st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-04-30 14:28:34 +02:00
parent 57fc8ae61a
commit d801247cec

View File

@@ -632,7 +632,7 @@ void st_update_array(struct st_context *st)
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const struct st_vertex_program *vp;
const struct st_vp_variant *vpv;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;