mesa: Add infrastructure for a worker thread to process GL commands.
v2: Keep an allocated buffer around instead of checking for one at the start of every GL command. Inline the now-small space allocation function. v3: Remove duplicate !glthread->shutdown check, process remaining work before shutdown. v4: Fix leaks on destroy. V5: (Timothy Arceri) fix order of source files in makefile Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Marek Olšák <maraeo@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Tested-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:

committed by
Timothy Arceri

parent
a76a3cf664
commit
d8d81fbc31
@@ -115,6 +115,7 @@ MAIN_FILES = \
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main/getstring.c \
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main/glformats.c \
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main/glformats.h \
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main/glthread.c \
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main/glheader.h \
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main/hash.c \
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main/hash.h \
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@@ -100,6 +100,7 @@
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#include "fog.h"
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#include "formats.h"
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#include "framebuffer.h"
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#include "glthread.h"
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#include "hint.h"
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#include "hash.h"
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#include "light.h"
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@@ -1293,6 +1294,8 @@ _mesa_free_context_data( struct gl_context *ctx )
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_mesa_make_current(ctx, NULL, NULL);
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}
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_mesa_glthread_destroy(ctx);
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/* unreference WinSysDraw/Read buffers */
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_mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
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_mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
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228
src/mesa/main/glthread.c
Normal file
228
src/mesa/main/glthread.c
Normal file
@@ -0,0 +1,228 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file glthread.c
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*
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* Support functions for the glthread feature of Mesa.
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*
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* In multicore systems, many applications end up CPU-bound with about half
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* their time spent inside their rendering thread and half inside Mesa. To
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* alleviate this, we put a shim layer in Mesa at the GL dispatch level that
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* quickly logs the GL commands to a buffer to be processed by a worker
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* thread.
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*/
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#include "main/mtypes.h"
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#include "main/glthread.h"
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#include "main/marshal.h"
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#include "main/marshal_generated.h"
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#ifdef HAVE_PTHREAD
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static void
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glthread_allocate_batch(struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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/* TODO: handle memory allocation failure. */
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glthread->batch = calloc(1, sizeof(*glthread->batch));
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if (!glthread->batch)
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return;
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glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE);
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}
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static void
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glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
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{
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free(batch->buffer);
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free(batch);
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}
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static void *
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glthread_worker(void *data)
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{
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struct gl_context *ctx = data;
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struct glthread_state *glthread = ctx->GLThread;
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ctx->Driver.SetBackgroundContext(ctx);
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_glapi_set_context(ctx);
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pthread_mutex_lock(&glthread->mutex);
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while (true) {
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struct glthread_batch *batch;
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/* Block (dropping the lock) until new work arrives for us. */
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while (!glthread->batch_queue && !glthread->shutdown) {
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pthread_cond_broadcast(&glthread->work_done);
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pthread_cond_wait(&glthread->new_work, &glthread->mutex);
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}
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batch = glthread->batch_queue;
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if (glthread->shutdown && !batch) {
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pthread_cond_broadcast(&glthread->work_done);
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pthread_mutex_unlock(&glthread->mutex);
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return NULL;
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}
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glthread->batch_queue = batch->next;
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if (glthread->batch_queue_tail == &batch->next)
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glthread->batch_queue_tail = &glthread->batch_queue;
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glthread->busy = true;
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pthread_mutex_unlock(&glthread->mutex);
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glthread_unmarshal_batch(ctx, batch);
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pthread_mutex_lock(&glthread->mutex);
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glthread->busy = false;
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}
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/* UNREACHED */
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return NULL;
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}
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void
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_mesa_glthread_init(struct gl_context *ctx)
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{
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struct glthread_state *glthread = calloc(1, sizeof(*glthread));
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if (!glthread)
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return;
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pthread_mutex_init(&glthread->mutex, NULL);
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pthread_cond_init(&glthread->new_work, NULL);
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pthread_cond_init(&glthread->work_done, NULL);
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glthread->batch_queue_tail = &glthread->batch_queue;
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ctx->GLThread = glthread;
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glthread_allocate_batch(ctx);
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pthread_create(&glthread->thread, NULL, glthread_worker, ctx);
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}
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void
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_mesa_glthread_destroy(struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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if (!glthread)
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return;
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_mesa_glthread_flush_batch(ctx);
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pthread_mutex_lock(&glthread->mutex);
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glthread->shutdown = true;
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pthread_cond_broadcast(&glthread->new_work);
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pthread_mutex_unlock(&glthread->mutex);
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/* Since this waits for the thread to exit, it means that all queued work
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* will have been completed.
