mesa: add KHR_no_error support to glVertexArrayElementBuffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -686,6 +686,14 @@ vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
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}
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void GLAPIENTRY
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_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
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{
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GET_CURRENT_CONTEXT(ctx);
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vertex_array_element_buffer(ctx, vaobj, buffer, true);
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}
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void GLAPIENTRY
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_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
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{
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