mesa: Add infrastructure for a worker thread to process GL commands.

v2: Keep an allocated buffer around instead of checking for one at the
    start of every GL command.  Inline the now-small space allocation
    function.
v3: Remove duplicate !glthread->shutdown check, process remaining work
    before shutdown.
v4: Fix leaks on destroy.
V5: (Timothy Arceri) fix order of source files in makefile

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:
Eric Anholt
2012-12-28 15:05:34 -08:00
committed by Timothy Arceri
parent a76a3cf664
commit d8d81fbc31
6 changed files with 476 additions and 0 deletions

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@@ -115,6 +115,7 @@ MAIN_FILES = \
main/getstring.c \
main/glformats.c \
main/glformats.h \
main/glthread.c \
main/glheader.h \
main/hash.c \
main/hash.h \

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@@ -100,6 +100,7 @@
#include "fog.h"
#include "formats.h"
#include "framebuffer.h"
#include "glthread.h"
#include "hint.h"
#include "hash.h"
#include "light.h"
@@ -1293,6 +1294,8 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_make_current(ctx, NULL, NULL);
}
_mesa_glthread_destroy(ctx);
/* unreference WinSysDraw/Read buffers */
_mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);

228
src/mesa/main/glthread.c Normal file
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@@ -0,0 +1,228 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file glthread.c
*
* Support functions for the glthread feature of Mesa.
*
* In multicore systems, many applications end up CPU-bound with about half
* their time spent inside their rendering thread and half inside Mesa. To
* alleviate this, we put a shim layer in Mesa at the GL dispatch level that
* quickly logs the GL commands to a buffer to be processed by a worker
* thread.
*/
#include "main/mtypes.h"
#include "main/glthread.h"
#include "main/marshal.h"
#include "main/marshal_generated.h"
#ifdef HAVE_PTHREAD
static void
glthread_allocate_batch(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
/* TODO: handle memory allocation failure. */
glthread->batch = calloc(1, sizeof(*glthread->batch));
if (!glthread->batch)
return;
glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE);
}
static void
glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
{
free(batch->buffer);
free(batch);
}
static void *
glthread_worker(void *data)
{
struct gl_context *ctx = data;
struct glthread_state *glthread = ctx->GLThread;
ctx->Driver.SetBackgroundContext(ctx);
_glapi_set_context(ctx);
pthread_mutex_lock(&glthread->mutex);
while (true) {
struct glthread_batch *batch;
/* Block (dropping the lock) until new work arrives for us. */
while (!glthread->batch_queue && !glthread->shutdown) {
pthread_cond_broadcast(&glthread->work_done);
pthread_cond_wait(&glthread->new_work, &glthread->mutex);
}
batch = glthread->batch_queue;
if (glthread->shutdown && !batch) {
pthread_cond_broadcast(&glthread->work_done);
pthread_mutex_unlock(&glthread->mutex);
return NULL;
}
glthread->batch_queue = batch->next;
if (glthread->batch_queue_tail == &batch->next)
glthread->batch_queue_tail = &glthread->batch_queue;
glthread->busy = true;
pthread_mutex_unlock(&glthread->mutex);
glthread_unmarshal_batch(ctx, batch);
pthread_mutex_lock(&glthread->mutex);
glthread->busy = false;
}
/* UNREACHED */
return NULL;
}
void
_mesa_glthread_init(struct gl_context *ctx)
{
struct glthread_state *glthread = calloc(1, sizeof(*glthread));
if (!glthread)
return;
pthread_mutex_init(&glthread->mutex, NULL);
pthread_cond_init(&glthread->new_work, NULL);
pthread_cond_init(&glthread->work_done, NULL);
glthread->batch_queue_tail = &glthread->batch_queue;
ctx->GLThread = glthread;
glthread_allocate_batch(ctx);
pthread_create(&glthread->thread, NULL, glthread_worker, ctx);
}
void
_mesa_glthread_destroy(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
if (!glthread)
return;
_mesa_glthread_flush_batch(ctx);
pthread_mutex_lock(&glthread->mutex);
glthread->shutdown = true;
pthread_cond_broadcast(&glthread->new_work);
pthread_mutex_unlock(&glthread->mutex);
/* Since this waits for the thread to exit, it means that all queued work
* will have been completed.
*/
pthread_join(glthread->thread, NULL);
pthread_cond_destroy(&glthread->new_work);
pthread_cond_destroy(&glthread->work_done);
pthread_mutex_destroy(&glthread->mutex);
/* Due to the join above, there should be one empty batch allocated at this
* point, and no batches queued.
*/
assert(!glthread->batch->used);
assert(!glthread->batch->next);
free(glthread->batch);
assert(!glthread->batch_queue);
free(glthread);
ctx->GLThread = NULL;
}
void
_mesa_glthread_flush_batch(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
struct glthread_batch *batch;
if (!glthread)
return;
batch = glthread->batch;
if (!batch->used)
return;
/* Immediately reallocate a new batch, since the next marshalled call would
* just do it.
*/
glthread_allocate_batch(ctx);
/* Debug: execute the batch immediately from this thread.
*
* Note that glthread_unmarshal_batch() changes the dispatch table so we'll
* need to restore it when it returns.
*/
if (false) {
glthread_unmarshal_batch(ctx, batch);
return;
}
pthread_mutex_lock(&glthread->mutex);
*glthread->batch_queue_tail = batch;
glthread->batch_queue_tail = &batch->next;
pthread_cond_broadcast(&glthread->new_work);
pthread_mutex_unlock(&glthread->mutex);
}
/**
* Waits for all pending batches have been unmarshaled.
*
* This can be used by the main thread to synchronize access to the context,
* since the worker thread will be idle after this.
*/
void
_mesa_glthread_finish(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
if (!glthread)
return;
/* If this is called from the worker thread, then we've hit a path that
* might be called from either the main thread or the worker (such as some
* dri interface entrypoints), in which case we don't need to actually
* synchronize against ourself.
*/
if (pthread_self() == glthread->thread)
return;
_mesa_glthread_flush_batch(ctx);
pthread_mutex_lock(&glthread->mutex);
while (glthread->batch_queue || glthread->busy)
pthread_cond_wait(&glthread->work_done, &glthread->mutex);
pthread_mutex_unlock(&glthread->mutex);
}
#endif

