glsl: Trivial whitespace fixes in link_uniforms.cpp
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -194,8 +194,10 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
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record_type = t->fields.array;
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unsigned length = t->length;
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/* Shader storage block unsized arrays: add subscript [0] to variable
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* names */
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* names.
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*/
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if (t->is_unsized_array())
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length = 1;
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@@ -470,8 +472,7 @@ public:
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}
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} else {
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for (unsigned i = 0; i < num_blks; i++) {
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if (strcmp(var->get_interface_type()->name, blks[i].Name) ==
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0) {
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if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
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buffer_block_index = i;
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break;
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}
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