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*/
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pthread_join(glthread->thread, NULL);
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pthread_cond_destroy(&glthread->new_work);
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pthread_cond_destroy(&glthread->work_done);
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pthread_mutex_destroy(&glthread->mutex);
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/* Due to the join above, there should be one empty batch allocated at this
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* point, and no batches queued.
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*/
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assert(!glthread->batch->used);
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assert(!glthread->batch->next);
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free(glthread->batch);
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assert(!glthread->batch_queue);
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free(glthread);
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ctx->GLThread = NULL;
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}
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void
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_mesa_glthread_flush_batch(struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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struct glthread_batch *batch;
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if (!glthread)
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return;
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batch = glthread->batch;
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if (!batch->used)
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return;
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/* Immediately reallocate a new batch, since the next marshalled call would
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* just do it.
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*/
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glthread_allocate_batch(ctx);
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/* Debug: execute the batch immediately from this thread.
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*
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* Note that glthread_unmarshal_batch() changes the dispatch table so we'll
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* need to restore it when it returns.
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*/
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if (false) {
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glthread_unmarshal_batch(ctx, batch);
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return;
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}
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pthread_mutex_lock(&glthread->mutex);
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*glthread->batch_queue_tail = batch;
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glthread->batch_queue_tail = &batch->next;
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pthread_cond_broadcast(&glthread->new_work);
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pthread_mutex_unlock(&glthread->mutex);
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}
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/**
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* Waits for all pending batches have been unmarshaled.
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*
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* This can be used by the main thread to synchronize access to the context,
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* since the worker thread will be idle after this.
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*/
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void
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_mesa_glthread_finish(struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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if (!glthread)
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return;
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/* If this is called from the worker thread, then we've hit a path that
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* might be called from either the main thread or the worker (such as some
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* dri interface entrypoints), in which case we don't need to actually
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* synchronize against ourself.
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*/
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if (pthread_self() == glthread->thread)
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return;
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_mesa_glthread_flush_batch(ctx);
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pthread_mutex_lock(&glthread->mutex);
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while (glthread->batch_queue || glthread->busy)
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pthread_cond_wait(&glthread->work_done, &glthread->mutex);
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pthread_mutex_unlock(&glthread->mutex);
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}
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#endif
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130
src/mesa/main/glthread.h
Normal file
130
src/mesa/main/glthread.h
Normal file
@@ -0,0 +1,130 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _GLTHREAD_H
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#define _GLTHREAD_H
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#ifdef HAVE_PTHREAD
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#include <inttypes.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include "main/mtypes.h"
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enum marshal_dispatch_cmd_id;
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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struct glthread_state
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{
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/** The worker thread that asynchronously processes our GL commands. */
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pthread_t thread;
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/**
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* Mutex used for synchronizing between the main thread and the worker
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* thread.
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*/
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pthread_mutex_t mutex;
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/** Condvar used for waking the worker thread. */
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pthread_cond_t new_work;
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/** Condvar used for waking the main thread. */
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pthread_cond_t work_done;
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/** Used to tell the worker thread to quit */
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bool shutdown;
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/** Indicates that the worker thread is currently processing a batch */
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bool busy;
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/**
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* Singly-linked list of command batches that are awaiting execution by
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* a thread pool task. NULL if empty.
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*/
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struct glthread_batch *batch_queue;
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/**
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* Tail pointer for appending batches to the end of batch_queue. If the
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* queue is empty, this points to batch_queue.
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*/
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struct glthread_batch **batch_queue_tail;
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/**
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* Batch containing commands that are being prepared for insertion into
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* batch_queue. NULL if there are no such commands.
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*
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* Since this is only used by the main thread, it doesn't need the mutex to
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* be accessed.
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*/
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struct glthread_batch *batch;
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};
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/**
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* A single batch of commands queued up for later execution by a thread pool
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* task.
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*/
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struct glthread_batch
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{
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/**
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* Next batch of commands to execute after this batch, or NULL if this is
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* the last set of commands queued. Protected by ctx->Marshal.Mutex.
