plug st_invalidate_state() into ctx->Driver.UpdateState

Start lifting Mesa stuff up out of winsys/driver code.
This commit is contained in:
Brian
2007-10-31 11:08:07 -06:00
parent 2860f60994
commit d775509fb7

View File

@@ -51,12 +51,20 @@
#include "pipe/cso_cache/cso_cache.h"
/**
* Called via ctx->Driver.UpdateState()
*/
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
st->dirty.mesa |= new_state;
st->dirty.st |= ST_NEW_MESA;
/* This is the only core Mesa module we depend upon.
* No longer use swrast, swsetup, tnl.
*/
_vbo_InvalidateState(ctx, new_state);
}
@@ -149,4 +157,6 @@ void st_init_driver_functions(struct dd_function_table *functions)
st_init_texture_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
functions->UpdateState = st_invalidate_state;
}