mesa: remove comparisons that are always true
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -295,9 +295,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
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const gl_state_index modifier = state[4];
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const GLfloat *m;
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GLuint row, i;
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ASSERT(firstRow >= 0);
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ASSERT(firstRow < 4);
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ASSERT(lastRow >= 0);
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ASSERT(lastRow < 4);
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if (mat == STATE_MODELVIEW_MATRIX) {
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matrix = ctx->ModelviewMatrixStack.Top;
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