intel: Replace intel_renderbuffer::region with a miptree [v3]
Essentially, this patch just globally substitutes `irb->region` with `irb->mt->region` and then does some minor cleanups to avoid segfaults and other problems. This is in preparation for 1. Fixing scatter/gather for mipmapped separate stencil textures. 2. Supporting HiZ for mipmapped depth textures. As a nice benefit, this lays down some preliminary groundwork for easily texturing from any renderbuffer, even those of the window system. A future commit will replace intel_mipmap_tree::hiz_region with a miptree. v2: - Return early in intel_process_dri2_buffer_*() if region allocation fails. - Fix double semicolon. - Fix miptree reference leaks in the following functions: intel_process_dri2_buffer_with_separate_stencil() intel_image_target_renderbuffer_storage() v3: - [anholt] Fix check for hiz allocation failure. Replace ``if (!irb->mt)` with ``if(!irb->mt->hiz_region)``. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
@@ -61,15 +61,15 @@ intel_framebuffer_has_hiz(struct gl_framebuffer *fb)
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struct intel_renderbuffer *rb = NULL;
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if (fb)
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rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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return rb && rb->hiz_region;
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return rb && rb->mt && rb->mt->hiz_region;
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}
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struct intel_region*
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intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
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{
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struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
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if (irb)
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return irb->region;
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if (irb && irb->mt)
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return irb->mt->region;
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else
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return NULL;
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}
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@@ -95,8 +95,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
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ASSERT(irb);
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intel_region_release(&irb->region);
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intel_region_release(&irb->hiz_region);
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intel_miptree_release(&irb->mt);
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_mesa_reference_renderbuffer(&irb->wrapped_depth, NULL);
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_mesa_reference_renderbuffer(&irb->wrapped_stencil, NULL);
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@@ -122,7 +121,7 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
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GLubyte *map;
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int stride, flip_stride;
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assert(irb->region);
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assert(irb->mt);
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irb->map_mode = mode;
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irb->map_x = x;
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@@ -130,10 +129,10 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
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irb->map_w = w;
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irb->map_h = h;
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stride = irb->region->pitch * irb->region->cpp;
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stride = irb->mt->region->pitch * irb->mt->region->cpp;
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if (rb->Name == 0) {
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y = irb->region->height - 1 - y;
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y = irb->mt->region->height - 1 - y;
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flip_stride = -stride;
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} else {
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x += irb->draw_x;
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@@ -141,14 +140,14 @@ intel_map_renderbuffer_gtt(struct gl_context *ctx,
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flip_stride = stride;
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}
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if (drm_intel_bo_references(intel->batch.bo, irb->region->bo)) {
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if (drm_intel_bo_references(intel->batch.bo, irb->mt->region->bo)) {
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intel_batchbuffer_flush(intel);
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}
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drm_intel_gem_bo_map_gtt(irb->region->bo);
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drm_intel_gem_bo_map_gtt(irb->mt->region->bo);
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map = irb->region->bo->virtual;
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map += x * irb->region->cpp;
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map = irb->mt->region->bo->virtual;
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map += x * irb->mt->region->cpp;
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map += (int)y * stride;
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*out_map = map;
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@@ -186,10 +185,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
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int src_x, src_y;
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int dst_stride;
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assert(irb->region);
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assert(irb->mt->region);
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assert(intel->gen >= 6);
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assert(!(mode & GL_MAP_WRITE_BIT));
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assert(irb->region->tiling == I915_TILING_X);
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assert(irb->mt->region->tiling == I915_TILING_X);
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irb->map_mode = mode;
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irb->map_x = x;
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@@ -197,14 +196,14 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
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irb->map_w = w;
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irb->map_h = h;
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dst_stride = ALIGN(w * irb->region->cpp, 4);
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dst_stride = ALIGN(w * irb->mt->region->cpp, 4);
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if (rb->Name) {
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src_x = x + irb->draw_x;
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src_y = y + irb->draw_y;
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} else {
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src_x = x;
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src_y = irb->region->height - y - h;
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src_y = irb->mt->region->height - y - h;
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}
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irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp",
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@@ -215,10 +214,10 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
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*/
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if (irb->map_bo &&
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intelEmitCopyBlit(intel,
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irb->region->cpp,
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irb->region->pitch, irb->region->bo,
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0, irb->region->tiling,
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dst_stride / irb->region->cpp, irb->map_bo,
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irb->mt->region->cpp,
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irb->mt->region->pitch, irb->mt->region->bo,
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0, irb->mt->region->tiling,
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dst_stride / irb->mt->region->cpp, irb->map_bo,
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0, I915_TILING_NONE,
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src_x, src_y,
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0, 0,
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@@ -277,7 +276,7 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
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uint8_t *untiled_s8_map;
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assert(rb->Format == MESA_FORMAT_S8);
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assert(irb->region);
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assert(irb->mt);
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irb->map_mode = mode;
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irb->map_x = x;
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@@ -291,12 +290,12 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
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irb->map_buffer = malloc(w * h);
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untiled_s8_map = irb->map_buffer;
