swr/rast: Support render target mask instead of render target count

WIP to support read-only render targets.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Tim Rowley
2017-06-26 12:32:01 -05:00
parent 57671025b0
commit d8ebcad540
7 changed files with 85 additions and 49 deletions

View File

@@ -957,20 +957,26 @@ void SetupPipeline(DRAW_CONTEXT *pDC)
(pState->state.depthStencilState.stencilTestEnable || (pState->state.depthStencilState.stencilTestEnable ||
pState->state.depthStencilState.stencilWriteEnable)) ? true : false; pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
uint32_t numRTs = pState->state.psState.numRenderTargets; pState->state.colorHottileEnable = pState->state.psState.renderTargetMask;
pState->state.colorHottileEnable = 0;
// Disable hottile for surfaces with no writes
if (psState.pfnPixelShader != nullptr) if (psState.pfnPixelShader != nullptr)
{ {
for (uint32_t rt = 0; rt < numRTs; ++rt) DWORD rt;
uint32_t rtMask = pState->state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
pState->state.colorHottileEnable |= rtMask &= ~(1 << rt);
(!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
!pState->state.blendState.renderTarget[rt].writeDisableRed || if (pState->state.blendState.renderTarget[rt].writeDisableAlpha &&
!pState->state.blendState.renderTarget[rt].writeDisableGreen || pState->state.blendState.renderTarget[rt].writeDisableRed &&
!pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0; pState->state.blendState.renderTarget[rt].writeDisableGreen &&
pState->state.blendState.renderTarget[rt].writeDisableBlue)
{
pState->state.colorHottileEnable &= ~(1 << rt);
}
} }
} }
// Setup depth quantization function // Setup depth quantization function
if (pState->state.depthHottileEnable) if (pState->state.depthHottileEnable)
{ {