130
src/mesa/main/glthread.h Normal file
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@@ -0,0 +1,130 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _GLTHREAD_H
#define _GLTHREAD_H
#ifdef HAVE_PTHREAD
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
#include "main/mtypes.h"
enum marshal_dispatch_cmd_id;
/* Command size is a number of bytes stored in a short. */
#define MARSHAL_MAX_CMD_SIZE 65535
struct glthread_state
{
/** The worker thread that asynchronously processes our GL commands. */
pthread_t thread;
/**
* Mutex used for synchronizing between the main thread and the worker
* thread.
*/
pthread_mutex_t mutex;
/** Condvar used for waking the worker thread. */
pthread_cond_t new_work;
/** Condvar used for waking the main thread. */
pthread_cond_t work_done;
/** Used to tell the worker thread to quit */
bool shutdown;
/** Indicates that the worker thread is currently processing a batch */
bool busy;
/**
* Singly-linked list of command batches that are awaiting execution by
* a thread pool task. NULL if empty.
*/
struct glthread_batch *batch_queue;
/**
* Tail pointer for appending batches to the end of batch_queue. If the
* queue is empty, this points to batch_queue.
*/
struct glthread_batch **batch_queue_tail;
/**
* Batch containing commands that are being prepared for insertion into
* batch_queue. NULL if there are no such commands.
*
* Since this is only used by the main thread, it doesn't need the mutex to
* be accessed.
*/
struct glthread_batch *batch;
};
/**
* A single batch of commands queued up for later execution by a thread pool
* task.
*/
struct glthread_batch
{
/**
* Next batch of commands to execute after this batch, or NULL if this is
* the last set of commands queued. Protected by ctx->Marshal.Mutex.
*/
struct glthread_batch *next;
/**
* Points to the first command in the batch.
*/
uint8_t *buffer;
/**
* Amount of data used by batch commands, in bytes.
*/
size_t used;
};
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
#else /* HAVE_PTHREAD */
static inline void
_mesa_glthread_init(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_destroy(struct gl_context *ctx)
{
}
static inline void
_mesa_glthread_finish(struct gl_context *ctx)
{
}
#endif /* !HAVE_PTHREAD */
#endif /* _GLTHREAD_H*/

112
src/mesa/main/marshal.h Normal file
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@@ -0,0 +1,112 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file marshal.h
*
* Declarations of functions related to marshalling GL calls from a client
* thread to a server thread.
*/
#ifndef MARSHAL_H
#define MARSHAL_H
#include "main/glthread.h"
#include "main/context.h"
struct marshal_cmd_base
{
/**
* Type of command. See enum marshal_dispatch_cmd_id.
*/
uint16_t cmd_id;
/**
* Size of command, in multiples of 4 bytes, including cmd_base.
*/
uint16_t cmd_size;
};
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
size_t size)
{
struct glthread_state *glthread = ctx->GLThread;
struct marshal_cmd_base *cmd_base;
if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
_mesa_glthread_flush_batch(ctx);
cmd_base = (struct marshal_cmd_base *)
&glthread->batch->buffer[glthread->batch->used];
glthread->batch->used += size;
cmd_base->cmd_id = cmd_id;
cmd_base->cmd_size = size;
return cmd_base;
}
#define DEBUG_MARSHAL_PRINT_CALLS 0
static inline void
debug_print_sync(const char *func)
{
#if DEBUG_MARSHAL_PRINT_CALLS
printf("sync: %s\n", func);
#endif
}
static inline void
debug_print_marshal(const char *func)
{
#if DEBUG_MARSHAL_PRINT_CALLS
printf("marshal: %s\n", func);
#endif
}
static inline void
debug_print_unmarshal(const char *func)
{
#if DEBUG_MARSHAL_PRINT_CALLS
printf("unmarshal: %s\n", func);
#endif
}
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
size_t
_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
static inline void
_mesa_post_marshal_hook(struct gl_context *ctx)
{
/* This can be enabled for debugging whether a failure is a synchronization
* problem between the main thread and the worker thread, or a failure in
* how we actually marshal.
*/
if (false)
_mesa_glthread_finish(ctx);
}
#endif /* MARSHAL_H */

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@@ -4433,6 +4433,8 @@ struct gl_context
struct _glapi_table *CurrentDispatch;
/*@}*/
struct glthread_state *GLThread;
struct gl_config Visual;
struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
struct gl_framebuffer *ReadBuffer; /**< buffer for reading */