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tiled_s8_map = intel_region_map(intel, irb->region, mode);
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tiled_s8_map = intel_region_map(intel, irb->mt->region, mode);
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for (uint32_t pix_y = 0; pix_y < h; pix_y++) {
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for (uint32_t pix_x = 0; pix_x < w; pix_x++) {
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uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
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ptrdiff_t offset = intel_offset_S8(irb->region->pitch,
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ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
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x + pix_x,
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flipped_y);
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untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset];
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@@ -363,12 +362,12 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
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&s8z24_map, &s8z24_stride);
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s8_irb = intel_renderbuffer(irb->wrapped_stencil);
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s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_READ_BIT);
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s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_READ_BIT);
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/* Gather the stencil buffer into the depth buffer. */
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for (uint32_t pix_y = 0; pix_y < h; ++pix_y) {
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for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
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ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch,
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ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
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x + pix_x,
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y + pix_y);
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ptrdiff_t s8z24_offset = pix_y * s8z24_stride
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@@ -378,7 +377,7 @@ intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
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}
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}
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intel_region_unmap(intel, s8_irb->region);
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intel_region_unmap(intel, s8_irb->mt->region);
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*out_map = s8z24_map;
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*out_stride = s8z24_stride;
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@@ -399,7 +398,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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/* We sometimes get called with this by our intel_span.c usage. */
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if (!irb->region && !irb->wrapped_depth) {
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if (!irb->mt && !irb->wrapped_depth) {
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*out_map = NULL;
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*out_stride = 0;
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return;
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@@ -413,7 +412,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
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out_map, out_stride);
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} else if (intel->gen >= 6 &&
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!(mode & GL_MAP_WRITE_BIT) &&
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irb->region->tiling == I915_TILING_X) {
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irb->mt->region->tiling == I915_TILING_X) {
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intel_map_renderbuffer_blit(ctx, rb, x, y, w, h, mode,
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out_map, out_stride);
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} else {
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@@ -445,7 +444,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
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* the real buffer.
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*/
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uint8_t *untiled_s8_map = irb->map_buffer;
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uint8_t *tiled_s8_map = irb->region->bo->virtual;
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uint8_t *tiled_s8_map = irb->mt->region->bo->virtual;
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/* Flip the Y axis for the default framebuffer. */
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int y_flip = (rb->Name == 0) ? -1 : 1;
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@@ -454,7 +453,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
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for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
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for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {
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uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias;
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ptrdiff_t offset = intel_offset_S8(irb->region->pitch,
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ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
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pix_x + irb->map_x,
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flipped_y);
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tiled_s8_map[offset] =
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@@ -463,7 +462,7 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
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}
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}
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intel_region_unmap(intel, irb->region);
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intel_region_unmap(intel, irb->mt->region);
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free(irb->map_buffer);
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irb->map_buffer = NULL;
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}
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@@ -501,16 +500,16 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
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uint8_t *s8_map;
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s8_irb = intel_renderbuffer(irb->wrapped_stencil);
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s8_map = intel_region_map(intel, s8_irb->region, GL_MAP_WRITE_BIT);
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s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_WRITE_BIT);
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int32_t s8z24_stride = 4 * s8z24_irb->region->pitch;
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uint8_t *s8z24_map = s8z24_irb->region->bo->virtual
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int32_t s8z24_stride = 4 * s8z24_irb->mt->region->pitch;
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uint8_t *s8z24_map = s8z24_irb->mt->region->bo->virtual
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+ map_y * s8z24_stride
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+ map_x * 4;
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for (uint32_t pix_y = 0; pix_y < map_h; ++pix_y) {
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for (uint32_t pix_x = 0; pix_x < map_w; ++pix_x) {
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ptrdiff_t s8_offset = intel_offset_S8(s8_irb->region->pitch,
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ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
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map_x + pix_x,
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map_y + pix_y);
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ptrdiff_t s8z24_offset = pix_y * s8z24_stride
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@@ -520,10 +519,10 @@ intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
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}
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}
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intel_region_unmap(intel, s8_irb->region);
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intel_region_unmap(intel, s8_irb->mt->region);
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}
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drm_intel_gem_bo_unmap_gtt(s8z24_irb->region->bo);
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drm_intel_gem_bo_unmap_gtt(s8z24_irb->mt->region->bo);
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}
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/**
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@@ -549,11 +548,11 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
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irb->map_bo = 0;
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} else {
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/* Paired with intel_map_renderbuffer_gtt(). */
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if (irb->region) {
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/* The region may be null when intel_map_renderbuffer() is
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if (irb->mt) {
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/* The miptree may be null when intel_map_renderbuffer() is
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* called from intel_span.c.
