radv: fix regression in blit2d push constant change.
These were being fed to the shader as floats via the vertex path, so also push them as floats here. This fixes missing overlay in Sascha Willems demos. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -272,7 +272,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
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blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width,
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rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
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unsigned vertex_push_constants[4] = {
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float vertex_push_constants[4] = {
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rects[r].src_x,
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rects[r].src_y,
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rects[r].src_x + rects[r].width,
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