mesa: reduce the size of gl_texture_object

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2017-11-16 01:44:10 +01:00
parent 65ed98839b
commit d7550d783a
2 changed files with 30 additions and 30 deletions

View File

@@ -1021,14 +1021,15 @@ struct gl_sampler_object
{
simple_mtx_t Mutex;
GLuint Name;
GLint RefCount;
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount;
GLenum16 WrapS; /**< S-axis texture image wrap mode */
GLenum16 WrapT; /**< T-axis texture image wrap mode */
GLenum16 WrapR; /**< R-axis texture image wrap mode */
GLenum16 MinFilter; /**< minification filter */
GLenum16 MagFilter; /**< magnification filter */
GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
union gl_color_union BorderColor; /**< Interpreted according to texture format */
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
@@ -1036,7 +1037,6 @@ struct gl_sampler_object
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLenum16 CompareMode; /**< GL_ARB_shadow */
GLenum16 CompareFunc; /**< GL_ARB_shadow */
GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */
/** GL_ARB_bindless_texture */
@@ -1051,27 +1051,26 @@ struct gl_sampler_object
*/
struct gl_texture_object
{
simple_mtx_t Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLchar *Label; /**< GL_KHR_debug */
GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
Only valid when Target is valid. */
simple_mtx_t Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLenum16 DepthMode; /**< GL_ARB_depth_texture */
GLchar *Label; /**< GL_KHR_debug */
struct gl_sampler_object Sampler;
GLenum16 DepthMode; /**< GL_ARB_depth_texture */
gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
Only valid when Target is valid. */
GLfloat Priority; /**< in [0,1] */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLint MaxLevel; /**< max mipmap level (max=1000), OpenGL 1.2 */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLbyte _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */
GLint CropRect[4]; /**< GL_OES_draw_texture */
GLenum16 Swizzle[4]; /**< GL_EXT_texture_swizzle */
GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
GLushort _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
GLbyte ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLboolean _BaseComplete; /**< Is the base texture level valid? */
GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
@@ -1085,31 +1084,32 @@ struct gl_texture_object
bool StencilSampling; /**< Should we sample stencil instead of depth? */
bool HandleAllocated; /**< GL_ARB_bindless_texture */
GLuint MinLevel; /**< GL_ARB_texture_view */
GLuint MinLayer; /**< GL_ARB_texture_view */
GLuint NumLevels; /**< GL_ARB_texture_view */
GLuint NumLayers; /**< GL_ARB_texture_view */
/** GL_OES_EGL_image_external */
GLubyte RequiredTextureImageUnits;
GLubyte MinLevel; /**< GL_ARB_texture_view */
GLubyte NumLevels; /**< GL_ARB_texture_view */
GLushort MinLayer; /**< GL_ARB_texture_view */
GLushort NumLayers; /**< GL_ARB_texture_view */
/** GL_EXT_memory_object */
GLenum16 TextureTiling;
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
/** GL_ARB_shader_image_load_store */
GLenum16 ImageFormatCompatibilityType;
/** GL_ARB_texture_buffer_object */
struct gl_buffer_object *BufferObject;
GLenum16 BufferObjectFormat;
/** Equivalent Mesa format for BufferObjectFormat. */
mesa_format _BufferObjectFormat;
struct gl_buffer_object *BufferObject;
/** GL_ARB_texture_buffer_range */
GLintptr BufferOffset;
GLsizeiptr BufferSize; /**< if this is -1, use BufferObject->Size instead */
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;
/** GL_ARB_shader_image_load_store */
GLenum16 ImageFormatCompatibilityType;
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
/** GL_ARB_bindless_texture */
struct util_dynarray SamplerHandles;
@@ -3672,7 +3672,7 @@ struct gl_program_constants
struct gl_constants
{
GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
GLuint MaxTextureLevels; /**< Max mipmap levels. */
GLuint MaxTextureLevels; /**< Max mipmap levels. */
GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
GLuint MaxArrayTextureLayers; /**< Max layers in array textures */

View File

@@ -208,7 +208,7 @@ comp_to_swizzle(GLenum comp)
static void
set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
set_swizzle_component(GLushort *swizzle, GLuint comp, GLuint swz)
{
assert(comp < 4);
assert(swz <= SWIZZLE_NIL);