st/mesa: consolidate quad drawing code

The glClear, glBitmap and glDrawPixels code now use a new st_draw_quad()
helper function.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2016-02-16 10:22:32 -07:00
parent b63fe0552b
commit d7d4fe90c4
5 changed files with 136 additions and 238 deletions

View File

@@ -41,6 +41,7 @@
#include "st_context.h"
#include "st_atom.h"
#include "st_atom_constbuf.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_bitmap.h"
#include "st_texture.h"
@@ -50,7 +51,6 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
@@ -322,7 +322,6 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_vertex_buffer vb = {0};
const float fb_width = (float) st->state.framebuffer.width;
const float fb_height = (float) st->state.framebuffer.height;
const float x0 = (float) x;
@@ -335,7 +334,6 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
struct st_util_vertex *verts;
/* limit checks */
{
@@ -359,71 +357,13 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
tBot = (float) height;
}
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
&vb.buffer_offset, &vb.buffer, (void **) &verts);
if (!vb.buffer) {
if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
sLeft, tBot, sRight, tTop, color, 0)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
restore_render_state(ctx);
return;
}
/* Positions are in clip coords since we need to do clipping in case
* the bitmap quad goes beyond the window bounds.
*/
verts[0].x = clip_x0;
verts[0].y = clip_y0;
verts[0].z = z;
verts[0].r = color[0];
verts[0].g = color[1];
verts[0].b = color[2];
verts[0].a = color[3];
verts[0].s = sLeft;
verts[0].t = tTop;
verts[1].x = clip_x1;
verts[1].y = clip_y0;
verts[1].z = z;
verts[1].r = color[0];
verts[1].g = color[1];
verts[1].b = color[2];
verts[1].a = color[3];
verts[1].s = sRight;
verts[1].t = tTop;
verts[2].x = clip_x1;
verts[2].y = clip_y1;
verts[2].z = z;
verts[2].r = color[0];
verts[2].g = color[1];
verts[2].b = color[2];
verts[2].a = color[3];
verts[2].s = sRight;
verts[2].t = tBot;
verts[3].x = clip_x0;
verts[3].y = clip_y1;
verts[3].z = z;
verts[3].r = color[0];
verts[3].g = color[1];
verts[3].b = color[2];
verts[3].a = color[3];
verts[3].s = sLeft;
verts[3].t = tBot;
u_upload_unmap(st->uploader);
cso_set_vertex_buffers(st->cso_context,
cso_get_aux_vertex_buffer_slot(st->cso_context),
1, &vb);
cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
restore_render_state(ctx);
pipe_resource_reference(&vb.buffer, NULL);
/* We uploaded modified constants, need to invalidate them. */
st->dirty.mesa |= _NEW_PROGRAM_CONSTANTS;
}

View File

@@ -44,6 +44,7 @@
#include "st_cb_bitmap.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
#include "st_format.h"
#include "st_program.h"
@@ -55,7 +56,6 @@
#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -167,77 +167,6 @@ set_vertex_shader_layered(struct st_context *st)
}
/**
* Draw a screen-aligned quadrilateral.
* Coords are clip coords with y=0=bottom.
*/
static void
draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, GLfloat z,
unsigned num_instances,
const union pipe_color_union *color)
{
struct cso_context *cso = st->cso_context;
struct pipe_vertex_buffer vb = {0};
struct st_util_vertex *verts;
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
&vb.buffer_offset, &vb.buffer, (void **) &verts);
if (!vb.buffer) {
return;
}
/* Convert Z from [0,1] to [-1,1] range */
z = z * 2.0f - 1.0f;
/* Note: if we're only clearing depth/stencil we still setup vertices
* with color, but they'll be ignored.
*/
verts[0].x = x0;
verts[0].y = y0;
verts[0].z = z;
verts[0].r = color->f[0];
verts[0].g = color->f[1];
verts[0].b = color->f[2];
verts[0].a = color->f[3];
verts[1].x = x1;
verts[1].y = y0;
verts[1].z = z;
verts[1].r = color->f[0];
verts[1].g = color->f[1];
verts[1].b = color->f[2];
verts[1].a = color->f[3];
verts[2].x = x1;
verts[2].y = y1;
verts[2].z = z;
verts[2].r = color->f[0];
verts[2].g = color->f[1];
verts[2].b = color->f[2];
verts[2].a = color->f[3];
verts[3].x = x0;
verts[3].y = y1;
verts[3].z = z;
verts[3].r = color->f[0];
verts[3].g = color->f[1];
verts[3].b = color->f[2];
verts[3].a = color->f[3];
u_upload_unmap(st->uploader);
/* draw */
cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb);
cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
pipe_resource_reference(&vb.buffer, NULL);
}
/**
* Do glClear by drawing a quadrilateral.
* The vertices of the quad will be computed from the
@@ -368,13 +297,21 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
else
set_vertex_shader(st);
/* We can't translate the clear color to the colorbuffer format,
/* draw quad matching scissor rect.
*
* Note: if we're only clearing depth/stencil we still setup vertices
* with color, but they'll be ignored.
*
* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.
*/
/* draw quad matching scissor rect */
draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, num_layers,
(union pipe_color_union*)&ctx->Color.ClearColor);
if (!st_draw_quad(st, x0, y0, x1, y1,
ctx->Depth.Clear * 2.0f - 1.0f,
0.0f, 0.0f, 0.0f, 0.0f,
(const float *) &ctx->Color.ClearColor.f,
num_layers)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear");
}
/* Restore pipe state */
cso_restore_blend(st->cso_context);