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*/
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drm_intel_gem_bo_unmap_gtt(irb->region->bo);
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drm_intel_gem_bo_unmap_gtt(irb->mt->region->bo);
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}
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}
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}
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@@ -620,13 +619,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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intel_flush(ctx);
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/* free old region */
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if (irb->region) {
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intel_region_release(&irb->region);
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}
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if (irb->hiz_region) {
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intel_region_release(&irb->hiz_region);
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}
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intel_miptree_release(&irb->mt);
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DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
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_mesa_lookup_enum_by_nr(internalFormat),
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@@ -658,14 +651,15 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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*
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* If we neglect to double the pitch, then render corruption occurs.
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*/
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irb->region = intel_region_alloc(intel->intelScreen,
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I915_TILING_NONE,
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cpp * 2,
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ALIGN(width, 64),
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ALIGN((height + 1) / 2, 64),
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true);
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if (!irb->region)
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return false;
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irb->mt = intel_miptree_create_for_renderbuffer(
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intel,
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rb->Format,
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I915_TILING_NONE,
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cpp * 2,
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ALIGN(width, 64),
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ALIGN((height + 1) / 2, 64));
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if (!irb->mt)
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return false;
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} else if (irb->Base.Format == MESA_FORMAT_S8_Z24
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&& intel->must_use_separate_stencil) {
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@@ -702,20 +696,21 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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_mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);
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} else {
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irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
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width, height, true);
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if (!irb->region)
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irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
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tiling, cpp,
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width, height);
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if (!irb->mt)
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return false;
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if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
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irb->hiz_region = intel_region_alloc(intel->intelScreen,
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I915_TILING_Y,
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irb->region->cpp,
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irb->region->width,
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irb->region->height,
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true);
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if (!irb->hiz_region) {
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intel_region_release(&irb->region);
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irb->mt->hiz_region = intel_region_alloc(intel->intelScreen,
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I915_TILING_Y,
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cpp,
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rb->Width,
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rb->Height,
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true);
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if (!irb->mt->hiz_region) {
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intel_miptree_release(&irb->mt);
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return false;
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}
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}
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@@ -754,7 +749,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
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}
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irb = intel_renderbuffer(rb);
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intel_region_reference(&irb->region, image->region);
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intel_miptree_release(&irb->mt);
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irb->mt = intel_miptree_create_for_region(intel,
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GL_TEXTURE_2D,
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image->format,
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image->region);
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if (!irb->mt)
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return;
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rb->InternalFormat = image->internal_format;
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rb->Width = image->region->width;
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@@ -982,9 +983,8 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
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_mesa_reference_renderbuffer(&irb->wrapped_stencil,
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intel_image->stencil_rb);
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} else {
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intel_region_reference(&irb->region, intel_image->mt->region);
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intel_miptree_reference(&irb->mt, intel_image->mt);
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}
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return true;
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}
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@@ -1050,20 +1050,21 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
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uint32_t *tile_x,
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uint32_t *tile_y)
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{
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int cpp = irb->region->cpp;
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uint32_t pitch = irb->region->pitch * cpp;
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struct intel_region *region = irb->mt->region;
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int cpp = region->cpp;
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uint32_t pitch = region->pitch * cpp;
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if (irb->region->tiling == I915_TILING_NONE) {
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if (region->tiling == I915_TILING_NONE) {
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*tile_x = 0;
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*tile_y = 0;
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return irb->draw_x * cpp + irb->draw_y * pitch;
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} else if (irb->region->tiling == I915_TILING_X) {
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} else if (region->tiling == I915_TILING_X) {
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*tile_x = irb->draw_x % (512 / cpp);
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*tile_y = irb->draw_y % 8;
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return ((irb->draw_y / 8) * (8 * pitch) +
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(irb->draw_x - *tile_x) / (512 / cpp) * 4096);
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} else {
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assert(irb->region->tiling == I915_TILING_Y);
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assert(region->tiling == I915_TILING_Y);
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*tile_x = irb->draw_x % (128 / cpp);
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*tile_y = irb->draw_y % 32;
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return ((irb->draw_y / 32) * (32 * pitch) +
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@@ -1164,7 +1165,7 @@ intel_render_texture(struct gl_context * ctx,
|
||||
intel_miptree_copy_teximage(intel, intel_image, new_mt);
|
||||
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
|
||||
|
||||
intel_region_reference(&irb->region, intel_image->mt->region);
|
||||
intel_miptree_reference(&irb->mt, intel_image->mt);
|
||||
intel_miptree_release(&new_mt);
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user