anv: support VK_PIPELINE_CREATE_RAY_TRACING_SKIP_*

VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR and
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR, when specified,
make TraceRay behave as if the corresponding shader flags were set, but
without affecting the value of IncomingRayFlags in shaders.

v2 (Lionel): Improve comments

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19152>
This commit is contained in:
Iván Briano
2022-09-26 13:26:36 -07:00
committed by Marge Bot
parent 3aa41349a7
commit d9747169b6
5 changed files with 59 additions and 7 deletions

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@@ -526,6 +526,12 @@ struct brw_cs_prog_key {
struct brw_bs_prog_key {
struct brw_base_prog_key base;
/* Represents enum enum brw_rt_ray_flags values given at pipeline creation
* to be combined with ray_flags handed to the traceRayEXT() calls by the
* shader.
*/
uint32_t pipeline_ray_flags;
};
struct brw_ff_gs_prog_key {

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@@ -221,7 +221,15 @@ lower_rt_intrinsics_impl(nir_function_impl *impl,
}
case nir_intrinsic_load_ray_flags:
sysval = nir_u2u32(b, world_ray_in.ray_flags);
/* We need to fetch the original ray flags we stored in the
* leaf pointer, because the actual ray flags we get here
* will include any flags passed on the pipeline at creation
* time, and the spec for IncomingRayFlagsKHR says:
* Setting pipeline flags on the raytracing pipeline must not
* cause any corresponding flags to be set in variables with
* this decoration.
*/
sysval = nir_u2u32(b, world_ray_in.inst_leaf_ptr);
break;
case nir_intrinsic_load_ray_geometry_index: {

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@@ -153,6 +153,8 @@ store_resume_addr(nir_builder *b, nir_intrinsic_instr *call)
static bool
lower_shader_trace_ray_instr(struct nir_builder *b, nir_instr *instr, void *data)
{
struct brw_bs_prog_key *key = data;
if (instr->type != nir_instr_type_intrinsic)
return false;
@@ -223,7 +225,10 @@ lower_shader_trace_ray_instr(struct nir_builder *b, nir_instr *instr, void *data
struct brw_nir_rt_mem_ray_defs ray_defs = {
.root_node_ptr = root_node_ptr,
.ray_flags = nir_u2u16(b, ray_flags),
/* Combine the shader value given to traceRayEXT() with the pipeline
* creation value VkPipelineCreateFlags.
*/
.ray_flags = nir_ior_imm(b, nir_u2u16(b, ray_flags), key->pipeline_ray_flags),
.ray_mask = cull_mask,
.hit_group_sr_base_ptr = hit_sbt_addr,
.hit_group_sr_stride = nir_u2u16(b, hit_sbt_stride_B),
@@ -233,6 +238,13 @@ lower_shader_trace_ray_instr(struct nir_builder *b, nir_instr *instr, void *data
.dir = ray_dir,
.t_far = ray_t_max,
.shader_index_multiplier = sbt_stride,
/* The instance leaf pointer is unused in the top level BVH traversal
* since we always start from the root node. We can reuse that field to
* store the ray_flags handed to traceRayEXT(). This will be reloaded
* when the shader accesses gl_IncomingRayFlagsEXT (see
* nir_intrinsic_load_ray_flags brw_nir_lower_rt_intrinsic.c)
*/
.inst_leaf_ptr = nir_u2u64(b, ray_flags),
};
brw_nir_rt_store_mem_ray(b, &ray_defs, BRW_RT_BVH_LEVEL_WORLD);
@@ -272,13 +284,13 @@ lower_shader_call_instr(struct nir_builder *b, nir_instr *instr, void *data)
}
bool
brw_nir_lower_shader_calls(nir_shader *shader)
brw_nir_lower_shader_calls(nir_shader *shader, struct brw_bs_prog_key *key)
{
return
nir_shader_instructions_pass(shader,
lower_shader_trace_ray_instr,
nir_metadata_none,
NULL) |
key) |
nir_shader_instructions_pass(shader,
lower_shader_call_instr,
nir_metadata_block_index |

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@@ -54,7 +54,7 @@ bool brw_nir_lower_ray_queries(nir_shader *shader,
void brw_nir_lower_shader_returns(nir_shader *shader);
bool brw_nir_lower_shader_calls(nir_shader *shader);
bool brw_nir_lower_shader_calls(nir_shader *shader, struct brw_bs_prog_key *key);
void brw_nir_lower_rt_intrinsics(nir_shader *shader,
const struct intel_device_info *devinfo);

View File

@@ -639,11 +639,14 @@ populate_cs_prog_key(const struct anv_device *device,
static void
populate_bs_prog_key(const struct anv_device *device,
bool robust_buffer_access,
uint32_t ray_flags,
struct brw_bs_prog_key *key)
{
memset(key, 0, sizeof(*key));
populate_base_prog_key(device, robust_buffer_access, &key->base);
key->pipeline_ray_flags = ray_flags;
}
struct anv_pipeline_stage {
@@ -2466,12 +2469,12 @@ compile_upload_rt_shader(struct anv_ray_tracing_pipeline *pipeline,
nir_address_format_64bit_global,
BRW_BTD_STACK_ALIGN,
&resume_shaders, &num_resume_shaders, mem_ctx);
NIR_PASS(_, nir, brw_nir_lower_shader_calls);
NIR_PASS(_, nir, brw_nir_lower_shader_calls, &stage->key.bs);
NIR_PASS_V(nir, brw_nir_lower_rt_intrinsics, devinfo);
}
for (unsigned i = 0; i < num_resume_shaders; i++) {
NIR_PASS(_,resume_shaders[i], brw_nir_lower_shader_calls);
NIR_PASS(_,resume_shaders[i], brw_nir_lower_shader_calls, &stage->key.bs);
NIR_PASS_V(resume_shaders[i], brw_nir_lower_rt_intrinsics, devinfo);
}
@@ -2578,6 +2581,25 @@ anv_pipeline_compute_ray_tracing_stacks(struct anv_ray_tracing_pipeline *pipelin
}
}
static enum brw_rt_ray_flags
anv_pipeline_get_pipeline_ray_flags(VkPipelineCreateFlags flags)
{
uint32_t ray_flags = 0;
const bool rt_skip_triangles =
flags & VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR;
const bool rt_skip_aabbs =
flags & VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR;
assert(!(rt_skip_triangles && rt_skip_aabbs));
if (rt_skip_triangles)
ray_flags |= BRW_RT_RAY_FLAG_SKIP_TRIANGLES;
else if (rt_skip_aabbs)
ray_flags |= BRW_RT_RAY_FLAG_SKIP_AABBS;
return ray_flags;
}
static struct anv_pipeline_stage *
anv_pipeline_init_ray_tracing_stages(struct anv_ray_tracing_pipeline *pipeline,
const VkRayTracingPipelineCreateInfoKHR *info,
@@ -2591,6 +2613,9 @@ anv_pipeline_init_ray_tracing_stages(struct anv_ray_tracing_pipeline *pipeline,
struct anv_pipeline_stage *stages =
rzalloc_array(pipeline_ctx, struct anv_pipeline_stage, info->stageCount);
enum brw_rt_ray_flags ray_flags =
anv_pipeline_get_pipeline_ray_flags(pipeline->base.flags);
for (uint32_t i = 0; i < info->stageCount; i++) {
const VkPipelineShaderStageCreateInfo *sinfo = &info->pStages[i];
if (vk_pipeline_shader_stage_is_null(sinfo))
@@ -2611,6 +2636,7 @@ anv_pipeline_init_ray_tracing_stages(struct anv_ray_tracing_pipeline *pipeline,
populate_bs_prog_key(pipeline->base.device,
pipeline->base.device->robust_buffer_access,
ray_flags,
&stages[i].key.bs);
vk_pipeline_hash_shader_stage(sinfo, stages[i].shader_sha1);