st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -632,7 +632,7 @@ void st_update_array(struct st_context *st)
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const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
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const struct st_vertex_program *vp;
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const struct st_vp_variant *vpv;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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unsigned num_vbuffers;
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