radv: fix regression in blit2d push constant change.

These were being fed to the shader as floats via the vertex
path, so also push them as floats here.

This fixes missing overlay in Sascha Willems demos.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-05-08 00:54:49 +01:00
parent bcf705b62e
commit d71ca40a18

View File

@@ -272,7 +272,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width,
rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
unsigned vertex_push_constants[4] = {
float vertex_push_constants[4] = {
rects[r].src_x,
rects[r].src_y,
rects[r].src_x + rects[r].width,