glsl2: Add ir_unop_fract as an expression type.
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly.
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@@ -187,6 +187,24 @@ ir_constant_visitor::visit(ir_expression *ir)
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}
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break;
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case ir_unop_fract:
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = 0;
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break;
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case GLSL_TYPE_INT:
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data.i[c] = 0;
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_unop_neg:
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->type->base_type) {
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