st/mesa: initialize the MaxViewport, MaxRenderbufferSize constants
Use the max 2D/rect texture size as the limit. If that's not true for some devices we'll need new PIPE_CAP_ queries.
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@@ -108,6 +108,14 @@ void st_init_limits(struct st_context *st)
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c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
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c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
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/* Define max viewport size and max renderbuffer size in terms of
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* max texture size (note: max tex RECT size = max tex 2D size).
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* If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
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*/
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c->MaxViewportWidth =
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c->MaxViewportHeight =
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c->MaxRenderbufferSize = c->MaxTextureRectSize;
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c->MaxDrawBuffers
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c->MaxDrawBuffers
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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1, MAX_DRAW_BUFFERS);
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