbuffer_flush(intel); intel_batchbuffer_flush(intel);
} }
drm_intel_gem_bo_map_gtt(irb->region->bo); drm_intel_gem_bo_map_gtt(irb->mt->region->bo);
map = irb->region->bo->virtual; map = irb->mt->region->bo->virtual;
map += x * irb->region->cpp; map += x * irb->mt->region->cpp;
map += (int)y * stride; map += (int)y * stride;
*out_map = map; *out_map = map;
@@ -186,10 +185,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
int src_x, src_y; int src_x, src_y;
int dst_stride; int dst_stride;
assert(irb->region); assert(irb->mt->region);
assert(intel->gen >= 6); assert(intel->gen >= 6);
assert(!(mode & GL_MAP_WRITE_BIT)); assert(!(mode & GL_MAP_WRITE_BIT));
assert(irb->region->tiling == I915_TILING_X); assert(irb->mt->region->tiling == I915_TILING_X);
irb->map_mode = mode; irb->map_mode = mode;
irb->map_x = x; irb->map_x = x;
@@ -197,14 +196,14 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
irb->map_w = w; irb->map_w = w;
irb->map_h = h; irb->map_h = h;
dst_stride = ALIGN(w * irb->region->cpp, 4); dst_stride = ALIGN(w * irb->mt->region->cpp, 4);
if (rb->Name) { if (rb->Name) {
src_x = x + irb->draw_x; src_x = x + irb->draw_x;
src_y = y + irb->draw_y; src_y = y + irb->draw_y;
} else { } else {
src_x = x; src_x = x;
src_y = irb->region->height - y - h; src_y = irb->mt->region->height - y - h;
} }
irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp", irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp",
@@ -215,10 +214,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
*/ */
if (irb->map_bo && if (irb->map_bo &&
intelEmitCopyBlit(intel, intelEmitCopyBlit(intel,
irb->region->cpp, irb->mt->region->cpp,
irb->region->pitch, irb->region->bo, irb->mt->region->pitch, irb->mt->region->bo,
0, irb->region->tiling, 0, irb->mt->region->tiling,
dst_stride / irb->region->cpp, irb->map_bo, dst_stride / irb->mt->region->cpp, irb->map_bo,
0, I915_TILING_NONE, 0, I915_TILING_NONE,
src_x, src_y, src_x, src_y,
0, 0, 0, 0,
@@ -277,7 +276,7 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
uint8_t *untiled_s8_map; uint8_t *untiled_s8_map;
assert(rb->Format == MESA_FORMAT_S8); assert(rb->Format == MESA_FORMAT_S8);
assert(irb->region); assert(irb->mt);
irb->map_mode = mode; irb->map_mode = mode;
irb->map_x = x; irb->map_x = x;
@@ -291,12 +290,12 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
irb->map_buffer = malloc(w * h); irb->map_buffer = malloc(w * h);
untiled_s8_map = irb->map_buffer; untiled_s8_map = irb->map_buffer;
tiled_s8_map = intel_region_map(intel, irb->region, mode); tiled_s8_map = intel_region_map(intel, irb->mt->region, mode);
for (uint32_t pix_y = 0; pix_y < h; pix_y++) { for (uint32_t pix_y = 0; pix_y < h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < w; pix_x++) { for (uint32_t pix_x = 0; pix_x < w; pix_x++) {
uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias; uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
ptrdiff_t offset = intel_offset_S8(irb->region->pitch, ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
x + pix_x, x + pix_x,
flipped_y); flipped_y);
untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset]; untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset];
@@ -363,12 +362,12 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
&s8z24_map, &s8z24_stride); &s8z24_map, &s8z24_stride);
s8_irb = intel_renderbuffer(irb->wrapped_stencil); s8_irb = intel_renderbuffer(irb->wrapped_stencil);
s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_READ_BIT); s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_READ_BIT);
/* Gather the stencil buffer into the depth buffer. */ /* Gather the stencil buffer into the depth buffer. */
for (uint32_t pix_y = 0; pix_y < h; ++pix_y) { for (uint32_t pix_y = 0; pix_y < h; ++pix_y) {
for (uint32_t pix_x = 0; pix_x < w; ++pix_x) { for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch, ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
x + pix_x, x + pix_x,
y + pix_y); y + pix_y);
ptrdiff_t s8z24_offset = pix_y * s8z24_stride ptrdiff_t s8z24_offset = pix_y * s8z24_stride
@@ -378,7 +377,7 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
} }
} }
intel_region_unmap(intel, s8_irb->region); intel_region_unmap(intel, s8_irb->mt->region);
*out_map = s8z24_map; *out_map = s8z24_map;
*out_stride = s8z24_stride; *out_stride = s8z24_stride;
@@ -399,7 +398,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_renderbuffer *irb = intel_renderbuffer(rb);
