Refactor PBO validate/map code.
We always need to do PBO validation, so do that in core Mesa before calling driver routine.
This commit is contained in:
@@ -570,31 +570,17 @@ _mesa_validate_pbo_access(GLuint dimensions,
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* If not sourcing from a PBO, just return the bitmap pointer.
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* This is a helper function for (some) drivers.
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* Return NULL if error.
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* If non-null return, must call validate_and_map_bitmap_pbo() when done.
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* If non-null return, must call _mesa_unmap_bitmap_pbo() when done.
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*/
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const GLubyte *
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_mesa_validate_and_map_bitmap_pbo(GLcontext *ctx,
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GLsizei width, GLsizei height,
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const struct gl_pixelstore_attrib *unpack,
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const GLubyte *bitmap)
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_mesa_map_bitmap_pbo(GLcontext *ctx,
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const struct gl_pixelstore_attrib *unpack,
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const GLubyte *bitmap)
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{
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const GLubyte *buf;
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if (unpack->BufferObj->Name) {
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/* unpack from PBO */
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if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
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GL_COLOR_INDEX, GL_BITMAP,
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(GLvoid *) bitmap)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
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return NULL;
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}
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if (unpack->BufferObj->Pointer) {
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/* buffer is already mapped - that's an error */
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
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return NULL;
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}
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buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
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GL_READ_ONLY_ARB,
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unpack->BufferObj);
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@@ -613,7 +599,7 @@ _mesa_validate_and_map_bitmap_pbo(GLcontext *ctx,
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/**
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* Counterpart to validate_and_map_bitmap_pbo()
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* Counterpart to _mesa_map_bitmap_pbo()
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* This is a helper function for (some) drivers.
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*/
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void
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@@ -628,33 +614,17 @@ _mesa_unmap_bitmap_pbo(GLcontext *ctx,
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/**
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* \sa _mesa_validate_and_map_bitmap_pbo
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* \sa _mesa_map_bitmap_pbo
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*/
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const GLvoid *
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_mesa_validate_and_map_drawpix_pbo(GLcontext *ctx,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels)
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_mesa_map_drawpix_pbo(GLcontext *ctx,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels)
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{
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const GLvoid *buf;
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if (unpack->BufferObj->Name) {
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/* unpack from PBO */
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if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
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format, type, pixels)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawPixels(invalid PBO access)");
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return NULL;
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}
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if (unpack->BufferObj->Pointer) {
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/* buffer is already mapped - that's an error */
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)");
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return NULL;
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}
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buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
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GL_READ_ONLY_ARB,
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unpack->BufferObj);
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@@ -687,36 +657,19 @@ _mesa_unmap_drapix_pbo(GLcontext *ctx,
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/**
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* When doing glReadPixels into a PBO, this function will check for errors
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* and map the buffer.
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* If PBO is bound, map the buffer, return dest pointer in mapped buffer.
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* Call _mesa_unmap_readpix_pbo() when finished
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* \return NULL if error
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*/
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void *
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_mesa_validate_and_map_readpix_pbo(GLcontext *ctx,
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GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *pack,
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GLvoid *dest)
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_mesa_map_readpix_pbo(GLcontext *ctx,
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const struct gl_pixelstore_attrib *pack,
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GLvoid *dest)
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{
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void *buf;
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if (pack->BufferObj->Name) {
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/* pack into PBO */
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if (!_mesa_validate_pbo_access(2, pack, width, height, 1,
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format, type, dest)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glReadPixels(invalid PBO access)");
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return NULL;
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}
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if (pack->BufferObj->Pointer) {
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/* buffer is already mapped - that's an error */
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_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
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return NULL;
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}
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buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
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GL_WRITE_ONLY_ARB,
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pack->BufferObj);
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@@ -735,7 +688,7 @@ _mesa_validate_and_map_readpix_pbo(GLcontext *ctx,
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/**
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* Counterpart to validate_and_map_readpix_pbo()
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* Counterpart to _mesa_map_readpix_pbo()
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*/
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void
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_mesa_unmap_readpix_pbo(GLcontext *ctx,
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@@ -747,6 +700,7 @@ _mesa_unmap_readpix_pbo(GLcontext *ctx,
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}
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/**
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* Return the gl_buffer_object for the given ID.
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* Always return NULL for ID 0.
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