isl: Add a function for filling out a surface state
This commit is contained in:
394
src/intel/isl/isl_surface_state.c
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394
src/intel/isl/isl_surface_state.c
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/*
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* Copyright 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#define __gen_address_type uint64_t
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#define __gen_user_data void
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static inline uint64_t
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__gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
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{
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return addr + delta;
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}
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "isl_priv.h"
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#define __PASTE2(x, y) x ## y
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#define __PASTE(x, y) __PASTE2(x, y)
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#define isl_genX(x) __PASTE(isl_, genX(x))
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#if GEN_GEN >= 8
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static const uint8_t isl_to_gen_halign[] = {
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[4] = HALIGN4,
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[8] = HALIGN8,
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[16] = HALIGN16,
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};
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static const uint8_t isl_to_gen_valign[] = {
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[4] = VALIGN4,
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[8] = VALIGN8,
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[16] = VALIGN16,
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};
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#else
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static const uint8_t isl_to_gen_halign[] = {
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[4] = HALIGN_4,
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[8] = HALIGN_8,
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};
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static const uint8_t isl_to_gen_valign[] = {
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[2] = VALIGN_2,
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[4] = VALIGN_4,
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};
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#endif
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#if GEN_GEN >= 8
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static const uint8_t isl_to_gen_tiling[] = {
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[ISL_TILING_LINEAR] = LINEAR,
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[ISL_TILING_X] = XMAJOR,
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[ISL_TILING_Y0] = YMAJOR,
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[ISL_TILING_Yf] = YMAJOR,
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[ISL_TILING_Ys] = YMAJOR,
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[ISL_TILING_W] = WMAJOR,
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};
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#endif
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#if GEN_GEN >= 8
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static const uint32_t isl_to_gen_multisample_layout[] = {
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[ISL_MSAA_LAYOUT_NONE] = MSS,
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[ISL_MSAA_LAYOUT_INTERLEAVED] = DEPTH_STENCIL,
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[ISL_MSAA_LAYOUT_ARRAY] = MSS,
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};
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#else
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static const uint32_t isl_to_gen_multisample_layout[] = {
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[ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
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[ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
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[ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
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};
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#endif
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static const uint8_t
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get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
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{
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switch (dim) {
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default:
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unreachable("bad isl_surf_dim");
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case ISL_SURF_DIM_1D:
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assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
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return SURFTYPE_1D;
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case ISL_SURF_DIM_2D:
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if (usage & ISL_SURF_USAGE_STORAGE_BIT) {
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/* Storage images are always plain 2-D, not cube */
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return SURFTYPE_2D;
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} else if (usage & ISL_SURF_USAGE_CUBE_BIT) {
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return SURFTYPE_CUBE;
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} else {
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return SURFTYPE_2D;
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}
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case ISL_SURF_DIM_3D:
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assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
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return SURFTYPE_3D;
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}
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}
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/**
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* Get the values to pack into RENDER_SUFFACE_STATE.SurfaceHorizontalAlignment
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* and SurfaceVerticalAlignment.
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*/
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static void
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get_halign_valign(const struct isl_surf *surf,
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uint32_t *halign, uint32_t *valign)
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{
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if (GEN_GEN >= 9) {
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if (isl_tiling_is_std_y(surf->tiling) ||
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surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
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/* The hardware ignores the alignment values. Anyway, the surface's
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* true alignment is likely outside the enum range of HALIGN* and
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* VALIGN*.
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*/
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*halign = 0;
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*valign = 0;
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} else {
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/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
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* of surface elements (not pixels nor samples). For compressed formats,
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* a "surface element" is defined as a compression block. For example,
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* if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
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* format (ETC2 has a block height of 4), then the vertical alignment is
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* 4 compression blocks or, equivalently, 16 pixels.
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*/
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struct isl_extent3d image_align_el
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= isl_surf_get_image_alignment_el(surf);
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*halign = isl_to_gen_halign[image_align_el.width];
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*valign = isl_to_gen_valign[image_align_el.height];
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}
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} else {
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/* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
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* units of surface samples. For example, if SurfaceVerticalAlignment
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* is VALIGN_4 and the surface is singlesampled, then for any surface
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* format (compressed or not) the vertical alignment is
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* 4 pixels.
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*/
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struct isl_extent3d image_align_sa
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= isl_surf_get_image_alignment_sa(surf);
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*halign = isl_to_gen_halign[image_align_sa.width];
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*valign = isl_to_gen_valign[image_align_sa.height];
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}
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}
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#if GEN_GEN >= 8
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static uint32_t
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get_qpitch(const struct isl_surf *surf)
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{
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switch (surf->dim) {
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default:
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assert(!"Bad isl_surf_dim");
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case ISL_SURF_DIM_1D:
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if (GEN_GEN >= 9) {
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/* QPitch is usually expressed as rows of surface elements (where
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* a surface element is an compression block or a single surface
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* sample). Skylake 1D is an outlier.
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*
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* From the Skylake BSpec >> Memory Views >> Common Surface
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* Formats >> Surface Layout and Tiling >> 1D Surfaces:
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*
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* Surface QPitch specifies the distance in pixels between array
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* slices.
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*/
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return isl_surf_get_array_pitch_el(surf);
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} else {
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return isl_surf_get_array_pitch_el_rows(surf);
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}
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case ISL_SURF_DIM_2D:
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case ISL_SURF_DIM_3D:
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if (GEN_GEN >= 9) {
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return isl_surf_get_array_pitch_el_rows(surf);
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} else {
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/* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
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*
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* "This field must be set to an integer multiple of the Surface
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* Vertical Alignment. For compressed textures (BC*, FXT1,
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* ETC*, and EAC* Surface Formats), this field is in units of
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* rows in the uncompressed surface, and must be set to an
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* integer multiple of the vertical alignment parameter "j"
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* defined in the Common Surface Formats section."
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*/
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return isl_surf_get_array_pitch_sa_rows(surf);
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}
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}
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}
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#endif /* GEN_GEN >= 8 */
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void
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isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
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const struct isl_surf_fill_state_info *restrict info)
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{
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uint32_t halign, valign;
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get_halign_valign(info->surf, &halign, &valign);
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struct GENX(RENDER_SURFACE_STATE) s = {
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.SurfaceType = get_surftype(info->surf->dim, info->view->usage),
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.SurfaceArray = info->surf->phys_level0_sa.array_len > 1,
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.SurfaceVerticalAlignment = valign,
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.SurfaceHorizontalAlignment = halign,
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#if GEN_GEN >= 8
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.TileMode = isl_to_gen_tiling[info->surf->tiling],
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#else
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.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
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.TileWalk = info->surf->tiling == ISL_TILING_X ? TILEWALK_XMAJOR :
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TILEWALK_YMAJOR,
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#endif
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.VerticalLineStride = 0,
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.VerticalLineStrideOffset = 0,
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#if GEN_GEN >= 8
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.SamplerL2BypassModeDisable = true,
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#endif
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#if GEN_GEN >= 8
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.RenderCacheReadWriteMode = WriteOnlyCache,
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#else
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.RenderCacheReadWriteMode = 0,
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#endif
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#if GEN_GEN >= 8
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.CubeFaceEnablePositiveZ = 1,
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.CubeFaceEnableNegativeZ = 1,
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.CubeFaceEnablePositiveY = 1,
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.CubeFaceEnableNegativeY = 1,
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.CubeFaceEnablePositiveX = 1,
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.CubeFaceEnableNegativeX = 1,
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#else
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.CubeFaceEnables = 0x3f,
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#endif
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#if GEN_GEN >= 8
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.SurfaceQPitch = get_qpitch(info->surf) >> 2,
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#endif
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.Width = info->level0_extent_px.width - 1,
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.Height = info->level0_extent_px.height - 1,
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.Depth = 0, /* TEMPLATE */
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.SurfacePitch = info->surf->row_pitch - 1,
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.RenderTargetViewExtent = 0, /* TEMPLATE */
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.MinimumArrayElement = 0, /* TEMPLATE */
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.MultisampledSurfaceStorageFormat =
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isl_to_gen_multisample_layout[info->surf->msaa_layout],
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.NumberofMultisamples = ffs(info->surf->samples) - 1,
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.MultisamplePositionPaletteIndex = 0, /* UNUSED */
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.XOffset = 0,
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.YOffset = 0,
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.ResourceMinLOD = 0.0,
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.MIPCountLOD = 0, /* TEMPLATE */
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.SurfaceMinLOD = 0, /* TEMPLATE */
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#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
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.ShaderChannelSelectRed = info->view->channel_select[0],
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.ShaderChannelSelectGreen = info->view->channel_select[1],
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.ShaderChannelSelectBlue = info->view->channel_select[2],
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.ShaderChannelSelectAlpha = info->view->channel_select[3],
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#endif
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.SurfaceBaseAddress = info->address,
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.MOCS = info->mocs,
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#if GEN_GEN >= 8
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.AuxiliarySurfaceMode = AUX_NONE,
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#else
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.MCSEnable = false,
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#endif
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};
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if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) {
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s.SurfaceFormat = isl_lower_storage_image_format(dev, info->view->format);
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} else {
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s.SurfaceFormat = info->view->format;
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}
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switch (s.SurfaceType) {
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case SURFTYPE_1D:
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case SURFTYPE_2D:
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s.MinimumArrayElement = info->view->base_array_layer;
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/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
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*
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* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
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* by one for each increase from zero of Minimum Array Element. For
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* example, if Minimum Array Element is set to 1024 on a 2D surface,
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* the range of this field is reduced to [0,1023].
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*
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* In other words, 'Depth' is the number of array layers.
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*/
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s.Depth = info->view->array_len - 1;
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/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
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*
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* For Render Target and Typed Dataport 1D and 2D Surfaces:
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* This field must be set to the same value as the Depth field.
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*/
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s.RenderTargetViewExtent = s.Depth;
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break;
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case SURFTYPE_CUBE:
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s.MinimumArrayElement = info->view->base_array_layer;
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/* Same as SURFTYPE_2D, but divided by 6 */
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s.Depth = info->view->array_len / 6 - 1;
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s.RenderTargetViewExtent = s.Depth;
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break;
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case SURFTYPE_3D:
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s.MinimumArrayElement = info->view->base_array_layer;
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/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
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*
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* If the volume texture is MIP-mapped, this field specifies the
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* depth of the base MIP level.
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*/
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s.Depth = info->level0_extent_px.depth - 1;
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/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
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*
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* For Render Target and Typed Dataport 3D Surfaces: This field
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* indicates the extent of the accessible 'R' coordinates minus 1 on
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* the LOD currently being rendered to.
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*/
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s.RenderTargetViewExtent = info->level0_extent_px.depth - 1;
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break;
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default:
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unreachable(!"bad SurfaceType");
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}
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if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
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/* For render target surfaces, the hardware interprets field
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* MIPCount/LOD as LOD. The Broadwell PRM says:
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*
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* MIPCountLOD defines the LOD that will be rendered into.
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* SurfaceMinLOD is ignored.
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*/
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s.MIPCountLOD = info->view->base_level;
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s.SurfaceMinLOD = 0;
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} else {
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/* For non render target surfaces, the hardware interprets field
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* MIPCount/LOD as MIPCount. The range of levels accessible by the
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* sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
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*/
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s.SurfaceMinLOD = info->view->base_level;
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s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
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}
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#if 0
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if (GEN_GEN == 8) {
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if (isl_format_is_integer(info->view->format)) {
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for (unsigned i = 0; i < 4; i++) {
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assert(info->clear_color.u32[i] == 0 ||
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info->clear_color.u32[i] == 1);
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}
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} else {
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for (unsigned i = 0; i < 4; i++) {
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assert(info->clear_color.f32[i] == 0.0f ||
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info->clear_color.f32[i] == 1.0f);
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}
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}
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s.RedClearColor = info->clear_color.u32[0] != 0,
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s.GreenClearColor = info->clear_color.u32[1] != 0,
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s.BlueClearColor = info->clear_color.u32[2] != 0,
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s.AlphaClearColor = info->clear_color.u32[3] != 0,
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} else {
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.RedClearColor = info->clear_color.u32[0],
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.GreenClearColor = info->clear_color.u32[1],
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.BlueClearColor = info->clear_color.u32[2],
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.AlphaClearColor = info->clear_color.u32[3],
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}
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#endif
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GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
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}
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