/* We sometimes get called with this by our intel_span.c usage. */ /* We sometimes get called with this by our intel_span.c usage. */
if (!irb->region && !irb->wrapped_depth) { if (!irb->mt && !irb->wrapped_depth) {
*out_map = NULL; *out_map = NULL;
*out_stride = 0; *out_stride = 0;
return; return;
@@ -413,7 +412,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
out_map, out_stride); out_map, out_stride);
} else if (intel->gen >= 6 && } else if (intel->gen >= 6 &&
!(mode & GL_MAP_WRITE_BIT) && !(mode & GL_MAP_WRITE_BIT) &&
irb->region->tiling == I915_TILING_X) { irb->mt->region->tiling == I915_TILING_X) {
intel_map_renderbuffer_blit(ctx, rb, x, y, w, h, mode, intel_map_renderbuffer_blit(ctx, rb, x, y, w, h, mode,
out_map, out_stride); out_map, out_stride);
} else { } else {
@@ -445,7 +444,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
* the real buffer. * the real buffer.
*/ */
uint8_t *untiled_s8_map = irb->map_buffer; uint8_t *untiled_s8_map = irb->map_buffer;
uint8_t *tiled_s8_map = irb->region->bo->virtual; uint8_t *tiled_s8_map = irb->mt->region->bo->virtual;
/* Flip the Y axis for the default framebuffer. */ /* Flip the Y axis for the default framebuffer. */
int y_flip = (rb->Name == 0) ? -1 : 1; int y_flip = (rb->Name == 0) ? -1 : 1;
@@ -454,7 +453,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) { for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) { for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {
uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias; uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias;
ptrdiff_t offset = intel_offset_S8(irb->region->pitch, ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
pix_x + irb->map_x, pix_x + irb->map_x,
flipped_y); flipped_y);
tiled_s8_map[offset] = tiled_s8_map[offset] =
@@ -463,7 +462,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
} }
} }
intel_region_unmap(intel, irb->region); intel_region_unmap(intel, irb->mt->region);
free(irb->map_buffer); free(irb->map_buffer);
irb->map_buffer = NULL; irb->map_buffer = NULL;
} }
@@ -501,16 +500,16 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
uint8_t *s8_map; uint8_t *s8_map;
s8_irb = intel_renderbuffer(irb->wrapped_stencil); s8_irb = intel_renderbuffer(irb->wrapped_stencil);
s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_WRITE_BIT); s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_WRITE_BIT);
int32_t s8z24_stride = 4 * s8z24_irb->region->pitch; int32_t s8z24_stride = 4 * s8z24_irb->mt->region->pitch;
uint8_t *s8z24_map = s8z24_irb->region->bo->virtual uint8_t *s8z24_map = s8z24_irb->mt->region->bo->virtual
+ map_y * s8z24_stride + map_y * s8z24_stride
+ map_x * 4; + map_x * 4;
for (uint32_t pix_y = 0; pix_y < map_h; ++pix_y) { for (uint32_t pix_y = 0; pix_y < map_h; ++pix_y) {
for (uint32_t pix_x = 0; pix_x < map_w; ++pix_x) { for (uint32_t pix_x = 0; pix_x < map_w; ++pix_x) {
ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch, ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
map_x + pix_x, map_x + pix_x,
map_y + pix_y); map_y + pix_y);
ptrdiff_t s8z24_offset = pix_y * s8z24_stride ptrdiff_t s8z24_offset = pix_y * s8z24_stride
@@ -520,10 +519,10 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
} }
} }
intel_region_unmap(intel, s8_irb->region); intel_region_unmap(intel, s8_irb->mt->region);
} }
drm_intel_gem_bo_unmap_gtt(s8z24_irb->region->bo); drm_intel_gem_bo_unmap_gtt(s8z24_irb->mt->region->bo);
} }
/** /**
@@ -549,11 +548,11 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
irb->map_bo = 0; irb->map_bo = 0;
} else { } else {
/* Paired with intel_map_renderbuffer_gtt(). */ /* Paired with intel_map_renderbuffer_gtt(). */
if (irb->region) { if (irb->mt) {
/* The region may be null when intel_map_renderbuffer() is /* The miptree may be null when intel_map_renderbuffer() is
* called from intel_span.c. * called from intel_span.c.
*/ */
drm_intel_gem_bo_unmap_gtt(irb->region->bo); drm_intel_gem_bo_unmap_gtt(irb->mt->region->bo);
} }
} }
} }
@@ -620,13 +619,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
intel_flush(ctx); intel_flush(ctx);
/* free old region */ intel_miptree_release(&irb->mt);
if (irb->region) {
intel_region_release(&irb->region);
}
if (irb->hiz_region) {
intel_region_release(&irb->hiz_region);
}
DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__, DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(internalFormat), _mesa_lookup_enum_by_nr(internalFormat),
@@ -658,13 +651,14 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
* *
* If we neglect to double the pitch, then render corruption occurs. * If we neglect to double the pitch, then render corruption occurs.
*/ */
irb->region = intel_region_alloc(intel->intelScreen, irb->mt = intel_miptree_create_for_renderbuffer(
intel,
rb->Format,
I915_TILING_NONE, I915_TILING_NONE,
cpp * 2, cpp * 2,
ALIGN(width, 64), ALIGN(width, 64),
ALIGN((height + 1) / 2, 64), ALIGN((height + 1) / 2, 64));
true); if (!irb->mt)
if (!irb->region)
return false; return false;
} else if (irb->Base.Format == MESA_FORMAT_S8_Z24 } else if (irb->Base.Format == MESA_FORMAT_S8_Z24
@@ -702,20 +696,21 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
_mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb); _mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);
} else { } else {
irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp, irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
width, height, true); tiling, cpp,
if (!irb->region) width, height);
if (!irb->mt)
return false; return false;
if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) { if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
irb->hiz_region = intel_region_alloc(intel->intelScreen, irb->mt->hiz_region = intel_region_alloc(intel->intelScreen,
I915_TILING_Y, I915_TILING_Y,
irb->region->cpp, cpp,
irb->region->width, rb->Width,
irb->region->height, rb->Height,
true); true);
if (!irb->hiz_region) { if (!irb->mt->hiz_region) {
intel_region_release(&irb->region); intel_miptree_release(&irb->mt);
return false; return false;
} }
} }
@@ -754,7 +749,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
} }
irb = intel_renderbuffer(rb); irb = intel_renderbuffer(rb);
intel_region_reference(&irb->region, image->region); intel_miptree_release(&irb->mt);
irb->mt = intel_miptree_create_for_region(intel,
GL_TEXTURE_2D,
image->format,
image->region);
if (!irb->mt)
return;
rb->InternalFormat = image->internal_format; rb->InternalFormat = image->internal_format;
rb->Width = image->region->width; rb->Width = image->region->width;
@@ -982,9 +983,8 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
_mesa_reference_renderbuffer(&irb->wrapped_stencil, _mesa_reference_renderbuffer(&irb->wrapped_stencil,
intel_image->stencil_rb); intel_image->stencil_rb);
} else { } else {
intel_region_reference(&irb->region, intel_image->mt->region); intel_miptree_reference(&irb->mt, intel_image->mt);
} }
return true; return true;
} }
@@ -1050,20 +1050,21 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
uint32_t *tile_x, uint32_t *tile_x,
uint32_t *tile_y) uint32_t *tile_y)
{ {
int cpp = irb->region->cpp; struct intel_region *region = irb->mt->region;
uint32_t pitch = irb->region->pitch * cpp; int cpp = region->cpp;
uint32_t pitch = region->pitch * cpp;
if (irb->region->tiling == I915_TILING_NONE) { if (region->tiling == I915_TILING_NONE) {
*tile_x = 0; *tile_x = 0;
*tile_y = 0; *tile_y = 0;
return irb->draw_x * cpp + irb->draw_y * pitch; return irb->draw_x * cpp + irb->draw_y * pitch;
} else if (irb->region->tiling == I915_TILING_X) { } else if (region->tiling == I915_TILING_X) {
*tile_x = irb->draw_x % (512 / cpp); *tile_x = irb->draw_x % (512 / cpp);
*tile_y = irb->draw_y % 8; *tile_y = irb->draw_y % 8;
return ((irb->draw_y / 8) * (8 * pitch) + return ((irb->draw_y / 8) * (8 * pitch) +
(irb->draw_x - *tile_x) / (512 / cpp) * 4096); (irb->draw_x - *tile_x) / (512 / cpp) * 4096);
} else { } else {
assert(irb->region->tiling == I915_TILING_Y); assert(region->tiling == I915_TILING_Y);
*tile_x = irb->draw_x % (128 / cpp); *tile_x = irb->draw_x % (128 / cpp);
*tile_y = irb->draw_y % 32; *tile_y = irb->draw_y % 32;
return ((irb->draw_y / 32) * (32 * pitch) + return ((irb->draw_y / 32) * (32 * pitch) +
@@ -1164,7 +1165,7 @@ intel_render_texture(struct gl_context * ctx,
intel_miptree_copy_teximage(intel, intel_image, new_mt); intel_miptree_copy_teximage(intel, intel_image, new_mt);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset); intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
intel_region_reference(&irb->region, intel_image->mt->region); intel_miptree_reference(&irb->mt, intel_image->mt);
intel_miptree_release(&new_mt); intel_miptree_release(&new_mt);
} }
#endif #endif

