nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -32,6 +32,9 @@
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#include <assert.h>
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#include <math.h>
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#include "main/imports.h" /* _mesa_bitcount_64 */
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#include "main/menums.h" /* BITFIELD64_MASK */
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nir_shader *
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nir_shader_create(void *mem_ctx,
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gl_shader_stage stage,
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@@ -1847,3 +1850,24 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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unreachable("intrinsic doesn't produce a system value");
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}
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}
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/* OpenGL utility method that remaps the location attributes if they are
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* doubles. Not needed for vulkan due the differences on the input location
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* count for doubles on vulkan vs OpenGL
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*/
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void
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nir_remap_attributes(nir_shader *shader,
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const nir_shader_compiler_options *options)
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{
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if (options->vs_inputs_dual_locations) {
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nir_foreach_variable(var, &shader->inputs) {
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var->data.location +=
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_mesa_bitcount_64(shader->info.vs.double_inputs &
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BITFIELD64_MASK(var->data.location));
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}
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}
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/* Once the remap is done, reset double_inputs_read, so later it will have
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* which location/slots are doubles */
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shader->info.vs.double_inputs = 0;
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}
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