llvmpipe: define max texture levels

This commit is contained in:
Brian Paul
2010-03-08 13:36:34 -07:00
parent e3b6f7b800
commit d73fadf211
2 changed files with 9 additions and 5 deletions

View File

@@ -107,11 +107,11 @@ llvmpipe_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 13; /* max 4Kx4K */
return LP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 9; /* max 256x256x256 */
return LP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13; /* max 4Kx4K */
return LP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:

View File

@@ -32,6 +32,10 @@
#include "pipe/p_state.h"
#define LP_MAX_TEXTURE_2D_LEVELS 13 /* 4K x 4K for now */
#define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
struct pipe_context;
struct pipe_screen;
struct llvmpipe_context;
@@ -42,8 +46,8 @@ struct llvmpipe_texture
{
struct pipe_texture base;
unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned stride[PIPE_MAX_TEXTURE_LEVELS];
unsigned long level_offset[LP_MAX_TEXTURE_2D_LEVELS];
unsigned stride[LP_MAX_TEXTURE_2D_LEVELS];
/**
* Display target, for textures with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET