glsl: Trivial whitespace fixes in link_uniforms.cpp

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2016-12-12 12:13:13 -08:00
parent dd4fada6cd
commit d7aee96cc6

View File

@@ -194,8 +194,10 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
record_type = t->fields.array; record_type = t->fields.array;
unsigned length = t->length; unsigned length = t->length;
/* Shader storage block unsized arrays: add subscript [0] to variable /* Shader storage block unsized arrays: add subscript [0] to variable
* names */ * names.
*/
if (t->is_unsized_array()) if (t->is_unsized_array())
length = 1; length = 1;
@@ -470,8 +472,7 @@ public:
} }
} else { } else {
for (unsigned i = 0; i < num_blks; i++) { for (unsigned i = 0; i < num_blks; i++) {
if (strcmp(var->get_interface_type()->name, blks[i].Name) == if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
0) {
buffer_block_index = i; buffer_block_index = i;
break; break;
} }