anv/cmd_buffer: Get rid of the meta query workaround

Meta has been gone for a long time.

Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-12-15 09:12:11 -08:00
parent bc0a21e348
commit d6c9a89d13
3 changed files with 0 additions and 16 deletions

View File

@@ -146,7 +146,6 @@ anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
state->push_constant_stages = 0; state->push_constant_stages = 0;
state->restart_index = UINT32_MAX; state->restart_index = UINT32_MAX;
state->dynamic = default_dynamic_state; state->dynamic = default_dynamic_state;
state->need_query_wa = true;
state->pma_fix_enabled = false; state->pma_fix_enabled = false;
state->hiz_enabled = false; state->hiz_enabled = false;

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@@ -1691,7 +1691,6 @@ struct anv_cmd_state {
struct anv_state binding_tables[MESA_SHADER_STAGES]; struct anv_state binding_tables[MESA_SHADER_STAGES];
struct anv_state samplers[MESA_SHADER_STAGES]; struct anv_state samplers[MESA_SHADER_STAGES];
struct anv_dynamic_state dynamic; struct anv_dynamic_state dynamic;
bool need_query_wa;
struct anv_push_descriptor_set * push_descriptors[MAX_SETS]; struct anv_push_descriptor_set * push_descriptors[MAX_SETS];

View File

@@ -409,20 +409,6 @@ void genX(CmdBeginQuery)(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
/* Workaround: When meta uses the pipeline with the VS disabled, it seems
* that the pipelining of the depth write breaks. What we see is that
* samples from the render pass clear leaks into the first query
* immediately after the clear. Doing a pipecontrol with a post-sync
* operation and DepthStallEnable seems to work around the issue.
*/
if (cmd_buffer->state.need_query_wa) {
cmd_buffer->state.need_query_wa = false;
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DepthCacheFlushEnable = true;
pc.DepthStallEnable = true;
}
}
switch (pool->type) { switch (pool->type) {
case VK_QUERY_TYPE_OCCLUSION: case VK_QUERY_TYPE_OCCLUSION:
emit_ps_depth_count(cmd_buffer, &pool->bo, query * pool->stride + 8); emit_ps_depth_count(cmd_buffer, &pool->bo, query * pool->stride + 8);