mesa/light: make _mesa_light static do_light.
This is unused outside this now. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14074>
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@@ -93,8 +93,8 @@ _mesa_ProvokingVertex(GLenum mode)
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* will have already been transformed by the modelview matrix!
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* Also, all error checking should have already been done.
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*/
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void
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_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
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static void
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do_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
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{
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struct gl_light *light;
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@@ -244,7 +244,7 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
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break;
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}
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default:
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unreachable("Unexpected pname in _mesa_light()");
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unreachable("Unexpected pname in do_light()");
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}
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}
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@@ -316,7 +316,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
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return;
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}
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_mesa_light(ctx, i, pname, params);
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do_light(ctx, i, pname, params);
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}
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@@ -82,10 +82,6 @@ extern void GLAPIENTRY
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_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
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extern void
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_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
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extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
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GLenum face, GLenum pname,
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GLuint legal,
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