nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -2999,6 +2999,9 @@ bool nir_opt_conditional_discard(nir_shader *shader);
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void nir_sweep(nir_shader *shader);
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void nir_remap_attributes(nir_shader *shader,
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const nir_shader_compiler_options *options);
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nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
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gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
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