Another attempt at fixing name mangling and gl__unused413().
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@@ -30,6 +30,7 @@
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/* Internal symbols which may collide with other OpenGL implementations. */
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#define __glCoreCreateContext __mglCoreCreateContext
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#define __glCoreNopDispatch __mglCoreNopDispatch
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#define gl__unused413 MANGLE(__unused413)
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/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
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