View File

@@ -35,6 +35,7 @@
#include "intel_screen.h" #include "intel_screen.h"
struct intel_context; struct intel_context;
struct intel_mipmap_tree;
struct intel_texture_image; struct intel_texture_image;
/** /**
@@ -43,15 +44,13 @@ struct intel_texture_image;
struct intel_renderbuffer struct intel_renderbuffer
{ {
struct gl_renderbuffer Base; struct gl_renderbuffer Base;
struct intel_region *region; struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
drm_intel_bo *map_bo; drm_intel_bo *map_bo;
void *map_buffer; void *map_buffer;
GLuint map_x, map_y, map_w, map_h; GLuint map_x, map_y, map_w, map_h;
GLbitfield map_mode; GLbitfield map_mode;
/** Only used by depth renderbuffers for which HiZ is enabled. */
struct intel_region *hiz_region;
/** /**
* \name Packed depth/stencil unwrappers * \name Packed depth/stencil unwrappers
* *

View File

@@ -34,6 +34,7 @@
#include "intel_context.h" #include "intel_context.h"
#include "intel_buffers.h" #include "intel_buffers.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h" #include "intel_regions.h"
#include "intel_pixel.h" #include "intel_pixel.h"
#include "intel_fbo.h" #include "intel_fbo.h"
@@ -188,8 +189,8 @@ do_blit_copypixels(struct gl_context * ctx,
dsty += draw_irb->draw_y; dsty += draw_irb->draw_y;
if (!intel_region_copy(intel, if (!intel_region_copy(intel,
draw_irb->region, 0, dstx, dsty, draw_irb->mt->region, 0, dstx, dsty,
read_irb->region, 0, srcx, srcy, read_irb->mt->region, 0, srcx, srcy,
width, height, flip, width, height, flip,
ctx->Color.ColorLogicOpEnabled ? ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY)) { ctx->Color.LogicOp : GL_COPY)) {

View File

@@ -86,6 +86,7 @@ const GLuint __driNConfigOptions = 11;
#include "intel_bufmgr.h" #include "intel_bufmgr.h"
#include "intel_chipset.h" #include "intel_chipset.h"
#include "intel_fbo.h" #include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_screen.h" #include "intel_screen.h"
#include "intel_tex.h" #include "intel_tex.h"
#include "intel_regions.h" #include "intel_regions.h"
@@ -201,7 +202,7 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
image->format = rb->Format; image->format = rb->Format;
image->data_type = rb->DataType; image->data_type = rb->DataType;
image->data = loaderPrivate; image->data = loaderPrivate;
intel_region_reference(&image->region, irb->region); intel_region_reference(&image->region, irb->mt->region);
return image; return image;
} }

