i965: Add an INTEL_DEBUG=cs option.
At the moment it's not wired up to anything. Later patches will hook it up to the compute shader back-end. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Jordan Justen

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d94a9e7041
@@ -70,17 +70,18 @@ static const struct dri_debug_control debug_control[] = {
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{ "no8", DEBUG_NO8 },
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{ "vec4vs", DEBUG_VEC4VS },
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{ "spill", DEBUG_SPILL },
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{ "cs", DEBUG_CS },
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{ NULL, 0 }
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};
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uint64_t
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intel_debug_flag_for_shader_stage(gl_shader_stage stage)
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{
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int flags[] = {
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uint64_t flags[] = {
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[MESA_SHADER_VERTEX] = DEBUG_VS,
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[MESA_SHADER_GEOMETRY] = DEBUG_GS,
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[MESA_SHADER_FRAGMENT] = DEBUG_WM,
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[MESA_SHADER_COMPUTE] = 0, /* no debug flag yet */
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[MESA_SHADER_COMPUTE] = DEBUG_CS,
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};
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STATIC_ASSERT(MESA_SHADER_STAGES == 4);
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return flags[stage];
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@@ -65,6 +65,7 @@ extern uint64_t INTEL_DEBUG;
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#define DEBUG_NO8 (1ull << 29)
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#define DEBUG_VEC4VS (1ull << 30)
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#define DEBUG_SPILL (1ull << 31)
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#define DEBUG_CS (1ull << 32)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "INTEL-MESA"
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