Add glsl_type::components to query total number of components in a type

This commit is contained in:
Ian Romanick
2010-03-26 11:13:43 -07:00
parent cef3baecf6
commit d811d47609
3 changed files with 13 additions and 10 deletions

View File

@@ -177,12 +177,8 @@ void ir_print_visitor::visit(ir_constant *ir)
print_type(base_type);
printf(") ");
const unsigned num_values = 1
* ((ir->type->vector_elements > 0) ? ir->type->vector_elements : 1)
* ((ir->type->matrix_columns > 0) ? ir->type->matrix_columns : 1);
printf("(%d) (", num_values);
for (unsigned i = 0; i < num_values; i++) {
printf("(%d) (", ir->type->components());
for (unsigned i = 0; i < ir->type->components(); i++) {
if (i != 0)
printf(", ");