glsl: use glsl_strtof() instead of glsl_strtod()

Since the result of those calls is always assigned to a float.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2013-01-22 17:50:53 -07:00
parent 811b5b4b39
commit d6f8b7ef38
2 changed files with 8 additions and 8 deletions

View File

@@ -66,18 +66,18 @@ read_atom(void *ctx, const char *&src, char *&symbol_buffer)
return NULL; // no atom
// Check for the special symbol '+INF', which means +Infinity. Note: C99
// requires strtod to parse '+INF' as +Infinity, but we still support some
// requires strtof to parse '+INF' as +Infinity, but we still support some
// non-C99-compliant compilers (e.g. MSVC).
if (n == 4 && strncmp(src, "+INF", 4) == 0) {
expr = new(ctx) s_float(std::numeric_limits<float>::infinity());
} else {
// Check if the atom is a number.
char *float_end = NULL;
double f = glsl_strtod(src, &float_end);
float f = glsl_strtof(src, &float_end);
if (float_end != src) {
char *int_end = NULL;
int i = strtol(src, &int_end, 10);
// If strtod matched more characters, it must have a decimal part
// If strtof matched more characters, it must have a decimal part
if (float_end > int_end)
expr = new(ctx) s_float(f);
else