glsl: handle memory qualifiers for struct with array of images
This handles a situation like: struct { image2D imgs[6]; } s; Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -7402,9 +7402,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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}
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/* Memory qualifiers are allowed on buffer and image variables, while
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* the format qualifier is only accept for images.
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* the format qualifier is only accepted for images.
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*/
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if (var_mode == ir_var_shader_storage || field_type->is_image()) {
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if (var_mode == ir_var_shader_storage ||
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field_type->without_array()->is_image()) {
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/* For readonly and writeonly qualifiers the field definition,
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* if set, overwrites the layout qualifier.
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*/
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@@ -7431,7 +7432,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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fields[i].memory_restrict = qual->flags.q.restrict_flag ||
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(layout && layout->flags.q.restrict_flag);
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if (field_type->is_image()) {
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if (field_type->without_array()->is_image()) {
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if (qual->flags.q.explicit_image_format) {
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if (qual->image_base_type != field_type->sampled_type) {
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_mesa_glsl_error(&loc, state, "format qualifier doesn't "
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