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@@ -475,16 +475,15 @@ inline void SetupBarycentricCoeffs(BarycentricCoeffs *coeffs, const SWR_TRIANGLE
coeffs->vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]); coeffs->vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
} }
inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorBufferCount, RenderOutputBuffers &renderBuffers) inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorHotTileMask, RenderOutputBuffers &renderBuffers)
{ {
assert(colorBufferCount <= SWR_NUM_RENDERTARGETS);
DWORD index;
if (pColorBuffer) while (_BitScanForward(&index, colorHotTileMask))
{ {
for (uint32_t index = 0; index < colorBufferCount; index += 1) assert(index < SWR_NUM_RENDERTARGETS);
{ colorHotTileMask &= ~(1 << index);
pColorBuffer[index] = renderBuffers.pColor[index]; pColorBuffer[index] = renderBuffers.pColor[index];
}
} }
if (pDepthBuffer) if (pDepthBuffer)
@@ -712,14 +711,16 @@ static INLINE void CalcSampleBarycentrics(const BarycentricCoeffs& coeffs, SWR_P
// Merge Output to 4x2 SIMD Tile Format // Merge Output to 4x2 SIMD Tile Format
INLINE void OutputMerger4x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState, INLINE void OutputMerger4x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
const PFN_BLEND_JIT_FUNC (&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT) const PFN_BLEND_JIT_FUNC (&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, uint32_t renderTargetMask)
{ {
// type safety guaranteed from template instantiation in BEChooser<>::GetFunc // type safety guaranteed from template instantiation in BEChooser<>::GetFunc
const uint32_t rasterTileColorOffset = RasterTileColorOffset(sample); const uint32_t rasterTileColorOffset = RasterTileColorOffset(sample);
simdvector blendOut; simdvector blendOut;
for(uint32_t rt = 0; rt < NumRT; ++rt) DWORD rt = 0;
while (_BitScanForward(&rt, renderTargetMask))
{ {
renderTargetMask &= ~(1 << rt);
uint8_t *pColorSample = pColorBase[rt] + rasterTileColorOffset; uint8_t *pColorSample = pColorBase[rt] + rasterTileColorOffset;
const SWR_RENDER_TARGET_BLEND_STATE *pRTBlend = &pBlendState->renderTarget[rt]; const SWR_RENDER_TARGET_BLEND_STATE *pRTBlend = &pBlendState->renderTarget[rt];
@@ -776,7 +777,7 @@ INLINE void OutputMerger4x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SW
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
// Merge Output to 8x2 SIMD16 Tile Format // Merge Output to 8x2 SIMD16 Tile Format
INLINE void OutputMerger8x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState, INLINE void OutputMerger8x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
const PFN_BLEND_JIT_FUNC(&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT, const uint32_t colorBufferEnableMask, bool useAlternateOffset) const PFN_BLEND_JIT_FUNC(&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, uint32_t renderTargetMask, bool useAlternateOffset)
{ {
// type safety guaranteed from template instantiation in BEChooser<>::GetFunc // type safety guaranteed from template instantiation in BEChooser<>::GetFunc
uint32_t rasterTileColorOffset = RasterTileColorOffset(sample); uint32_t rasterTileColorOffset = RasterTileColorOffset(sample);
@@ -789,20 +790,27 @@ INLINE void OutputMerger8x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SW
simdvector blendSrc; simdvector blendSrc;
simdvector blendOut; simdvector blendOut;
uint32_t colorBufferBit = 1; DWORD rt;
for (uint32_t rt = 0; rt < NumRT; rt += 1, colorBufferBit <<= 1) while (_BitScanForward(&rt, renderTargetMask))
{ {
simdscalar *pColorSample = reinterpret_cast<simdscalar *>(pColorBase[rt] + rasterTileColorOffset); renderTargetMask &= ~(1 << rt);
const SWR_RENDER_TARGET_BLEND_STATE *pRTBlend = &pBlendState->renderTarget[rt]; const SWR_RENDER_TARGET_BLEND_STATE *pRTBlend = &pBlendState->renderTarget[rt];
if (colorBufferBit & colorBufferEnableMask) simdscalar* pColorSample;
bool hotTileEnable = !pRTBlend->writeDisableAlpha || !pRTBlend->writeDisableRed || !pRTBlend->writeDisableGreen || !pRTBlend->writeDisableBlue;
if (hotTileEnable)
{ {
pColorSample = reinterpret_cast<simdscalar *>(pColorBase[rt] + rasterTileColorOffset);
blendSrc[0] = pColorSample[0]; blendSrc[0] = pColorSample[0];
blendSrc[1] = pColorSample[2]; blendSrc[1] = pColorSample[2];
blendSrc[2] = pColorSample[4]; blendSrc[2] = pColorSample[4];
blendSrc[3] = pColorSample[6]; blendSrc[3] = pColorSample[6];
} }
else
{
pColorSample = nullptr;
}
{ {
// pfnBlendFunc may not update all channels. Initialize with PS output. // pfnBlendFunc may not update all channels. Initialize with PS output.
@@ -874,7 +882,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
SetupPixelShaderContext<T>(&psContext, samplePos, work); SetupPixelShaderContext<T>(&psContext, samplePos, work);
uint8_t *pDepthBuffer, *pStencilBuffer; uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 0); AR_END(BESetup, 0);
@@ -994,9 +1002,9 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
// broadcast the results of the PS to all passing pixels // broadcast the results of the PS to all passing pixels
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState,state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState,state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask, useAlternateOffset);
#else // USE_8x2_TILE_BACKEND #else // USE_8x2_TILE_BACKEND
OutputMerger4x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets); OutputMerger4x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask);
#endif // USE_8x2_TILE_BACKEND #endif // USE_8x2_TILE_BACKEND
if(!state.psState.forceEarlyZ && !T::bForcedSampleCount) if(!state.psState.forceEarlyZ && !T::bForcedSampleCount)
@@ -1026,14 +1034,20 @@ Endtile:
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
if (useAlternateOffset) if (useAlternateOffset)
{ {
for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
} }
#else #else
for(uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
#endif #endif

