plug in texture/sampler state update
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@@ -54,6 +54,8 @@ static const struct st_tracked_state *atoms[] =
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&st_update_scissor,
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&st_update_blend,
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&st_update_stencil,
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&st_update_sampler,
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&st_update_texture,
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/* will be patched out at runtime */
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/* &st_update_constants */
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};
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@@ -57,6 +57,8 @@ const struct st_tracked_state st_update_constants;
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const struct st_tracked_state st_update_scissor;
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const struct st_tracked_state st_update_blend;
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const struct st_tracked_state st_update_stencil;
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const struct st_tracked_state st_update_sampler;
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const struct st_tracked_state st_update_texture;
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#endif
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@@ -103,6 +103,7 @@ update_samplers(struct st_context *st)
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memset(&sampler, 0, sizeof(sampler));
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if (texobj) {
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sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
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sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
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sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
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@@ -111,6 +112,7 @@ update_samplers(struct st_context *st)
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sampler.mag_filter = gl_filter_to_sp(texobj->MagFilter);
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/* XXX more sampler state here */
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}
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if (memcmp(&sampler, &st->state.sampler[u], sizeof(sampler)) != 0) {
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/* state has changed */
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@@ -39,7 +39,10 @@
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#include "pipe/p_defines.h"
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/**
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* XXX This needs some work yet....
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* Need to "upload" texture images at appropriate times.
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*/
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static void
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update_textures(struct st_context *st)
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{
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@@ -104,6 +104,14 @@ st_texture_image(struct gl_texture_image *img)
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}
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struct pipe_mipmap_tree *
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st_get_texobj_mipmap_tree(struct gl_texture_object *texObj)
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{
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struct st_texture_object *stObj = st_texture_object(texObj);
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return stObj->mt;
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}
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static int
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intel_compressed_num_bytes(GLuint mesaFormat)
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{
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@@ -2,6 +2,10 @@
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#define ST_CB_TEXTURE_H
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extern struct pipe_mipmap_tree *
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st_get_texobj_mipmap_tree(struct gl_texture_object *texObj);
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extern GLuint
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st_finalize_mipmap_tree(GLcontext *ctx,
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struct pipe_context *pipe, GLuint unit,
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