Generate a texenv fragment program if there's a GLSL vertex shader but no GLSL fragment shader.
This allows Glean glsl1 test to get pretty far.
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@@ -1247,7 +1247,8 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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/* If a conventional fragment program/shader isn't in effect... */
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if (!ctx->FragmentProgram._Enabled &&
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!ctx->Shader.CurrentProgram) {
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(!ctx->Shader.CurrentProgram ||
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!ctx->Shader.CurrentProgram->FragmentProgram) ) {
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make_state_key(ctx, &key);
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hash = hash_key(&key);
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