radv: store vk_graphics_pipeline_state to radv_graphics_pipeline
For gfx pipeline libraries we would have to keep track of the gfx state, so change how it's allocated. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17542>
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@@ -194,7 +194,11 @@ void
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radv_pipeline_destroy(struct radv_device *device, struct radv_pipeline *pipeline,
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const VkAllocationCallbacks *allocator)
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{
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if (pipeline->type == RADV_PIPELINE_COMPUTE) {
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if (pipeline->type == RADV_PIPELINE_GRAPHICS) {
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struct radv_graphics_pipeline *graphics_pipeline = radv_pipeline_to_graphics(pipeline);
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vk_free(&device->vk.alloc, graphics_pipeline->state_data);
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} else if (pipeline->type == RADV_PIPELINE_COMPUTE) {
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struct radv_compute_pipeline *compute_pipeline = radv_pipeline_to_compute(pipeline);
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free(compute_pipeline->rt_group_handles);
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@@ -1477,7 +1481,6 @@ radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *vi, uint32_t
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static VkResult
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radv_pipeline_import_graphics_info(struct radv_graphics_pipeline *pipeline,
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struct vk_graphics_pipeline_state *state,
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struct vk_graphics_pipeline_all_state *state_all,
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const VkGraphicsPipelineCreateInfo *pCreateInfo)
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{
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struct radv_device *device = pipeline->base.device;
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@@ -1498,8 +1501,9 @@ radv_pipeline_import_graphics_info(struct radv_graphics_pipeline *pipeline,
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pipeline->active_stages |= sinfo->stage;
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}
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return vk_graphics_pipeline_state_fill(&device->vk, state, pCreateInfo, NULL, state_all, NULL, 0,
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NULL);
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return vk_graphics_pipeline_state_fill(&device->vk, state, pCreateInfo, NULL, NULL, NULL,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT,
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&pipeline->state_data);
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}
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static void
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@@ -6518,13 +6522,12 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
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const struct radv_graphics_pipeline_create_info *extra)
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{
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RADV_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
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struct vk_graphics_pipeline_all_state state_all;
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struct vk_graphics_pipeline_state state = {0};
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VkResult result;
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pipeline->last_vgt_api_stage = MESA_SHADER_NONE;
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result = radv_pipeline_import_graphics_info(pipeline, &state, &state_all, pCreateInfo);
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result = radv_pipeline_import_graphics_info(pipeline, &state, pCreateInfo);
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if (result != VK_SUCCESS)
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return result;
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