glsl: fix the value of gl_MaxFragmentUniformVectors

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2013-05-02 01:44:14 +02:00
parent 77d8fbcfd4
commit d90f04a65b

View File

@@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
state->Const.MaxTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
state->Const.MaxFragmentUniformComponents);
state->Const.MaxFragmentUniformComponents / 4);
add_uniform(instructions, symtab, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));