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*/
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struct glthread_batch *next;
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/**
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* Points to the first command in the batch.
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*/
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uint8_t *buffer;
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/**
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* Amount of data used by batch commands, in bytes.
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*/
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size_t used;
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};
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void _mesa_glthread_init(struct gl_context *ctx);
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void _mesa_glthread_destroy(struct gl_context *ctx);
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void _mesa_glthread_flush_batch(struct gl_context *ctx);
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void _mesa_glthread_finish(struct gl_context *ctx);
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#else /* HAVE_PTHREAD */
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static inline void
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_mesa_glthread_init(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_destroy(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_finish(struct gl_context *ctx)
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{
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}
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#endif /* !HAVE_PTHREAD */
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#endif /* _GLTHREAD_H*/
|
112
src/mesa/main/marshal.h
Normal file
112
src/mesa/main/marshal.h
Normal file
@@ -0,0 +1,112 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/** \file marshal.h
|
||||
*
|
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* Declarations of functions related to marshalling GL calls from a client
|
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* thread to a server thread.
|
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*/
|
||||
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#ifndef MARSHAL_H
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#define MARSHAL_H
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#include "main/glthread.h"
|
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#include "main/context.h"
|
||||
|
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struct marshal_cmd_base
|
||||
{
|
||||
/**
|
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* Type of command. See enum marshal_dispatch_cmd_id.
|
||||
*/
|
||||
uint16_t cmd_id;
|
||||
|
||||
/**
|
||||
* Size of command, in multiples of 4 bytes, including cmd_base.
|
||||
*/
|
||||
uint16_t cmd_size;
|
||||
};
|
||||
|
||||
|
||||
static inline void *
|
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_mesa_glthread_allocate_command(struct gl_context *ctx,
|
||||
uint16_t cmd_id,
|
||||
size_t size)
|
||||
{
|
||||
struct glthread_state *glthread = ctx->GLThread;
|
||||
struct marshal_cmd_base *cmd_base;
|
||||
|
||||
if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
|
||||
_mesa_glthread_flush_batch(ctx);
|
||||
|
||||
cmd_base = (struct marshal_cmd_base *)
|
||||
&glthread->batch->buffer[glthread->batch->used];
|
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glthread->batch->used += size;
|
||||
cmd_base->cmd_id = cmd_id;
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cmd_base->cmd_size = size;
|
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return cmd_base;
|
||||
}
|
||||
|
||||
#define DEBUG_MARSHAL_PRINT_CALLS 0
|
||||
|
||||
static inline void
|
||||
debug_print_sync(const char *func)
|
||||
{
|
||||
#if DEBUG_MARSHAL_PRINT_CALLS
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||||
printf("sync: %s\n", func);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void
|
||||
debug_print_marshal(const char *func)
|
||||
{
|
||||
#if DEBUG_MARSHAL_PRINT_CALLS
|
||||
printf("marshal: %s\n", func);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void
|
||||
debug_print_unmarshal(const char *func)
|
||||
{
|
||||
#if DEBUG_MARSHAL_PRINT_CALLS
|
||||
printf("unmarshal: %s\n", func);
|
||||
#endif
|
||||
}
|
||||
|
||||
struct _glapi_table *
|
||||
_mesa_create_marshal_table(const struct gl_context *ctx);
|
||||
|
||||
size_t
|
||||
_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
|
||||
|
||||
static inline void
|
||||
_mesa_post_marshal_hook(struct gl_context *ctx)
|
||||
{
|
||||
/* This can be enabled for debugging whether a failure is a synchronization
|
||||
* problem between the main thread and the worker thread, or a failure in
|
||||
* how we actually marshal.
|
||||
*/
|
||||
if (false)
|
||||
_mesa_glthread_finish(ctx);
|
||||
}
|
||||
|
||||
#endif /* MARSHAL_H */
|
@@ -4433,6 +4433,8 @@ struct gl_context
|
||||
struct _glapi_table *CurrentDispatch;
|
||||
/*@}*/
|
||||
|
||||
struct glthread_state *GLThread;
|
||||
|
||||
struct gl_config Visual;
|
||||
struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
|
||||
struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
|
||||
|
Reference in New Issue
Block a user