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@@ -55,7 +55,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
SetupPixelShaderContext<T>(&psContext, samplePos, work); SetupPixelShaderContext<T>(&psContext, samplePos, work);
uint8_t *pDepthBuffer, *pStencilBuffer; uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 0); AR_END(BESetup, 0);
@@ -198,9 +198,9 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
// output merger // output merger
AR_BEGIN(BEOutputMerger, pDC->drawId); AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternateOffset);
#else #else
OutputMerger4x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); OutputMerger4x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask);
#endif #endif
// do final depth write after all pixel kills // do final depth write after all pixel kills
@@ -227,14 +227,20 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
if (useAlternateOffset) if (useAlternateOffset)
{ {
for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
} }
#else #else
for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
#endif #endif

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@@ -55,7 +55,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
SetupPixelShaderContext<T>(&psContext, samplePos, work); SetupPixelShaderContext<T>(&psContext, samplePos, work);
uint8_t *pDepthBuffer, *pStencilBuffer; uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 1); AR_END(BESetup, 1);
@@ -183,9 +183,9 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
// output merger // output merger
AR_BEGIN(BEOutputMerger, pDC->drawId); AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
OutputMerger8x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); OutputMerger8x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternateOffset);
#else #else
OutputMerger4x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); OutputMerger4x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask);
#endif #endif
// do final depth write after all pixel kills // do final depth write after all pixel kills
@@ -209,14 +209,20 @@ Endtile:
#if USE_8x2_TILE_BACKEND #if USE_8x2_TILE_BACKEND
if (useAlternateOffset) if (useAlternateOffset)
{ {
for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while(_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
} }
#else #else
for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) DWORD rt;
uint32_t rtMask = state.colorHottileEnable;
while (_BitScanForward(&rt, rtMask))
{ {
rtMask &= ~(1 << rt);
psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8; psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
} }
#endif #endif

