intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc
)
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@@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
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if (this_mask & BUFFER_BIT_STENCIL) {
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_mesa_Enable(GL_STENCIL_TEST);
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_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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_mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
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_mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
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ctx->Stencil.Clear,
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ctx->Stencil.WriteMask[0]);
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} else {
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_mesa_Disable(GL_STENCIL_TEST);
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