plug st_invalidate_state() into ctx->Driver.UpdateState
Start lifting Mesa stuff up out of winsys/driver code.
This commit is contained in:
@@ -51,12 +51,20 @@
|
||||
#include "pipe/cso_cache/cso_cache.h"
|
||||
|
||||
|
||||
/**
|
||||
* Called via ctx->Driver.UpdateState()
|
||||
*/
|
||||
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
|
||||
{
|
||||
struct st_context *st = st_context(ctx);
|
||||
|
||||
st->dirty.mesa |= new_state;
|
||||
st->dirty.st |= ST_NEW_MESA;
|
||||
|
||||
/* This is the only core Mesa module we depend upon.
|
||||
* No longer use swrast, swsetup, tnl.
|
||||
*/
|
||||
_vbo_InvalidateState(ctx, new_state);
|
||||
}
|
||||
|
||||
|
||||
@@ -149,4 +157,6 @@ void st_init_driver_functions(struct dd_function_table *functions)
|
||||
st_init_texture_functions(functions);
|
||||
st_init_flush_functions(functions);
|
||||
st_init_string_functions(functions);
|
||||
|
||||
functions->UpdateState = st_invalidate_state;
|
||||
}
|
||||
|
Reference in New Issue
Block a user