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@@ -42,9 +42,9 @@ extern PFN_WORK_FUNC gRasterizerFuncs[SWR_MULTISAMPLE_TYPE_COUNT][2][2][SWR_INPU
template <uint32_t numSamples = 1> template <uint32_t numSamples = 1>
void GetRenderHotTiles(DRAW_CONTEXT *pDC, uint32_t macroID, uint32_t x, uint32_t y, RenderOutputBuffers &renderBuffers, uint32_t renderTargetArrayIndex); void GetRenderHotTiles(DRAW_CONTEXT *pDC, uint32_t macroID, uint32_t x, uint32_t y, RenderOutputBuffers &renderBuffers, uint32_t renderTargetArrayIndex);
template <typename RT> template <typename RT>
void StepRasterTileX(uint32_t MaxRT, RenderOutputBuffers &buffers); void StepRasterTileX(uint32_t colorHotTileMask, RenderOutputBuffers &buffers);
template <typename RT> template <typename RT>
void StepRasterTileY(uint32_t MaxRT, RenderOutputBuffers &buffers, RenderOutputBuffers &startBufferRow); void StepRasterTileY(uint32_t colorHotTileMask, RenderOutputBuffers &buffers, RenderOutputBuffers &startBufferRow);
#define MASKTOVEC(i3,i2,i1,i0) {-i0,-i1,-i2,-i3} #define MASKTOVEC(i3,i2,i1,i0) {-i0,-i1,-i2,-i3}
static const __m256d gMaskToVecpd[] = static const __m256d gMaskToVecpd[] =
@@ -1281,7 +1281,7 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
{ {
vEdgeFix16[e] = _mm256_add_pd(vEdgeFix16[e], _mm256_set1_pd(rastEdges[e].stepRasterTileX)); vEdgeFix16[e] = _mm256_add_pd(vEdgeFix16[e], _mm256_set1_pd(rastEdges[e].stepRasterTileX));
} }
StepRasterTileX<RT>(state.psState.numRenderTargets, renderBuffers); StepRasterTileX<RT>(state.colorHottileEnable, renderBuffers);
} }
// step to the next tile in Y // step to the next tile in Y
@@ -1289,7 +1289,7 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
{ {
vEdgeFix16[e] = _mm256_add_pd(vStartOfRowEdge[e], _mm256_set1_pd(rastEdges[e].stepRasterTileY)); vEdgeFix16[e] = _mm256_add_pd(vStartOfRowEdge[e], _mm256_set1_pd(rastEdges[e].stepRasterTileY));
} }
StepRasterTileY<RT>(state.psState.numRenderTargets, renderBuffers, currentRenderBufferRow); StepRasterTileY<RT>(state.colorHottileEnable, renderBuffers, currentRenderBufferRow);
} }
AR_END(BERasterizeTriangle, 1); AR_END(BERasterizeTriangle, 1);
@@ -1348,10 +1348,12 @@ void GetRenderHotTiles(DRAW_CONTEXT *pDC, uint32_t macroID, uint32_t tileX, uint
} }
template <typename RT> template <typename RT>
INLINE void StepRasterTileX(uint32_t NumRT, RenderOutputBuffers &buffers) INLINE void StepRasterTileX(uint32_t colorHotTileMask, RenderOutputBuffers &buffers)
{ {
for(uint32_t rt = 0; rt < NumRT; ++rt) DWORD rt = 0;
while (_BitScanForward(&rt, colorHotTileMask))
{ {
colorHotTileMask &= ~(1 << rt);
buffers.pColor[rt] += RT::colorRasterTileStep; buffers.pColor[rt] += RT::colorRasterTileStep;
} }
@@ -1360,10 +1362,12 @@ INLINE void StepRasterTileX(uint32_t NumRT, RenderOutputBuffers &buffers)
} }
template <typename RT> template <typename RT>
INLINE void StepRasterTileY(uint32_t NumRT, RenderOutputBuffers &buffers, RenderOutputBuffers &startBufferRow) INLINE void StepRasterTileY(uint32_t colorHotTileMask, RenderOutputBuffers &buffers, RenderOutputBuffers &startBufferRow)
{ {
for(uint32_t rt = 0; rt < NumRT; ++rt) DWORD rt = 0;
while (_BitScanForward(&rt, colorHotTileMask))
{ {
colorHotTileMask &= ~(1 << rt);
startBufferRow.pColor[rt] += RT::colorRasterTileRowStep; startBufferRow.pColor[rt] += RT::colorRasterTileRowStep;
buffers.pColor[rt] = startBufferRow.pColor[rt]; buffers.pColor[rt] = startBufferRow.pColor[rt];
} }

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@@ -1139,7 +1139,7 @@ struct SWR_PS_STATE
uint32_t writesODepth : 1; // pixel shader writes to depth uint32_t writesODepth : 1; // pixel shader writes to depth
uint32_t usesSourceDepth : 1; // pixel shader reads depth uint32_t usesSourceDepth : 1; // pixel shader reads depth
uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8) uint32_t renderTargetMask : 8; // number of render target outputs in use (0-8)
uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
uint32_t usesUAV : 1; // pixel shader accesses UAV uint32_t usesUAV : 1; // pixel shader accesses UAV

View File

@@ -1461,7 +1461,7 @@ swr_update_derived(struct pipe_context *pipe,
psState.writesODepth = ctx->fs->info.base.writes_z; psState.writesODepth = ctx->fs->info.base.writes_z;
psState.usesSourceDepth = ctx->fs->info.base.reads_z; psState.usesSourceDepth = ctx->fs->info.base.reads_z;
psState.shadingRate = SWR_SHADING_RATE_PIXEL; psState.shadingRate = SWR_SHADING_RATE_PIXEL;
psState.numRenderTargets = ctx->framebuffer.nr_cbufs; psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1;
psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE;
uint32_t barycentricsMask = 0; uint32_t barycentricsMask = 0;
#if 0 #if 0