util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -117,7 +117,7 @@ glGetString(GL_VERSION) for OpenGL ES.
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glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
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"130". Mesa will not really implement all the features of the given language version
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if it's higher than what's normally reported. (for developers only)
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<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
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<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
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<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
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the on-disk cache of compiled GLSL programs. Should be set to a number
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optionally followed by 'K', 'M', or 'G' to specify a size in
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