glsl: Silence unused parameter warnings
glsl/standalone_scaffolding.cpp: In function ‘GLbitfield _mesa_program_state_flags(const gl_state_index*)’: glsl/standalone_scaffolding.cpp:103:66: warning: unused parameter ‘state’ [-Wunused-parameter] _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) ^ glsl/standalone_scaffolding.cpp: In function ‘char* _mesa_program_state_string(const gl_state_index*)’: glsl/standalone_scaffolding.cpp:109:67: warning: unused parameter ‘state’ [-Wunused-parameter] _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) ^ glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_shader(gl_context*, gl_shader*)’: glsl/standalone_scaffolding.cpp:115:40: warning: unused parameter ‘ctx’ [-Wunused-parameter] _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) ^~~ glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_linked_shader(gl_context*, gl_linked_shader*)’: glsl/standalone_scaffolding.cpp:123:47: warning: unused parameter ‘ctx’ [-Wunused-parameter] _mesa_delete_linked_shader(struct gl_context *ctx, ^~~ Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -101,7 +101,7 @@ private:
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};
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static void
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init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
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init_gl_program(struct gl_program *prog, bool is_arb_asm)
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{
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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@@ -109,7 +109,8 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
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}
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static struct gl_program *
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new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
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new_program(UNUSED struct gl_context *ctx, GLenum target,
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UNUSED GLuint id, bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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@@ -119,7 +120,7 @@ new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_COMPUTE_PROGRAM_NV: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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init_gl_program(prog, target, is_arb_asm);
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init_gl_program(prog, is_arb_asm);
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return prog;
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}
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default:
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@@ -100,19 +100,19 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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}
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GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH])
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{
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return 0;
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}
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char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH])
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{
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return NULL;
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}
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void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
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_mesa_delete_shader(struct gl_context *, struct gl_shader *sh)
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{
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free((void *)sh->Source);
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free(sh->Label);
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@@ -120,7 +120,7 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
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}
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void
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_mesa_delete_linked_shader(struct gl_context *ctx,
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_mesa_delete_linked_shader(struct gl_context *,
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struct gl_linked_shader *sh)
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{
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ralloc_free(sh);
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