Add const qualifiers in a number of places.
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@@ -192,7 +192,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
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memset(key, 0, sizeof(*key));
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for (i=0;i<MAX_TEXTURE_UNITS;i++) {
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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if (!texUnit->_ReallyEnabled)
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continue;
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@@ -727,7 +727,7 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
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GLuint unit,
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GLuint nr,
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GLuint mode,
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struct mode_opt *opt)
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const struct mode_opt *opt)
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{
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struct ureg src[3];
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struct ureg tmp, half;
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@@ -1103,16 +1103,17 @@ create_new_program(struct state_key *key, GLcontext *ctx,
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}
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static void *search_cache( struct texenvprog_cache *cache,
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GLuint hash,
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const void *key,
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GLuint keysize)
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static struct fragment_program *
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search_cache(const struct texenvprog_cache *cache,
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GLuint hash,
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const const void *key,
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GLuint keysize)
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{
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struct texenvprog_cache_item *c;
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for (c = cache->items[hash % cache->size]; c; c = c->next) {
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if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
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return c->data;
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return (struct fragment_program *) c->data;
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}
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return NULL;
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@@ -1185,7 +1186,7 @@ static void cache_item( struct texenvprog_cache *cache,
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cache->items[hash % cache->size] = c;
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}
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static GLuint hash_key( struct state_key *key )
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static GLuint hash_key( const struct state_key *key )
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{
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GLuint *ikey = (GLuint *)key;
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GLuint hash = 0, i;
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@@ -1206,14 +1207,14 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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{
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struct state_key key;
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GLuint hash;
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struct fragment_program *prev = ctx->FragmentProgram._Current;
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const struct fragment_program *prev = ctx->FragmentProgram._Current;
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if (!ctx->FragmentProgram._Enabled) {
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make_state_key(ctx, &key);
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hash = hash_key(&key);
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ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
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(struct fragment_program *)
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ctx->FragmentProgram._Current =
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ctx->_TexEnvProgram =
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search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
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if (!ctx->_TexEnvProgram) {
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