util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -117,7 +117,7 @@ glGetString(GL_VERSION) for OpenGL ES.
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glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
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"130". Mesa will not really implement all the features of the given language version
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if it's higher than what's normally reported. (for developers only)
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<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
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<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
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<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
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the on-disk cache of compiled GLSL programs. Should be set to a number
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optionally followed by 'K', 'M', or 'G' to specify a size in
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@@ -156,9 +156,9 @@ test_disk_cache_create(void)
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int err;
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/* Before doing anything else, ensure that with
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* MESA_GLSL_CACHE_DISABLE set, that disk_cache_create returns NULL.
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* MESA_GLSL_CACHE_DISABLE set to true, that disk_cache_create returns NULL.
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*/
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setenv("MESA_GLSL_CACHE_DISABLE", "1", 1);
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setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
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cache = disk_cache_create("test", "make_check", 0);
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expect_null(cache, "disk_cache_create with MESA_GLSL_CACHE_DISABLE set");
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@@ -40,6 +40,7 @@
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#include "zlib.h"
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#include "util/crc32.h"
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#include "util/debug.h"
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#include "util/rand_xor.h"
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#include "util/u_atomic.h"
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#include "util/u_queue.h"
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@@ -204,7 +205,7 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
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goto fail;
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/* At user request, disable shader cache entirely. */
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if (getenv("MESA_GLSL_CACHE_DISABLE"))
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if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", false))
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goto fail;
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/* Determine path for cache based on the first defined name as follows:
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