View File

@@ -39,6 +39,7 @@
#include "intel_buffers.h" #include "intel_buffers.h"
#include "intel_fbo.h" #include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_screen.h" #include "intel_screen.h"
#include "intel_span.h" #include "intel_span.h"
#include "intel_regions.h" #include "intel_regions.h"
@@ -58,7 +59,7 @@ intel_set_span_functions(struct intel_context *intel,
int minx = 0, miny = 0; \ int minx = 0, miny = 0; \
int maxx = rb->Width; \ int maxx = rb->Width; \
int maxy = rb->Height; \ int maxy = rb->Height; \
int pitch = rb->RowStride * irb->region->cpp; \ int pitch = rb->RowStride * irb->mt->region->cpp; \
void *buf = rb->Data; \ void *buf = rb->Data; \
GLuint p; \ GLuint p; \
(void) p; (void) p;

View File

@@ -71,6 +71,7 @@ intel_copy_texsubimage(struct intel_context *intel,
{ {
struct gl_context *ctx = &intel->ctx; struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb; struct intel_renderbuffer *irb;
struct intel_region *region;
const GLenum internalFormat = intelImage->base.Base.InternalFormat; const GLenum internalFormat = intelImage->base.Base.InternalFormat;
bool copy_supported = false; bool copy_supported = false;
bool copy_supported_with_alpha_override = false; bool copy_supported_with_alpha_override = false;
@@ -78,11 +79,14 @@ intel_copy_texsubimage(struct intel_context *intel,
intel_prepare_render(intel); intel_prepare_render(intel);
irb = get_teximage_readbuffer(intel, internalFormat); irb = get_teximage_readbuffer(intel, internalFormat);
if (!intelImage->mt || !irb || !irb->region) { if (!intelImage->mt || !irb || !irb->mt) {
if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS))
fprintf(stderr, "%s fail %p %p (0x%08x)\n", fprintf(stderr, "%s fail %p %p (0x%08x)\n",
__FUNCTION__, intelImage->mt, irb, internalFormat); __FUNCTION__, intelImage->mt, irb, internalFormat);
return false; return false;
} else {
region = irb->mt->region;
assert(region);
} }
copy_supported = intelImage->base.Base.TexFormat == irb->Base.Format; copy_supported = intelImage->base.Base.TexFormat == irb->Base.Format;
@@ -127,19 +131,19 @@ intel_copy_texsubimage(struct intel_context *intel,
if (ctx->ReadBuffer->Name == 0) { if (ctx->ReadBuffer->Name == 0) {
/* Flip vertical orientation for system framebuffers */ /* Flip vertical orientation for system framebuffers */
y = ctx->ReadBuffer->Height - (y + height); y = ctx->ReadBuffer->Height - (y + height);
src_pitch = -irb->region->pitch; src_pitch = -region->pitch;
} else { } else {
/* reading from a FBO, y is already oriented the way we like */ /* reading from a FBO, y is already oriented the way we like */
src_pitch = irb->region->pitch; src_pitch = region->pitch;
} }
/* blit from src buffer to texture */ /* blit from src buffer to texture */
if (!intelEmitCopyBlit(intel, if (!intelEmitCopyBlit(intel,
intelImage->mt->cpp, intelImage->mt->cpp,
src_pitch, src_pitch,
irb->region->bo, region->bo,
0, 0,
irb->region->tiling, region->tiling,
intelImage->mt->region->pitch, intelImage->mt->region->pitch,
intelImage->mt->region->bo, intelImage->mt->region->bo,
0, 0,

View File

@@ -306,7 +306,7 @@ intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
idrb = intel_renderbuffer(drb); idrb = intel_renderbuffer(drb);
isrb = intel_renderbuffer(srb); isrb = intel_renderbuffer(srb);
intel_region_reference(&idrb->region, image->mt->region); intel_miptree_reference(&idrb->mt, image->mt);
ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8, ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
width, height); width, height);
@@ -471,7 +471,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
/* If the region isn't set, then intel_update_renderbuffers was unable /* If the region isn't set, then intel_update_renderbuffers was unable
* to get the buffers for the drawable. * to get the buffers for the drawable.
*/ */
if (rb->region == NULL) if (!rb || !rb->mt)
return; return;
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
@@ -485,7 +485,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_lock_texture(&intel->ctx, texObj); _mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level); texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_set_texture_image_region(ctx, texImage, rb->region, target, intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
internalFormat, texFormat); internalFormat, texFormat);
_mesa_unlock_texture(&intel->ctx, texObj); _mesa_unlock_texture(&intel->ctx, texObj);
} }