View File

@@ -56,6 +56,7 @@
#include "st_cb_fbo.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_draw.h"
#include "st_format.h"
#include "st_program.h"
#include "st_texture.h"
@@ -67,7 +68,6 @@
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_tile.h"
#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -440,100 +440,6 @@ make_texture(struct st_context *st,
}
/**
* Draw quad with texcoords and optional color.
* Coords are gallium window coords with y=0=top.
* \param color may be null
* \param invertTex if true, flip texcoords vertically
*/
static void
draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
GLfloat x1, GLfloat y1, const GLfloat *color,
GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
{
struct st_context *st = st_context(ctx);
struct pipe_vertex_buffer vb = {0};
struct st_util_vertex *verts;
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
&vb.buffer_offset, &vb.buffer, (void **) &verts);
if (!vb.buffer) {
return;
}
/* setup vertex data */
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
const GLfloat fb_width = (GLfloat) fb->Width;
const GLfloat fb_height = (GLfloat) fb->Height;
const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
const GLfloat sLeft = 0.0f, sRight = maxXcoord;
const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
/* upper-left */
verts[0].x = clip_x0;
verts[0].y = clip_y0;
verts[0].z = z;
verts[0].r = color[0];
verts[0].g = color[1];
verts[0].b = color[2];
verts[0].a = color[3];
verts[0].s = sLeft;
verts[0].t = tTop;
/* upper-right */
verts[1].x = clip_x1;
verts[1].y = clip_y0;
verts[1].z = z;
verts[1].r = color[0];
verts[1].g = color[1];
verts[1].b = color[2];
verts[1].a = color[3];
verts[1].s = sRight;
verts[1].t = tTop;
/* lower-right */
verts[2].x = clip_x1;
verts[2].y = clip_y1;
verts[2].z = z;
verts[2].r = color[0];
verts[2].g = color[1];
verts[2].b = color[2];
verts[2].a = color[3];
verts[2].s = sRight;
verts[2].t = tBot;
/* lower-left */
verts[3].x = clip_x0;
verts[3].y = clip_y1;
verts[3].z = z;
verts[3].r = color[0];
verts[3].g = color[1];
verts[3].b = color[2];
verts[3].a = color[3];
verts[3].s = sLeft;
verts[3].t = tBot;
}
u_upload_unmap(st->uploader);
cso_set_vertex_buffers(st->cso_context,
cso_get_aux_vertex_buffer_slot(st->cso_context),
1, &vb);
cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, 4);
pipe_resource_reference(&vb.buffer, NULL);
}
static void
draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height,
@@ -723,9 +629,27 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
z = z * 2.0f - 1.0f;
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
{
const struct gl_framebuffer *fb = ctx->DrawBuffer;
const float fb_width = (float) fb->Width;
const float fb_height = (float) fb->Height;
const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
const float maxXcoord = normalized ?
((float) width / sv[0]->texture->width0) : (float) width;
const float maxYcoord = normalized
? ((float) height / sv[0]->texture->height0) : (float) height;
const float sLeft = 0.0f, sRight = maxXcoord;
const float tTop = invertTex ? maxYcoord : 0.0f;
const float tBot = invertTex ? 0.0f : maxYcoord;
if (!st_draw_quad(ctx->st, clip_x0, clip_y0, clip_x1, clip_y1, z,
sLeft, tBot, sRight, tTop, color, 0)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
}
}
/* restore state */
cso_restore_rasterizer(cso);

View File

@@ -398,3 +398,93 @@ st_destroy_draw(struct st_context *st)
{
draw_destroy(st->draw);
}
/**
* Draw a quad with given position, texcoords and color.
*/
bool
st_draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, float z,
float s0, float t0, float s1, float t1,
const float *color,
unsigned num_instances)
{
struct pipe_vertex_buffer vb = {0};
struct st_util_vertex *verts;
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
&vb.buffer_offset, &vb.buffer, (void **) &verts);
if (!vb.buffer) {
return false;
}
/* lower-left */
verts[0].x = x0;
verts[0].y = y1;
verts[0].z = z;
verts[0].r = color[0];
verts[0].g = color[1];
verts[0].b = color[2];
verts[0].a = color[3];
verts[0].s = s0;
verts[0].t = t0;
/* lower-right */
verts[1].x = x1;
verts[1].y = y1;
verts[1].z = z;
verts[1].r = color[0];
verts[1].g = color[1];
verts[1].b = color[2];
verts[1].a = color[3];
verts[1].s = s1;
verts[1].t = t0;
/* upper-right */
verts[2].x = x1;
verts[2].y = y0;
verts[2].z = z;
verts[2].r = color[0];
verts[2].g = color[1];
verts[2].b = color[2];
verts[2].a = color[3];
verts[2].s = s1;
verts[2].t = t1;
/* upper-left */
verts[3].x = x0;
verts[3].y = y0;
verts[3].z = z;
verts[3].r = color[0];
verts[3].g = color[1];
verts[3].b = color[2];
verts[3].a = color[3];
verts[3].s = s0;
verts[3].t = t1;
u_upload_unmap(st->uploader);
/* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
* zero. If that ever changes we need to audit the calls to that function
* and make sure the slot number is used consistently everywhere.
*/
assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
cso_set_vertex_buffers(st->cso_context,
cso_get_aux_vertex_buffer_slot(st->cso_context),
1, &vb);
if (num_instances > 1) {
cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
} else {
cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
}
pipe_resource_reference(&vb.buffer, NULL);
return true;
}

View File

@@ -85,4 +85,11 @@ pointer_to_offset(const void *ptr)
}
bool
st_draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, float z,
float s0, float t0, float s1, float t1,
const float *color,
unsigned num_instances);
#endif